Exemple #1
0
    def execute(self, context):
        apps = join(verge3d.get_root(), 'applications')

        for root, dirs, files in os.walk(apps):
            for name in files:
                if fnmatch.fnmatch(name, '*.blend'):
                    blendpath = norm(join(root, name))

                    # use file utility to check .blend version
                    if sys.platform.startswith('linux'):
                        fileinfo = subprocess.check_output(
                            ['file', '--uncompress', blendpath]).decode()
                        ver = re.search('\d\.\d\d', fileinfo).group(0)
                        verMaj, verMin = [int(n) for n in ver.split('.')]

                        # ignore uncompatible blender 2.80 files
                        if bpy.app.version < (2, 80, 0) and (verMaj > 2
                                                             or verMin >= 80):
                            continue

                    gltfpath = os.path.splitext(blendpath)[0] + '.gltf'

                    if os.path.exists(gltfpath):
                        self.__class__.exported.append((blendpath, gltfpath))

            self.__class__.reexportNext()

        return {"FINISHED"}
Exemple #2
0
    def execute(self, context):
        prev_dir = join(verge3d.get_root(), "player", "preview")

        if os.path.exists(prev_dir):
            shutil.rmtree(prev_dir)
        os.mkdir(prev_dir)

        bpy.ops.export_scene.v3d_gltf(
                filepath=join(prev_dir, "sneak_peek.gltf"), export_sneak_peek = True)

        exec_browser(APP_MANAGER_HOST +
                "player/player.html?load=preview/sneak_peek.gltf")

        return {"FINISHED"}
    def execute(self, context):
        apps = join(verge3d.get_root(), 'applications')

        for root, dirs, files in os.walk(apps):
            for name in files:
                if fnmatch.fnmatch(name, '*.blend'):
                    blendpath = norm(join(root, name))
                    gltfpath = os.path.splitext(blendpath)[0] + '.gltf'

                    if os.path.exists(gltfpath):
                        self.__class__.exported.append((blendpath, gltfpath))

            self.__class__.reexportNext()

        return {"FINISHED"}