Exemple #1
0
def players_menu():
    """
    Display player's menu
    :return: none
    """
    players_loaded = scooting_player()
    if players_loaded == 0:
        u_choice = choice_menu(PLAYER_0_LOADED_MENU_STRING["string"],
                               PLAYER_0_LOADED_MENU_STRING["cases"],
                               PLAYER_0_LOADED_MENU_STRING["Header"])
    else:
        u_choice = choice_menu(P_MENU_STRING["string"], P_MENU_STRING["cases"],
                               P_MENU_STRING["Header"])

    if u_choice == P_MENU_STRING["cases"][0]:
        if not make_a_player(display_make_a_player()):
            choice_menu(S_C_PLAYER["string"], S_C_PLAYER["cases"],
                        S_C_PLAYER["Header"])

    elif u_choice == "2":
        u_choice2 = choice_menu(players_loaded["string"],
                                players_loaded["cases"],
                                "Chargement de Joueur")
        if not make_a_player(loading_player(u_choice2), False):
            choice_menu(S_C_PLAYER["string"], S_C_PLAYER["cases"],
                        S_C_PLAYER["Header"])

    elif u_choice == P_MENU_STRING["cases"][-1]:
        quit()
Exemple #2
0
def player_menu_2():
    """
    Display edition menu
    allow edit player ronk
    :return: none
    """
    u_choice2 = choice_menu(MOD_PLAYER["string"], MOD_PLAYER["cases"],
                            "Chargement de Joueur")
    if u_choice2 == "1":
        players_loaded = scooting_player()
        u_choice2 = choice_menu(players_loaded["string"],
                                players_loaded["cases"],
                                "Editions des joueurs")
        display_head_menu("edition")
        edit_ranking(u_choice2,
                     display("Entrez le nouveau classement : ", "natural"))
        return 1
    else:
        return 1
Exemple #3
0
def first_menu_action():
    """
    Display the first menu.
    choce between quit and make a tournament
    :return: none
    """
    u_choice = choice_menu(FIRST_MENU["string"], FIRST_MENU["cases"],
                           FIRST_MENU["Header"])
    if u_choice == FIRST_MENU["cases"][0]:
        tournament_menu()
    else:
        quit()
Exemple #4
0
def in_round_menu():
    """
    Main menu.
    Menu with the different choce you have.
    :return: none
    """
    if len(current_tournament.rounds) < current_tournament.number_of_round:
        u_choice = choice_menu(IN_ROUND_MENU["string"], IN_ROUND_MENU["cases"],
                               IN_ROUND_MENU["Header"])
        if u_choice == "1":
            pairing()
            display_rounding()
            scoring()
            saving_tournament(current_tournament)
            saving_players()
            in_round_menu()
        elif u_choice == "2":
            if player_menu_2() == 1:
                in_round_menu()
        elif u_choice == "3":
            if rapport_menu() == 1:
                in_round_menu()
        elif u_choice == "9":
            quit()
    else:
        u_choice = choice_menu(END_ROUND_MENU["string"],
                               END_ROUND_MENU["cases"],
                               END_ROUND_MENU["Header"])
        if u_choice == "1":
            if a_sort_by_ranking_in_tournament() == 1:
                in_round_menu()
        elif u_choice == "2":
            if player_menu_2() == 1:
                in_round_menu()
        elif u_choice == "3":
            rapport_menu()
            in_round_menu()
        elif u_choice == "9":
            quit()
def tournament_menu():
    """
    Display tournament menu
    :return: none
    """
    tournament_loaded = scooting_tournament()
    if tournament_loaded == 0:
        u_choice = choice_menu(TOURNAMENT_0_LOADED_MENU_STRING["string"],
                               TOURNAMENT_0_LOADED_MENU_STRING["cases"],
                               TOURNAMENT_0_LOADED_MENU_STRING["Header"])
    else:
        u_choice = choice_menu(T_MENU_STRING["string"], T_MENU_STRING["cases"],
                               T_MENU_STRING["Header"])
    if u_choice == T_MENU_STRING["cases"][0]:
        make_a_tournament(display_make_a_tournament())
    elif u_choice == "2":
        u_choice2 = choice_menu(tournament_loaded["string"],
                                tournament_loaded["cases"],
                                "Chargement de Tournois")
        make_a_tournament(loading_tournament(u_choice2), False)
    elif u_choice == u_choice == T_MENU_STRING["cases"][-1]:
        pass
Exemple #6
0
def a_sort_by_ranking_in_tournament():
    """
    display player sorted by ranking
    :return: none
    """
    i = 1
    string = ""
    for player in sort_players():
        try:
            string +=\
                f"{i}. {player.lastname}" \
                f" {player.firstname}" \
                f" {player.tournament_point[current_tournament.identity]}" \
                f" points\n"
        except KeyError:
            string +=\
                f"{i}. {player.lastname}" \
                f" {player.firstname}" \
                f" \n"

        i += 1
    string += "\n tapez sur (1) pour continuez"
    choice_menu(string, ["1"], "Classement")
    return 1
Exemple #7
0
def rapport_menu():
    """
    display the rapport menu
    :return: none
    """
    u_choice = choice_menu(RAPPORT_MENU_STRING["string"],
                           RAPPORT_MENU_STRING["cases"],
                           RAPPORT_MENU_STRING["Header"])
    if u_choice == "1":
        u_choice = choice_menu(RAPPORT_ACTOR["string"], RAPPORT_ACTOR["cases"],
                               RAPPORT_ACTOR["Header"])
        if u_choice == "1":
            display_head_menu("Ordre alphabétique")
            a_sort_by__alpha()
            input("\ntapez sur un touche pour continuez")
            return 1
        else:
            display_head_menu("Par classement")
            a_sort_by_ranking()
            input("\ntapez sur un touche pour continuez")
            return 1
    elif u_choice == "2":
        u_choice = choice_menu(RAPPORT_ACTOR_IN["string"],
                               RAPPORT_ACTOR_IN["cases"],
                               RAPPORT_ACTOR_IN["Header"])
        if u_choice == "1":
            display_head_menu("Ordre alphabétique")
            a_sort_by_alpha_in_tournament()
            input("\ntapez sur un touche pour continuez")
            return 1
        else:
            display_head_menu("Par classement")
            a_sort_by_ranking_in_tournament()
            input("\ntapez sur un touche pour continuez")
            return 1

    elif u_choice == "3":
        display_head_menu("liste de tous les tournois")
        i = 1
        for tournament in get_db("tournament"):
            print(f"{i}. {tournament['name']}")
            i += 1
        input("\ntapez sur un touche pour continuez")
        return 1
    elif u_choice == "4":
        display_head_menu("liste de tous les tours du tournois'")
        for c_round in current_tournament.rounds:
            print(
                f"{c_round.name} - debut: {c_round.starting_date} - fin: {c_round.ending_date}"
            )
        input("\ntapez sur un touche pour continuez")
        return 1
    elif u_choice == "5":
        display_head_menu("liste de tous les matchs du tounois")
        for c_round in current_tournament.rounds:
            print(f"\n{c_round.name}")
            for match in c_round.matches:
                player1 = ""
                player2 = ""
                winner = ""
                for player in players:
                    if player.identity == match[0][0]:
                        player1 = f"{player.lastname} {player.firstname}"
                    if player.identity == match[1][0]:
                        player2 = f"{player.lastname} {player.firstname}"
                    if match[0][1] == 1:
                        winner = player1
                    if match[1][1] == 1:
                        winner = player2
                    if match[0][1] == 0.5:
                        winner = "Nulle"
                print(f"{player1} vs {player2} victoire : {winner}")
        input("\ntapez sur un touche pour continuez")
        return 1

    elif u_choice == "6":
        return 1
    elif u_choice == "9":
        quit()