def __init__( self , name ):
		self.name = name

		StandardMission.__init__( self , self.name , "/mission/qualification" , self.callback )

		self.vision = VisionCollector("qualification")

		print("QUALIFICATION FINISHED SETUP")
    def __init__(self, name):
        self.name = name

        StandardMission.__init__(self, self.name, "/mission/flare",
                                 self.callback)

        self.vision = VisionCollector("flare")

        print("FLARE FINISHED SETUP")
	def __init__( self , name ):
		self.name = name

		StandardMission.__init__( self , self.name , "/mission/gate" , self.callback )

		self.vision = VisionCollector("gate")

		self.echo( self.name ,  "GATE SETUP FINISHED")

		self.state = False
Exemple #4
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    def __init__(self, name):
        self.name = name

        StandardMission.__init__(self, self.name, "/mission/pick",
                                 self.callback)

        self.vision = VisionCollector("drum")

        self.echo(self.name, "PICK GOLF SETUP FINISHED")

        self.state = False
Exemple #5
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    def __init__(self, name):
        self.name = name

        StandardMission.__init__(self, self.name, "/mission/drop",
                                 self.callback)

        self.vision = VisionCollector("drum")

        self.state = False

        self.echo(self.name, "DROP BALL SEtuP FINISHER")
	def __init__( self , name ):
		self.name = name 

		StandardMission.__init__( self, self.name , "/mission/all" , self.callback )

		self.vision_gate = VisionCollector( "gate" )
		self.vision_drum = VisionCollector( "drum")

		self.echo( self.name , "Mission Gate Setup Finish")

		self.state = False

		self.start_time = time.time()
    def __init__(self, name):
        self.name = name

        StandardMission.__init__(self, self.name, "/mission/all",
                                 self.callback)

        self.gate = VisionCollector("gate")
        self.run_gate = False
        self.drum = VisionCollector("drum")
        self.run_drum = False
        self.flare = VisionCollector("flare")
        self.run_flare = False
        self.mission_gate = rospy.ServiceProxy("/mission/gate", TwoBool)
        self.mission_flare = rospy.ServiceProxy("/mission/flare", TwoBool)
        self.mission_drum = rospy.ServiceProxy("/mission/drop", TwoBool)
        self.mission_golf = rospy.ServiceProxy("/mission/pick", TwoBool)

        self.start_time = time.time()

        self.start_yaw = 0

        self.over = self.over_distance
        self.type_over = "distance"
        #		self.over = self.over_time
        #		self.type_over = "time"

        self.echo(self.name, "FINISHED SETUP ALL MISSION")
	def __init__( self , name ):
		self.name = name 

		StandardMission.__init__( self , self.name , "/mission/all" , self.callback )

		self.vision_gate = VisionCollector( "gate" )
		self.vision_flare = VisionCollector( "flare" )
		self.vision_drum = VisionCollector( "drum" )

		self.state = False

		self.echo( self.name , "ALL MISSION SETUP FINISHED")
		
		self.time_start = time.time()
Exemple #9
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class MissionPick(StandardMission):
    def __init__(self, name):
        self.name = name

        StandardMission.__init__(self, self.name, "/mission/pick",
                                 self.callback)

        self.vision = VisionCollector("drum")

        self.echo(self.name, "PICK GOLF SETUP FINISHED")

        self.state = False

    def callback(self, request):

        result = False

        self.state = request.data
        if (not self.ok_state()):
            return False

        self.fix_z(-0.5)
        self.reset_target("xy")
        self.wait_state("z", 0.1, 5)

        found_object = self.step_01()

        if (not found_object):
            self.echo(self.name, "Don't found object mission aborted")
            return False
        else:
            self.step_03()
            result = True

        return result

    def step_01(self):  # find golf in a drum
        found_golf = False
        mode_control = 1  # mode control is survey around drum
        # 1 is left  2 is right 3 is up 4 is down
        value_x = 0
        value_y = 0

        count_change_mode = 0
        count_found_golf = 0
        limit_mode = 10
        self.echo(self.name, "We command to hold for pick golf")
        self.hold_golf()
        self.echo(self.name, "We command finish")
        while (self.ok_state()):
            self.sleep(0.1)
            if (mode_control == 1):
                self.vision.analysis_all("blue", "left-right", 5)
                self.echo_vision(self.vision.echo_special())
                if (self.vision.result["cx_1"] < -0.5):
                    value_y = 0.1
                elif (self.vision.result["cx_1"] > 0.0):
                    value_y = -0.1
                else:
                    value_y = 0
                if (abs(self.vision.result["cy_1"]) < 0.5):
                    value_x = 0
                else:
                    value_x = math.copysign(0.05, self.vision.result["cy_1"])
            elif (mode_control == 2):
                self.vision.analysis_all("blue", "left-right", 5)
                self.echo_vision(self.vision.echo_special())
                if (self.vision.result["cx_2"] > 0.5):
                    value_y = -0.05
                elif (self.vision.result["cx_2"] < 0.0):
                    value_y = 0.05
                else:
                    value_y = 0
                if (abs(self.vision.result["cy_2"]) < 0.5):
                    value_x = 0
                else:
                    value_x = math.copysign(0.05, self.vision.result["cy_2"])
            self.echo(
                self.name + " Mode " + str(mode_control),
                "We command velocity x : y --> " + str(value_x) + " : " +
                str(value_y))
            self.velocity({'x': value_x, 'y': value_y})
            self.sleep(0.1)
            self.vision.analysis_all("golf", "sevinar", 5)
            self.echo_vision(self.vision.echo_data())
            # This part will discus about data from vision
            if (self.vision.have_object()):
                count_found_golf = 0
                self.echo(self.name, "Find golf move to center of golf")
                while (self.ok_state() and abs(count_found_golf) < 15):
                    self.sleep(0.1)
                    self.vision.analysis_all("golf", "sevinar", 5)
                    if (self.vision.have_object()):
                        count_found_golf += 1
                        self.velocity({
                            'x':
                            math.copysign(0.1, self.vision.center_y()),
                            'y':
                            math.copysign(0.1, -1 * self.vision.center_x())
                        })
                    else:
                        count_found_golf -= 0
                    self.echo(self.name,
                              "Found golf is  " + str(count_found_golf))
                if (count_found_golf == 15):
                    return True

            if (value_x == 0 and value_y == 0):
                count_change_mode += 1
                self.echo(self.name,
                          "count_change_mode " + str(count_change_mode))
                if (count_change_mode == limit_mode):
                    mode_control += 1
                    count_change_mode = 0
                    if (mode_control > 2):
                        return False
        print("Finish loop")

    def step_02(self):  # this part we will pick a ball
        self.echo(self.name, "We will start to pick ball")
        self.fix_z(-0.8)
        count_ok_depth = 0
        value_x = 0
        value_y = 0
        self.free_xy(True)
        while (self.ok_state()):
            self.vision.analysis_all("golf", "sevinar", 5)
            self.echo_vision(self.vision.echo_data())
            if (self.vision.center_x() < -0.5): value_y = -0.1
            elif (self.vision.center_x() > -0.1): value_y = 0.1
            else: value_y = 0
            if (self.vision.center_y() < 0.1): value_x = 0.1
            elif (self.vision.center_y() > 0.5): value_x = -0.1
            else: value_x = 0
            self.echo(self.name,
                      " vel x : y is" + str(value_x) + " : " + str(value_y))
            self.velocity({'x': value_x, 'y': value_y})

            if (self.check_position("z", 0.15)):
                count_ok_depth += 1
            else:
                count_ok_depth = 0
            if (value_x == 0 and value_y == 0):
                self.echo(self.name, "Target on lock")
                if (count_ok_depth > 5):
                    self.echo(self.name, "We will move down now ")
                    start_time = time.time()
                    diff_time = 0
                    self.velocity_z(-0.1)
                    while (self.ok_state() and diff_time < 10):
                        self.sleep(0.1)
                        self.reset_target("xy")
                        diff_time = time.time() - start_time
                        self.echo(self.name, "Now time is " + diff_time)
                    self.reset_velocity("z")
                    self.fix_z(-0.5)
                    self.free_xy(False)
                    break
        self.echo(self.name, "Finish pick golf it ok?")

    def step_03(self):
        self.echo(self.name, "We will start to pick ball")
        current_fix_velocity = False
        value_x = 0
        value_y = 0
        self.fix_z(-0.8)
        self.wait_state("z", 0.1, 5)
        self.free_xy(True)
        while (self.ok_state()):
            self.sleep(0.05)
            self.vision.analysis_all("golf", "sevinar", 5)
            self.echo_vision(self.vision.echo_data())
            if (self.vision.have_object()):
                if (self.vision.center_x() > -0.4): value_y = -0.2
                else: value_y = 0.1
                if (self.vision.center_y() < 0.3): value_x = -0.15
                else: value_x = 0.10
                self.echo(
                    self.name,
                    "Vel x : y are " + str(value_x) + " : " + str(value_y))
                self.velocity({'x': value_x, 'y': value_y})
            else:
                if (not current_fix_velocity):
                    self.velocity_z(-0.03)
                    current_fix_velocity = True
                value_y = 0.0
                value_x = 0.0
                self.velocity({'y': value_y, 'x': value_x})
                self.echo(
                    self.name,
                    "Vel x : y are " + str(value_x) + " : " + str(value_y))
                self.target_state()
class MissionAll(StandardMission):
    def __init__(self, name):
        self.name = name

        StandardMission.__init__(self, self.name, "/mission/all",
                                 self.callback)

        self.gate = VisionCollector("gate")
        self.run_gate = False
        self.drum = VisionCollector("drum")
        self.run_drum = False
        self.flare = VisionCollector("flare")
        self.run_flare = False
        self.mission_gate = rospy.ServiceProxy("/mission/gate", TwoBool)
        self.mission_flare = rospy.ServiceProxy("/mission/flare", TwoBool)
        self.mission_drum = rospy.ServiceProxy("/mission/drop", TwoBool)
        self.mission_golf = rospy.ServiceProxy("/mission/pick", TwoBool)

        self.start_time = time.time()

        self.start_yaw = 0

        self.over = self.over_distance
        self.type_over = "distance"
        #		self.over = self.over_time
        #		self.type_over = "time"

        self.echo(self.name, "FINISHED SETUP ALL MISSION")

    def callback(self, message):
        if (self.state and message.data):
            self.echo(self.name,
                      "Now mission will run please close befor try again")
            return False
        elif (message.data):
            self.state = True
            self.main_play()
        else:
            self.echo(self.name, "Switch call to stop run mission")
            self.state = False
            if (self.run_gate):
                self.run_gate = self.gate(False)
                self.echo(self.name, "Call to close gate")
            if (self.run_drum):
                self.run_drum = self.drun(False)
                self.echo(self.name, "Call to close drum")
            if (self.run_flare):
                self.run_flare = self.flare(False)
                self.echo(self.name, "Call to close flare")
            return False

        self.echo(self.name, "End Callback")

    def main_play(self):

        # This function will call by switch we must reset data target
        self.reset_velocity("xy")
        self.reset_target("xy")
        self.reset_target("yaw")
        self.fix_z(-0.8)

        self.collect_state()
        self.start_yaw = self.save_state[5]

        self.echo(self.name,
                  "START ALL MISSION at yaw is " + str(self.start_yaw))

        self.wait_state("z", 0.1, 5)

        self.velocity_xy(0.2, 0)
        self.over_time(10, True)
        while (self.ok_state() and (not self.over_time(10))):
            self.sleep(0.1)
        self.reset_velocity("xy")

        result = self.gate(True)

        if (self.ok_state()):
            self.fix_z(-1.4)
            self.fix_yaw(self.start_yaw - (math.pi / 2))
            self.wait_state("yaw", 0.1, 5)
            self.survey_mode(5, 6, 1, 4, "flare", self.flare)

        if (self.ok_state()):
            self.fix_z(0.5)
            self.fix_yaw(self.start_yaw)
            self.wait_state("z", 0.1, 5)
            self.wait_state("yaw", 0.1, 5)
            result = self.survey_mode(4, 10, 1, 6)

        if (self.ok_state()):
            self.fix_z(-0.5)
            self.wait_state("z", 0.1, 5)
            self.velocity_xy(-0.1, 0)
            self.over_time(15, True)
            while (self.ok_state()):
                self.sleep(0.1)
                if (self.over_time(15)):
                    break
            self.reset_target("xy")
            self.velocity_xy(0.1, 0)
            while (self.ok_state()):
                self.sleep(0.1)
                self.drum.analysis_all("blue", "side", 5)
                if (self.drum.have_object()):
                    self.mission_golf(True)
                    break

    # WARNING ! survey mode will use after rotation
    # step is move forward move slide move forward and move inverse slide
    def survey_mode(self, first_forward, first_slide, forward, slide, mission,
                    service):
        self.echo(self.name, "We start survey for mission " + str(mission))
        type_movement = 1  # 1 is forward , 2 is first_slide , 3 is forward , 4 is slide
        current_fix_velocity = False
        count_have_object = 0
        limit_value = first_forward
        while (self.ok_state()):
            # This part of connect to vision and call service for make make mission
            if (mission == "gate"):
                self.gate.analysis_all("gate", "sevinar", 5)
                if (self.gate.have_object()): count_have_object += 1
                else: count_have_object = 0
            elif (mission == "flare"):
                self.flare.analysis_all("flare", "far", 5)
                if (self.flare.have_object()): count_have_object += 1
                else:
                    self.flare.analysis_all("flare", "near", 5)
                    if (self.flare.have_object()): count_have_object += 1
                    else: count_have_object = 0
            elif (mission == "drum"):
                self.drum.analysis_all("blue", "side", 5)
                if (self.drum.have_object()): count_have_object += 1
                else: count_have_object = 0
            else:
                self.echo(self.name, "Don't have this mode vision aborted")
                self.state = False
            if (count_have_object > 0):
                if (current_fix_velocity):
                    self.reset_velocity("xy")
                    self.reset_target("xy")
                    current_fix_velocity = False
                    if (self.type_over == "distance"):
                        limit_value -= self.distance()
                    elif (self.type_over == "time"):
                        limit_value -= time.time() - self.start_time
                self.echo(
                    self.name, "Now survey for mission " + str(mission) +
                    " Count " + str(count_have_object))
                if (count_have_object == 5):
                    # This is part about send service to individual mission to do task
                    self.echo(self.name,
                              "We send process to mission " + str(mission))
                    result = service(True)
                    count_have_object = 0
                    if (result):
                        return True
                continue
            # This part of connect to control for survey
            if (type_movement == 1):
                if (not current_fix_velocity):
                    self.over(limit_value, True)
                    self.velocity_xy(0.10, 0)
                    current_fix_velocity = True
                if (self.over(limit_value)):
                    type_movement = 2
                    self.reset_velocity("xy")
                    current_fix_velocity = False

            elif (type_movement == 2):
                if (not current_fix_velocity):
                    self.over(limit_value, True)
                    self.velocity_xy(0, math.copysign(0.1, first_slide))
                    current_fix_velocity = True
                if (self.over(limit_value)):
                    type_movement = 3
                    self.reset_velocity("xy")
                    current_fix_velocity = False

            elif (type_movement == 3):
                if (not current_fix_velocity):
                    self.over(limit_value, True)
                    self.velocity_xy(0.1, 0)
                    current_fix_velocity = True
                if (self.over(limit_value)):
                    type_movement = 4
                    self.reset_velocity("xy")
                    current_fix_velocity = False
                    first_forward = forward

            elif (type_movement == 4):
                if (not current_fix_velocity):
                    self.over(limit_value, True)
                    self.velocity_xy(0, math.copysign(0.1, slide))
                    current_fix_velocity = True
                if (self.over(limit_value)):
                    type_movement = 1
                    self.reset_velocity("xy")
                    current_fix_velocity = False
                    first_slide = math.copysign(slide, first_slide)
            else:
                self.echo(self.name,
                          "Dont'have this mode type_movement aborted")
                self.state = False
        return False

    def over_time(self, limit_value, setup=False):
        if (setup):
            self.start_time = time.time()
            return False
        elif (abs(limit_value) < time.time() - self.start_time):
            print("For check difftime " + str(time.time() - self.start_time) +
                  " and limit time is " + str(limit_value))
            return True
        else:
            print("For check difftime " + str(time.time() - self.start_time) +
                  " and limit time is " + str(limit_value))
            return False

    def over_distance(self, limit_value, setup=False):
        if (setup):
            self.collect_state()
            return False
        elif (self.distance() > limit_value):
            print("For check distance " + str(self.distance()) +
                  " and limit is " + str(limit_value))
            return True
        else:
            print("For check distance " + str(self.distance()) +
                  " and limit is " + str(limit_value))
            return False
class MissionQualification(StandardMission):
    def __init__(self, name):
        self.name = name

        StandardMission.__init__(self, self.name, "/mission/qualification",
                                 self.callback)

        self.vision = VisionCollector("qualification")

        self.state = False

        print("MISSION QUALIFICATION FINISHED SETUP")

    def callback(self, message):

        result = False

        if (message.data and self.state):
            self.echo(self.name, "Now mission qualification have running")
            return False
        elif (message.data):
            self.state = True
        else:
            self.state = False
            return False

        # This function will call by switch we must to reset data target
        self.reset_target("xy")
        self.reset_target("yaw")
        self.reset_velocity("xy")
        self.fix_z(-0.5)

        self.echo(self.name, "START MISSION QUALIFICATION")

        #	This situation we don't know what picture we have to find but we known we have start
        # direct we will go forward until find the picture

        self.type_pier = 0  # -1 : 0 : 1 is single left : double pier : single right

        self.collect_state()
        self.velocity_xy(0.3, 0)
        count_have_object = 0
        start_time = time.time()
        while (self.ok_state()):
            self.sleep(0.05)
            if ((time.time() - start_time) < 5):
                self.echo(self.name,
                          "Now time is " + str(time.time() - start_time))
                continue
            self.vision.analysis_all("qualification", "sevinar", 5)
            self.echo_vision(self.vision.echo_data())
            if (self.vision.have_object()):
                count_have_object += 1
                if (count_have_object == 6):
                    break
            else:
                count_have_object = 0
            self.echo(
                self.name, "distance : count_have_object are " +
                str(self.distance()) + str(count_have_object))
            if (self.distance() > 4.5):
                self.reset_velocity("xy")
                self.velocity_xy(0.1, 0)
        # we want to ensure we find object 3 round and next we will move follow data
        self.reset_velocity("xy")
        self.fix_z(-0.3)

        self.vision.analysis_all("qualification", "servinar", 5)

        # we assign data of run_type is
        #	1 <== Found only single pier		# 2 <== Found double pier <All GATE>
        #	3 <== Solution of last move form found single pier

        if (self.vision.num_object() == 2): self.run_type = 2
        elif (self.vision.num_object() == 1): self.run_type = 1
        else: self.run_type = 0

        self.echo(
            self.name,
            "We will start do it on function type : " + str(self.run_type))

        while (self.ok_state()):
            if (self.run_type == 1): self.type_1()
            elif (self.run_type == 2): self.type_2()
            elif (self.run_type == 3): self.type_3()
            else: break

        self.echo(self.name, "Finished run callback alway response TRUE")
        return True

    def type_1(self):
        if (self.type_pier == 0):
            self.vision.analysis_all("qualification", "sevinar", 5)
            self.echo_vision(self.vision.echo_specific())
            if (self.vision.num_object() == 1):
                if (self.vision.center_x() < 0):
                    self.echo(self.name, "I decide that pier is left pier")
                    self.type_pier = -1
                else:
                    self.echo(self.name, "I decide that pier is right pier")
                    self.type_pier = 1
            elif (self.vision.num_object() == 2):
                self.type_pier = 0
                self.echo(self.name, "What I found 2 pier why?")
                self.run_type = 2
                return 0

        count_not_single = 0
        count_not_found = 0
        while (self.ok_state()):
            self.sleep(0.05)
            self.vision.analysis_all("qualification", "sevinar", 5)
            self.echo_vision(self.vision.echo_data())
            if (self.vision.num_object() == 1):
                count_not_single = 0
                count_not_found = 0
                if (abs(self.vision.center_x()) < 0.3):
                    self.velocity({'x': 0.10})
                    self.echo(
                        self.name, "type_1 object : " + str(self.type_pier) +
                        " We decide to move forward")
                elif (self.vision.center_x() < 0):
                    self.velocity({'y': 0.1})
                    self.echo(
                        self.name, "type_1 object : " + str(self.type_pier) +
                        " We decide to move left")
                elif (self.vision.center_x() > 0):
                    self.velocity({'y': -0.1})
                    self.echo(
                        self.name, "type_1 object : " + str(self.type_pier) +
                        " We decide to move right")
                else:
                    self.echo(self.name, "BUG ON LINE 127")
                    self.run_type = 0
                    break
                self.echo_vision(self.vision.echo_specific())
                if (self.vision.distance_x() > 0.1):
                    self.echo(
                        self.name,
                        "Now over distance we have to chance to last move")
                    self.run_type = 3
                    break

            elif (self.vision.num_object() == 2):
                self.velocity(
                    {'y': math.copysign(0.1,
                                        self.vision.center_x() * -1)})
                self.run_type = 2
                self.type_pier = 0
                break
            else:
                count_not_found += 1
                self.echo(self.name,
                          "type_1 not_found  pier : " + str(count_not_found))
                if (count_not_found == 5):
                    self.run_type = 0
                    self.relative_xy(5, math.copysign(1.5, self.type_pier))
                    self.echo(
                        self.name, "We decide to last move side is " +
                        str(math.copysign(1.5, -1 * self.type_pier)))
                    break

    def type_2(self):
        count_not_found = 0
        count_not_doulbe = 0
        current_fix_velocity = False
        while (self.ok_state()):
            self.sleep(0.1)
            self.vision.analysis_all("qualification", "sevinar", 5)
            self.echo_vision(self.vision.echo_data())
            if (self.vision.num_object() == 2):
                count_not_doulbe = 0
                count_not_found = 0
                if (abs(self.vision.center_x()) < 0.10):
                    if (not current_fix_velocity):
                        self.velocity_xy(0.2, 0)
                        current_fix_velocity = True
                    self.echo(self.name,
                              "type_2 we move direct by fix velocity")
                elif (self.vision.center_x() < 0):
                    if (current_fix_velocity):
                        current_fix_velocity = False
                        self.reset_velocity("xy")
                    self.velocity({'y': 0.1})
                    self.echo(self.name, "type_2 we move left")
                elif (self.vision.center_x() > 0):
                    if (current_fix_velocity):
                        current_fix_velocity = False
                        self.reset_velocity("xy")
                    self.velocity({'y': -0.1})
                    self.echo(self.name, "type_2 we move right")
                self.echo_vision(self.vision.echo_specific())
                if (self.vision.distance_x() > 1.0):
                    self.echo(
                        self.name,
                        "Now over distance we decide to only move forward")
                    self.run_type = 0
                    if (not current_fix_velocity):
                        self.velocity_xy(0.3, 0)
                        self.echo(self.name,
                                  "We order contant velocity x is 0.3")
                        current_fix_velocity = True
                    break
            elif (self.vision.num_object() == 1):
                if (current_fix_velocity):
                    current_fix_velocity = False
                    self.reset_velocity("xy")
                count_not_doulbe += 1
                self.echo(
                    self.name, "Type 2 we found only single pier : " +
                    str(count_not_doulbe))
                if (count_not_doulbe == 5):
                    self.echo(self.name,
                              "We change to mode type 1 single pier")
                    self.run_type = 1
                    self.type_pier = 0
                    break
            else:
                count_not_found += 1
                self.echo(self.name,
                          "Type 2 we not found pier : " + str(count_not_found))
                if (count_not_found == 5):
                    self.echo(self.name, "Last move")
                    self.run_type = 0
                    self.type_pier = 0
                    if (not current_fix_velocity):
                        self.velocity_xy(0.3, 0)
                        self.echo(self.name,
                                  "I don't know what should I do FORWARD!")
                        current_fix_velocity = True
                    break

    def type_3(self):
        self.echo(
            self.name, "We move in last mode type_3 and type peir is " +
            str(self.type_pier))
        #	this step we will move side to don't find pier and
        # will move a little time befor move forward
        count_not_found = 0
        while (self.ok_state()):
            self.sleep(0.1)
            self.vision.analysis_all("qualification", "sevinar", 5)
            self.echo(
                self.name, "Type 3 and move slide to don't have object : " +
                str(count_not_found))
            self.velocity({'y': math.copysign(0.10, self.type_pier)})
            if (self.vision.have_object()):
                count_not_found = 0
            else:
                count_not_found += 1
            if (count_not_found == 5):
                break
        start_time = time.time()
        self.echo(self.name, "Move side 3 second")
        while (self.ok_state()):
            self.sleep(0.1)
            diff_time = time.time() - start_time
            self.velocity({'y': math.copysign(0.10, self.type_pier)})
            self.echo(self.name, "Type3 now move time is " + str(diff_time))
            if (diff_time > 5): break
        self.echo(self.name, "Time out move forward")
        self.velocity_xy(0.3, 0)
        self.run_type = 0
class MissionGate(StandardMission):
    def __init__(self, name):
        self.name = name

        StandardMission.__init__(self, self.name, "/mission/gate",
                                 self.callback)

        self.vision = VisionCollector("gate")

        self.echo(self.name, "GATE SETUP FINISHED")

        self.state = False

    def callback(self,
                 request):  # Divide to 2 part move to center and direction

        result = False

        self.state = request.data
        if (not self.ok_state()):
            return False

        self.echo(self.name, "START MISSION GATE")

        count = 0

        count += self.step_01()

        if (count != 0):
            result = self.step_02(count)

        self.fix_z(-0.5)
        return result

    def step_01(self):
        result = 0
        count_unfound = 0
        while (self.ok_state()):
            self.sleep(0.1)
            self.vision.analysis_all("gate", "sevinar", 5)
            self.echo_vision(self.vision.echo_data())

            if (count_unfound == 5):
                break

            if (not self.vision.have_object()):
                count_unfound += 1
                continue
            count_unfound = 0
            if (self.vision.result['pos'] == 0):
                temp_center_x = self.vision.center_x()
                if (abs(temp_center_x) < 0.1):
                    self.echo(self.name, "Found Pos : 0 and Move Forward")
                    self.velocity({'x': 0.2})
                elif (temp_center_x < 0):
                    self.echo(self.name, "Found Pos : 0 and Move Left")
                    self.velocity({'y': 0.1})
                else:
                    self.echo(self.name, "Found Pos : 0 and Move Right")
                    self.velocity({'y': -0.1})
                if (self.vision.area() > 0.6):
                    self.collect_state()
                    self.echo(self.name, "Area are over let play direct")
                    self.velocity_xy(0.2, 0)
                    self.sleep()
                    self.relative_z(-0.3)
                    result = 1
                    break

            elif (self.vision.result['pos'] == -1):
                self.echo(self.name, "Found Pos : -1 and Move Left")
                self.velocity({'y': 0.2})
            elif (self.vision.result['pos'] == 1):
                self.echo(self.name, "Found Pos : 1 and Move Right")
                self.velocity({'y': -0.2})

        return result

    def step_02(self, num_type):
        self.echo(self.name, "Welcome to step 2 check movement")
        if (num_type == 1):  # have fix velocity
            while (self.ok_state()):
                self.sleep()
                distance = self.distance()
                self.echo(self.name, "Now distance " + str(distance))
                if (distance > 2.5):
                    self.reset_velocity("xy")
                    self.relative_z(0.3)
                    break
            count_ok = 0
            while (not rospy.is_shutdown()):
                self.sleep()
                if (self.check_position("z", 0.15)):
                    count_ok += 1
                    if (count_ok == 5):
                        break
                else:
                    count_ok = 0
                self.echo(self.name, "Count ok depth is " + str(count_ok))
            return True
        elif (num_type == 2):  # non fix velocity
            count_ok = 0
            while (self.ok_state()):
                self.sleep()
                if (self.check_position("xy", 0.1)):
                    count_ok += 1
                    if (count_ok == 5):
                        break
                else:
                    count_ok = 0
                self.echo(self.name, "Count ok xy is " + str(count_ok))
            count_ok = 0
            while (not rospy.is_shutdown()):
                self.sleep()
                if (self.check_position("z", 0.15)):
                    count_ok += 1
                    if (count_ok == 5):
                        break
                else:
                    count_ok = 0
                self.echo(self.name, "Count ok depth is " + str(count_ok))
            return True
        else:
            return False
class MissionGate(StandardMission):
    def __init__(self, name):
        self.name = name

        StandardMission.__init__(self, self.name, "/mission/flare",
                                 self.callback)

        self.vision = VisionCollector("flare")

        print("FLARE FINISHED SETUP")

    def callback(self,
                 message):  # Divide to 2 part move to center and direction

        result = False

        self.echo(self.name, "START MISSION FLARE")

        result = self.step_01()

        if (result): result = self.step_02()

        return result

    def step_01(self):  # play in far mode and try to find in near mode
        self.echo(self.name, "PLAY STEP ONE TO FIND FLAR IN FAR MODE")
        count_unfound = 0
        while (not rospy.is_shutdown()):
            self.sleep(0.1)
            self.vision.analysis_all("flare", "far", 5)
            self.echo_vision(self.vision.echo_data())
            if (self.vision.have_object()):
                count_unfound = 0
                if (abs(self.vision.center_x()) < 0.3):
                    self.velocity({'x': 0.1})
                    self.echo(self.name, "FARMODE Move FORWARD")
                elif (self.vision.center_x() < 0):
                    self.velocity({'y': 0.08})
                    self.echo(self.name, "FARMODE MOVE LEFT")
                elif (self.vision.center_x() > 0):
                    self.velocity({'y': -0.08})
                    self.echo(self.name, "FARMODE MOVE RIGHT")
                else:
                    self.echo(
                        self.name,
                        "\tERROR IN LINE 59 ====================================="
                    )

            else:
                count_unfound += 1
                self.echo(self.name, "WARNING UNFOUND : " + str(count_unfound))
                if (count_unfound == 5):
                    break
            self.vision.analysis_all("flare", "near", 5)
            if (self.vision.have_object()):
                self.echo(self.name, "FOUND IN NEAR MODE")
                self.reset_target("xy")
                break

        if (count_unfound == 5):
            return False
        else:
            return True

    def step_02(self):  # play in near mode
        self.echo(self.name, "PLAY STEP TWO TO FIND FLAR AND TARGET DASH")
        count_unfound = 0  # this variable is about picture
        count_ok = 0  # this variable is about position
        haved_reset_target = False
        while (not rospy.is_shutdown()):
            self.sleep(0.1)
            self.vision.analysis_all("flare", "near", 5)
            self.echo_vision(self.vision.echo_data())

            if (self.vision.have_object()):
                count_unfound = 0
                if (abs(self.vision.center_x()) < 0.5):
                    if (not haved_reset_target):
                        self.reset_target("xy")
                        self.echo(self.name, "NEARMODE Renew target")
                    self.echo(
                        self.name,
                        "NEARMODE That center we will move direct if we can")
                    if (self.check_position("xy", 0.05)):
                        count_ok += 1
                        if (count_ok == 5):
                            self.velocity_xy(0.2, 0)
                            self.echo(self.name, "NEARMODE GO DIRECT")
                            break
                    else:
                        count_ok = 0
                elif (self.vision.center_x() < 0):
                    self.velocity({'y': 0.05})
                    self.echo(self.name, "NEARMODE MOVE LEFT")
                elif (self.vision.center_x() > 0):
                    self.velocity({'y': -0.05})
                    self.echo(self.name, "NEARMODE MOVE RIGHT")
                else:
                    self.echo(
                        self.name,
                        "\tERROR IN LINE 112 ====================================="
                    )
            else:
                count_unfound += 1
                if (count_unfound == 5):
                    break

        while (not rospy.is_shutdown() and count_unfound < 5):
            self.sleep(0.1)
            self.vision.analysis_all("flare", "near", 5)
            self.echo_vision(self.vision.echo_data())
            if (self.vision.have_object()):
                count_unfound = 0
            else:
                count_unfound += 1

        self.fix_z(-0.1)

        return True
class MissionAll( StandardMission ):
	
	def __init__( self , name ):
		self.name = name 

		StandardMission.__init__( self , self.name , "/mission/all" , self.callback )

		self.vision_gate = VisionCollector( "gate" )
		self.vision_flare = VisionCollector( "flare" )
		self.vision_drum = VisionCollector( "drum" )

		self.state = False

		self.echo( self.name , "ALL MISSION SETUP FINISHED")
		
		self.time_start = time.time()

	def callback( self , request ):
		
		result = False

		self.state = request.data 
		if( not self.ok_state() ):
			return False

		self.echo( self.name , "START MISSION GATE" )

		self.reset_target( "yaw" )
		self.reset_target( "xy" )
		self.reset_velocity( "xy" )

		self.target_state()
		self.start_yaw = self.temp_state[5]

		self.fix_z( -0.8 )
		self.wait_state( "z" , 0.15 , 5 )

		self.find_gate( 4 , 30 , 2 , 15 , 1 ) # d_f , t_f , d_s , t_s

		self.echo( "CONNECTION" , "Now can go pass gate" )
		self.over_move( 10 , 70 , True )
		self.fix_z( -1.2 )
		self.velocity_xy( 0.2 , 0 )
		while( self.ok_state() ):
			self.sleep( 0.1 )
			if( self.over_move( 10 , 70 ) ):
				break
		self.reset_velocity( "xy")
		self.fix_z( -0.7 )

		play_pick = False
		if( self.ok_state() ): play_pick = self.find_drum() 
		if( self.ok_state() and play_pick ): self.move_out_in()

		self.find_flare( 6 , 50 , -1 )		

		self.reset_velocity( "xy" )
		self.hold_gripper()
		self.active_control( False )
		return True

	def over_move( self , distance , time , setup = False ):
		if( setup ):
			self.time_start = time.time()
			self.collect_state()
			return True
		else:
			if( self.distance() > distance ):
				return True
#			elif( ( time.time() - self.time_start ) > time ):
#				return True
			else:
				return False

	def play_flare( self ):
		self.hold_gripper()
		self.free_xy( True )
		self.fix_z( -1.6 )
		count_unfound = 0
		while( self.ok_state() ):
			self.sleep( 0.1 )
			self.vision_flare( "flare" , "near" , 5 )
			if( not self.vision_flare.have_object() ):
				count_unfound += 1
				if( count_unfound == 5 ):
					break
				continue
			count_unfound = 0
			if( abs( self.vision_flare.center_x() ) < 0.1 ):
				self.velocity( { 'x' : 0.2 } )
			else:
				self.velocity( { 'y' : math.copysign( 0.25 , self.vision_flare.center_x()*-1 ) })

		self.fix_z( -1.3 )	
		self.echo("NEAR" , "wait depth" )
		while( self.ok_state() ){
			self.sleep( 0.1 )
			self.velocity({ 'x':0.01 } )
			if( self.check_position( "z" , 0.15 ) ): break
		}
		self.free_xy( False )
		time_start = time.time()
		diff_time = 0
		self.velocity_xy( 0.2 )
		while( self.ok_state() and diff_time < 6 ):
			self.sleep( 0.1 )
			diff_time = time.time() - time_start
		return True


	def find_flare( self , distance_survey , time_survey , direction ):
		mode = 1 # 1 forward 2 survey
		setup_mode = True
		direction_survey = direction
		current_fix_velocity = False
		finish_flare = False
		self.fix_z( -1.4 )
		while( self.ok_state() ):
			self.sleep( 0.1 )
			self.vision_flare( "flare" , "near" , 5 )
			if( self.vision_flare.have_object() ):
				finish_flare = self.play_flare()
				if( finish_flare ):
					self.reset_velocity( "xy" )
					break
			self.vision_flare( "flare" , "far" , 5 )
			if( self.vision_flare.have_object() ):
				if( current_fix_velocity ):
					self.reset_velocity( "xy" )
					current_fix_velocity = False
				setup_mode = True
				if( abs( self.vision_flare.center_x() ) < 0.15 ):
					self.velocity( { 'x' : 0.1 } ) 
				else: self.velocity( {'y' : math.copysign( 0.12, self.vision_flare.center_x())} )
				continue
			if( setup_mode ):
				if( mode == 1 ):
					self.over_move( 1 , 15 , True )
				else:
					self.over_move( distance_survey ,time_survey , True )
				setup_mode = False
			if( not current_fix_velocity ):
				if( mode == 1 ):
					self.velocity_xy( 0.2 , 0 )
				else:
					self.velocity_xy( 0 , 0.2 * direction_survey )
				current_fix_velocity = True
			if( mode == 1 ):
				if( self.over_move( 1 , 15 ) ):
					self.echo( "FLARE" , "Change to mode survey" )
					mode = 2
					self.reset_velocity("xy")
					current_fix_velocity = False
					setup_mode = True
			else:
				if( self.over_move( distance_survey , time_survey ) ):
					self.echo( "FLARE" , "Change to mode forward" )
					distance_survey *= -1
					self.reset_velocity("xy")
					current_fix_velocity = False
					setup_mode = True
					mode = 1
			

	def move_out_in( self ):
		self.velocity_xy( -0.15 , 0 )
		self.find_drum
		count_unfound = 0
		while( self.ok_state() ):
			self.sleep( 0.06 )
			self.vision_drum.analysis_all( "mat" , "sevinar" , 5 )
			if( not self.vision_drum.have_object() ):
				count_unfound += 1
				if( count_unfound == 5 ):
					break
			else:
				count_unfound = 0
		self.reset_velocity( "xy" )
		return self.find_drum( True )

	def play_drum( self , drop_ball ):
		self.fire_gripper()
		self.echo( "DROP" , "Command to release gripper")
		self.free_xy( True )
		value_x = 0
		value_y = 0
		ok_y = True
		ok_x = False
		ever_fire_golf = False
		wait_z = False
		self.relative_z( -0.3 )
		start_time = 0
		count_unfound = 0
		if( drop_ball ): self.hold_golf()
		while( self.ok_state() ):
			self.sleep( 0.06 )
			self.vision_drum.analysis_all( "blue" , "left-right" , 5 )
			if( not self.vision_drum.have_object() ):
				count_unfound += 1
				if( count_unfound == 5 ):
					self.free_xy( False )
					return False
				continue
			count_unfound = 0
			self.vision_drum.result['cx_2'] -= 0.15
			if( abs(self.vision_drum.result['cx_2']) < 0.1 ): 
				value_y = -0.05
				ok_y = True
			else: 
				value_y = math.copysign( 0.25 , self.vision_drum.result['cx_2'] * -1 )
				ok_y = False
			if( abs(self.vision_drum.result['cy_2']) < 0.1 ):
				value_x = 0.02
				ok_x = True
			else: 
				value_x = math.copysign( 0.2 , self.vision_drum.result['cy_2'] )
				ok_x = False
			if( ok_y and ok_x and self.check_position( "z" , 0.15 ) 
					and self.check_position("yaw" , 0.2 ) and ( not ever_fire_golf ) ):
				self.target_state()
				self.echo( "DRUM" , "Now depth is " + str( self.temp_state[2] ) )
				if( self.temp_state[2] < -1.4 ):
					if( not drop_ball ): self.fire_golf()
					else: self.velocity_z( -0.15 )
					ever_fire_golf = True
					start_time = time.time()
				else:
					self.relative_z( -0.3 )
			self.velocity( { 'x' : value_x , 'y' : value_y } )
			if( wait_z ):
				if(self.check_position( "z" , 0.15  ) ):
					self.free_xy( False )
					return True
				else: continue
			if( ever_fire_golf ):
				if( ( time.time() - start_time ) > 8 ):
					self.reset_velocity( "z" )
					self.fix_z( -0.6 )
					wait_z = True

	def find_drum( self , direction , drop_ball = False ):
		self.velocity_xy( 0.2 )
		count_found = 0 
		while( self.ok_state() ):
			self.sleep( 0.06 )
			self.vision_drum.analysis_all( "mat" , "sevinar" , 5 )
			if( self.vision_drum.have_object() ):
				count_found += 1
				if( count_found == 3 ):
					break
			else:
				count_found = 0
		self.reset_velocity( "xy" )
		self.reset_target( "xy" )

		value_x = 0
		value_y = 0
		ever_change = False
		count_found = 0
		while( self.ok_state() ):
			self.sleep( 0.06 )
			self.vision_drum.analysis_all( "mat" , "sevinar" , 5 )
			if( not self.vision_drum.result['forward'] ): value_x = 0.1
			elif( not self.vision_drum.result['backward'] ): value_x = -0.1
			else: value_x = 0
			
			if( direction == 1 ): # direction == 1 is left
				if( not self.vision_drum.result['left'] and not ever_change):
					direction *= -1
					ever_change = True
				else:
					return False
			else:
				if( not self.vision_drum.result['right'] and not ever_change):
					direction *= -1
					ever_change = True
				else:
					return False
		
			self.vision_drum.analysis_all( "blue" , "center" , 5 )
			if( self.vision_drum.have_object() ):
				count_found += 1
				if( count_found == 3 ):
					return self.play_drum( drop_ball )
			else:
				count_found = 0
				self.velocity( { 'x' : value_x , 'y' : 0.1 * direction } )

	def find_gate( self, distance_forward, time_forward, distance_survey, time_survey, direct):
		self.velocity_xy( 0.2 )
		self.over_move( distance_forward , time_forward , True )
		finish_gate = False
		count_found = 0 
		while( self.ok_state() and not( finish_gate )):
			self.sleep( 0.06 )
			self.vision_gate.analysis_all( "gate" , "sevinar" , 5 )
			if( self.vision_gate.have_object() ):
				if( self.vision_gate.num_object() == 2 ):
					self.reset_velocity( "xy" )
					finish_gate = self.play_gate( direct )
				else:
					count_found += 1 
					if( count_found == 5 ):
						self.reset_velocity( "xy" )
						finish_gate = self.play_gate( direct )
			else:
				count_found = 0
			if( self.over_move( distance_forward , time_forward ) ):
				break
		self.reset_velocity( "xy" )
		self.wait_state( "xy" , 0.15 , 5 )
		count_found = 0
		self.over_move( distance_survey , time_survey , True )
		if( direct == 0 ):
			return True
		while( self.ok_state() and not( finish_gate ) ):
			self.sleep( 0.06 )
			self.vision_gate.analysis_all( "gate" , "sevinar" , 5 )
			if( self.vision_gate.have_object() ):
				if( self.vision_gate.num_object() == 2 ):
					self.reset_velocity( "xy" )
					finish_gate = self.play_gate( direct )
				else:
					count_found += 1 
					if( count_found == 5 ):
						self.reset_velocity( "xy" )
						finish_gate = self.play_gate( direct )
			else:
				count_found = 0
			if( self.over_move( distance_survey , distance_forward ) ):
				break 
		return finish_gate

	def play_gate( self , direction ): # direction = 1 is right an -1 is left
		self.vision_gate.analysis_all( "gate" , "sevinar" , 5 )
		current_fix_velocity = False
		count_finish = 0
		if( self.vision_gate.num_object() == 2 ):
			while( self.ok_state() ):
				self.sleep( 0.06 )
				self.vision_gate.analysis_all( "gate" , "sevinar" , 5 )
				if( self.vision_gate.num_object() == 2 ):
					count_finish = 0
					if( abs( self.vision_gate.center_x() ) < 0.2 ): 
						if( not current_fix_velocity ):
							self.velocity_xy( 0.1 , 0 )
							current_fix_velocity = True
					else:
						if( current_fix_velocity ):
							self.reset_velocity( "xy" )
							current_fix_velocity = False
					self.echo_vision( self.vision_gate.echo_special() )
					if( self.vision_gate.distance_x() > 1 ):
						if( current_fix_velocity ):
							self.reset_velocity( "xy" )
						return True
				else:
					count_finish += 1 
					if( count_finish == 3 ):
						if( current_fix_velocity ):
							self.reset_velocity( "xy" )
						return True
		else:
			while( self.ok_state() ):
				self.sleep( 0.06 )
				self.vision_gate.analysis_all( "gate" , "sevinar" , 5 )
				if( self.vision_gate.num_object() == 2 ):
					return self.play_gate()
				elif( self.vision_gate.num_object() == 1 ):
					count_finish = 0
					self.velocity( { 'y' : direction * 0.1 } )
				else:
					count_finish += 1
					if( count_finish == 4 ):
						return True
Exemple #15
0
class MissionDrum(StandardMission):
    def __init__(self, name):
        self.name = name

        StandardMission.__init__(self, self.name, "/mission/drop",
                                 self.callback)

        self.vision = VisionCollector("drum")

        self.state = False

        self.echo(self.name, "DROP BALL SEtuP FINISHER")

    def callback(self, request):

        result = False

        self.state = request.data
        if (not self.ok_state()):
            return False

        self.echo(self.name, "START MISSION DROP BALL")

        self.wait_state("yaw", 0.1, 5)

        self.step_01()

        return True

    def step_01(self):
        count_Time = False
        self.echo(self.name, "START AT STEP 01")
        value_x = 0
        value_y = 0
        start_time = 0
        ever_drop = False
        self.velocity_z(-0.03)
        self.wait_state("z", 0.1, 5)
        current_fix_z = False
        while (self.ok_state()):
            self.vision.analysis_all("blue", "left-right", 5)
            self.echo_vision(self.vision.echo_special())
            self.echo_vision(self.vision.echo_data())
            if (abs(self.vision.center_x()) < 0.15):
                value_y = 0
            else:
                value_y = math.copysign(0.1, -1 * self.vision.center_x())
            if (abs(self.vision.center_y()) < 0.15):
                value_x = 0
            else:
                value_x = math.copysign(0.1, self.vision.center_y())


#			if( not self.vision.result["forward"] ):
#				value_x = -0.2
#			elif( not self.vision.result["backward"] ):
#				value_x = 0.2
#			else:
#				value_x = 0
            self.echo(
                self.name, "I command velocity x : y are " + str(value_x) +
                " : " + str(value_y))
            if (not count_Time):
                self.target_state()
                self.echo(self.name,
                          "Node depth is " + str(self.temp_state[2]))
                if (self.temp_state[2] < -1.3):
                    count_Time = True
                    start_time = time.time()
                    self.free_xy(True)
            else:
                diff_time = time.time() - start_time
                self.echo(self.name, "Count time for drop " + str(diff_time))
                if (diff_time > 5):
                    break
                elif (diff_time > 2 and not ever_drop):
                    self.echo(self.name, "We have to command drop ball")
                    self.fire_golf()
                else:
                    continue
            self.velocity({'x': value_x, 'y': value_y})

        self.reset_velocity("z")
        self.fix_z(-0.5)
        self.wait_state("z", 0.1, 5)
        self.free_xy(False)
        self.reset_target("xy")
class MissionQualification( StandardMission ):

	def __init__( self , name ):
		self.name = name

		StandardMission.__init__( self , self.name , "/mission/qualification" , self.callback )

		self.vision = VisionCollector("qualification")

		print("QUALIFICATION FINISHED SETUP")

	def callback( self , message): # Divide to 2 part move to center and direction

		result = False

		self.temp_pier = 0

		self.reset_target( "xy" )
		self.reset_target( "yaw" )
		self.fix_z( -0.3 )

		self.echo( self.name , "START MISSION QUALIFICATION")

		self.collect_state()
		self.velocity_xy( 0.2 , 0 )
		while( not rospy.is_shutdown() ):
			self.sleep( 0.1 )
			self.vision.analysis_all( "qualification" , "sevinar" , 5 )
			if( self.vision.have_object() ):
				self.echo( self.name , "Now have object ")
				break
			else:
				self.echo( self.name , "Never found and distance is " + str( self.distance()) )
		self.reset_velocity("xy")
		self.run_type = 1		

		while( not rospy.is_shutdown() and not result ):
			if( self.run_type == 0 ): break
			elif( self.run_type == 1 ): self.move_forward()
			elif( self.run_type == 2 ): self.move_center()
			elif( self.run_type == 3 ): result = self.last_move()
			elif( self.run_type == 4 ): result = self.relative_move()
		
		return result 
			
	def move_forward( self ):
		self.velocity_xy( 0.2 , 0 )
		count_have_object = 0
		count_out_center = 0
		self.run_type = 0
		while( not rospy.is_shutdown() ):
			self.sleep(0.05)
			self.vision.analysis_all( "qualification" , "sevinar" , 5 )
			self.echo_vision( self.vision.echo_data() )
			if( self.vision.num_object() == 2):
				count_have_object = 0
				if( self.vision.center_x() < 0.2 ):
					self.echo( self.name , "MODE_FORWARD Move forward ok center")
					count_out_center = 0
				else:
					count_out_center += 1
					self.echo( self.name , "MODE_FORWARD Out center : " + 
							str( count_out_center ) )
				if( count_out_center == 5 ):
					self.run_type = 2
					break
				if( self.vision.area() > 0.5 ):
					self.run_type = 3
					break
			elif( self.vision.num_object() == 1 ):
				self.run_type = 4
				break
			else:
				count_have_object += 1
				self.echo( self.name , "MODE_FORWARD Count don't have object is " + 
						str( count_have_object ))
				if( count_have_object == 5 ):
					self.run_type = 3
					break
		self.reset_velocity( "xy" )	

	def move_center( self ):
		count_have_object = 0
		while( not rospy.is_shutdown() ):
			self.sleep(0.05)
			self.vision.analysis_all( "qualification" , "sevinar" , 5 )
			self.echo_vision( self.vision.echo_data() )
			if( self.vision.num_object() == 2 ):
				count_have_object = 0
				if( self.vision.center_x() < 0.2 ):
					self.run_type = 1
					break
				elif( self.vision.center_x() < 0 ):
					self.velocity( {'y' , 0.1 } )
					self.echo( self.name , "Now we move Left")
				elif( self.vision.center_x() > 0 ):
					self.velocity( {'y' , -0.1 } )
					self.echo( self.name , "Now we move Right")
			elif( self.vision.num_object() == 1 ):
				self.run_type = 4
				break
			else:
				count_have_object += 1
				self.echo( self.name , "Count don't have object is " + str( count_have_object))
				if( count_have_object == 5 ):
					self.run_type = 3
					break

	def relative_move( self ):
		self.vision.analysis_all( "qualification" , "servinar" , 5 )
		if( self.vision.center_x() < 0 ):
			self.echo( self.name , "Last move relative RIGHT")
			self.relative_xy( 3 , -1 )
		else:
			self.echo( self.name , "Last move relative LEFT")
			self.relative_xy( 3 , 1 )
		return True

	def last_move( self ):
		self.echo( self.name ,  "Last move forward by velocity_xy 0.3")
		self.velocity_xy( 0.3 , 0 )
		return True