def add_mesh_data_to_view(mdata, view, want_faces=True, want_points=True, want_lines=True, transform=transforms.MatrixTransform()): color = mdata.get('color', 'g') if isinstance(color, str) and color == 'random': color = np.random.random(3).tolist() else: color = Color(color).rgb.tolist() res = Attributize() res.lines = [] res.objs = [] if want_lines and 'lines' in mdata: for polyline in mdata.lines: if isinstance(polyline, Attributize): width = polyline.get('width', 1) method = 'gl' if width > 1: method = 'gl' l = Line( pos=np.array(np.array(polyline.polyline)), antialias=True, method=method, color=np.array(polyline.colors), width=width,) else: l = Line(pos=np.array(np.array(polyline)), antialias=False, method='gl', color=color) l.transform = transform view.add(l) res.lines.append(l) res.objs.append(l) if want_points and mdata.get('points', None) is not None: scatter = Markers() #mdata.points = np.array(( # (10.928140, -51.417831, -213.253723), # (0.000000, -46.719570, -205.607208), # (0.000000, -53.499737, -215.031876), # (0.000000, -69.314308, -223.780746), # (0.000000, -89.549263, -170.910568),)) #mdata.points = np.array(((-12.138942,-55.812309,-217.007050),(10.928140,-51.417831,-213.253723),(-7.289741,-43.585541,-200.506531))) points_color = mdata.get('points_color', color) points_size = mdata.get('points_size', 10) points = np.array(mdata.points) #print('PLOTTING ', points, points_size) if len(points) == 0: return scatter.set_data(points, edge_color=None, face_color=points_color, size=points_size) scatter.transform = transform view.add(scatter) res.objs.append(scatter) res.points = scatter if want_faces and 'mesh' in mdata: mesh = Mesh(meshdata=mdata.mesh, color=color + [0.7]) mesh.transform = transform view.add(mesh) res.mesh = mesh res.objs.append(mesh) return res
def create_marker(self, id, pos, name): marker = Markers(parent=self.view.scene) marker.transform = STTransform(translate=(0, 0, -10)) marker.interactive = True # add id marker.unfreeze() marker.id = id marker.freeze() marker.set_data(pos=pos[np.newaxis], symbol="disc", edge_color="blue", face_color='red', size=10) # initialize Markertext text = Text(text=name, pos=pos, font_size=15, anchor_x='right', anchor_y='top', parent=self.view.scene) return marker, text