Exemple #1
0
def handleclick(pos):
	for b in buttons:
		if b.within(pos):
			b.click()
			return
	worldpos = vista.screentoworld(pos)
	state.state.you.target = worldpos
Exemple #2
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def handleclick(pos):
    for b in buttons:
        if b.within(pos):
            b.click()
            return
    worldpos = vista.screentoworld(pos)
    state.state.you.target = worldpos
Exemple #3
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 def pointchildbyedge(self, screenpos):
     edge = vista.grid.nearestedge(vista.screentoworld(screenpos))
     edge = vista.grid.normedge(*edge)
     if edge not in self.body.takenedges:
         return None
     parent = self.body.takenedges[edge]
     if edge not in parent.buds:
         edge = vista.grid.opposite(*edge)
     return parent.buds[edge]
Exemple #4
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 def pointchildbyedge(self, screenpos):
     edge = vista.grid.nearestedge(vista.screentoworld(screenpos))
     edge = vista.grid.normedge(*edge)
     if edge not in self.body.takenedges:
         return None
     parent = self.body.takenedges[edge]
     if edge not in parent.buds:
         edge = vista.grid.opposite(*edge)
     return parent.buds[edge]
Exemple #5
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	def handleleftclick(self, mousepos):
		# TODO: handle dragging vs clicking more reliably
		if self.clickat is None:  # It's a drag
			return
		(x0, y0), (x1, y1) = self.clickat, mousepos
		if abs(x0-x1) + abs(y0-y1) > 25:
			return
		
		vicon = vista.iconhit(mousepos)  # Any vista icons pointed to
		if vicon is not None:
			self.handleiconclick(vicon)
			return
		
		bicon = panels.iconpoint(mousepos)  # Any panel tile or icon pointed to
		if bicon is not None:
			panels.selecticon(bicon)
			return
		
		
		# Click on the main gameplay area
		if vista.vrect.collidepoint(mousepos):
			if self.cutmode and self.target is not None:
				self.target.die()
				self.clearselections()
			elif self.healmode and self.target is not None:
				self.target.autoheal = not self.target.autoheal
			elif self.parttobuild is not None and self.canbuild and game.state.body.canaddpart(self.parttobuild):
				if panels.selectedtile is not None:
					panels.claimtile()
				if panels.selectedorgan is not None:
					panels.claimorgan()
				game.state.body.addpart(self.parttobuild)
				self.clearselections()
			else:
				worldpos = vista.screentoworld(mousepos)
				if vista.HexGrid.nearesttile(worldpos) == (0,0):
					settings.showtips = not settings.showtips
					noise.play("addpart")
			return
		
		# Click on one of the panels
		self.clearselections()
Exemple #6
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	def choosetip(self, mousepos):
		bicon = panels.iconpoint(mousepos)  # Any build icons pointed to
		vicon = vista.iconhit(mousepos)  # Any vista icons pointed to
		if vicon == "trash":
			if panels.selectedtile is not None:
				return _("want to get rid of the stalk option? click here!")
			else:
				return _("want to get rid of a stalk option? click on the stalk, then click here! you can also right-click on the stalk option")
		elif vicon == "zoomin":
			return
		elif vicon == "zoomout":
			return
		elif vicon == "menu":
			return _("click to pause or quit game and pick options. it okay. me wait")
		elif vicon == "music":
			return _("click to hear new song or turn songs off")
		elif vicon == "heal":
			if self.healmode:
				return _("green organs will heal themself with ooze. red organs won't. click on organs you want to change")
			return _("me organs will use ooze to heal when they get hurt. if you want some organs not to take ooze, click here to change them")
		elif vicon == "cut":
			return _("you no like a stalk or a organ on me body? use this to get rid of it! it okay, me not get hurt")
		elif bicon is not None:
			if bicon in range(mechanics.ntiles):
				return _("these me stalk options, har har har! can grow stalks where colors match, and can make stalks cross each other. try to make lots of branches.")
			elif bicon == "ncube":
				return _("the more me have of that organ, the faster the new stalks come")
			elif bicon == "control":
				return _("me need brains to grow. the more brains me have, the more organs me can have")
			elif bicon == "mutagenmeter":
				return _("that show how much mutagen me have. me like mutagen. it let me grow")
			elif bicon == "oozemeter":
				return _("that show how much ooze me have. hurt organs will use ooze to heal selfs")
			elif bicon in mechanics.info:
				return mechanics.info[bicon]
			return None
		elif vista.vrect.collidepoint(mousepos):
			worldpos = vista.screentoworld(mousepos)
			if vista.HexGrid.nearesttile(worldpos) == (0,0):
				return _("click me mouth to turn me tips on or off")
Exemple #7
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 def choosetip(self, mousepos):
     bicon = self.status.iconpoint(mousepos)  # Any build icons pointed to
     vicon = vista.iconhit(mousepos)  # Any vista icons pointed to
     if vicon == "trash":
         if self.panel.selected is not None:
             return "click this to get rid of stalk and get new one"
         else:
             return "if you no like a stalk, click on stalk then click here to get new one. or you can right-click on stalk, it faster"
     elif vicon == "zoomin":
         return
     elif vicon == "zoomout":
         return
     elif vicon == "pause":
         return "click to pause game. it okay. me wait"
     elif vicon == "music":
         return "click to hear new song or turn off"
     elif vicon == "heal":
         if self.healmode:
             return "click on organs to change them so they don't heal by self. no want to waste ooze on non-vital organs"
         return "me organs will use ooze to heal when they get hurt. if you want some organs not to take ooze, click here to change them"
     elif vicon == "cut":
         return "no like a stalk or a organ on me body? use this to get rid of it! it okay, me not get hurt"
     elif vista.prect.collidepoint(mousepos):
         jtile = self.panel.iconp(mousepos)
         if jtile in (0, 1, 2, 3, 4, 5):
             return "these me stalk options, har har har! can grow stalks where colors match. try make lots of branches."
         else:
             return self.panel.choosetip(mousepos)
     elif bicon is not None:
         return mechanics.info[bicon.name]
     elif vista.vrect.collidepoint(mousepos):
         worldpos = vista.screentoworld(mousepos)
         if vista.HexGrid.nearesttile(worldpos) == (0,0):
             return "click me mouth to turn me tips on or off"
         organ = self.body.nearestorgan(worldpos)
     elif vista.rrect.collidepoint(mousepos):
         return self.status.choosetip(mousepos)
Exemple #8
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 def choosetip(self, mousepos):
     bicon = self.status.iconpoint(mousepos)  # Any build icons pointed to
     vicon = vista.iconhit(mousepos)  # Any vista icons pointed to
     if vicon == "trash":
         if self.panel.selected is not None:
             return "click this to get rid of stalk and get new one"
         else:
             return "if you no like a stalk, click on stalk then click here to get new one. or you can right-click on stalk, it faster"
     elif vicon == "zoomin":
         return
     elif vicon == "zoomout":
         return
     elif vicon == "pause":
         return "click to pause game. it okay. me wait"
     elif vicon == "music":
         return "click to hear new song or turn off"
     elif vicon == "heal":
         if self.healmode:
             return "click on organs to change them so they don't heal by self. no want to waste ooze on non-vital organs"
         return "me organs will use ooze to heal when they get hurt. if you want some organs not to take ooze, click here to change them"
     elif vicon == "cut":
         return "no like a stalk or a organ on me body? use this to get rid of it! it okay, me not get hurt"
     elif vista.prect.collidepoint(mousepos):
         jtile = self.panel.iconp(mousepos)
         if jtile in (0, 1, 2, 3, 4, 5):
             return "these me stalk options, har har har! can grow stalks where colors match. try make lots of branches."
         else:
             return self.panel.choosetip(mousepos)
     elif bicon is not None:
         return mechanics.info[bicon.name]
     elif vista.vrect.collidepoint(mousepos):
         worldpos = vista.screentoworld(mousepos)
         if vista.HexGrid.nearesttile(worldpos) == (0, 0):
             return "click me mouth to turn me tips on or off"
         organ = self.body.nearestorgan(worldpos)
     elif vista.rrect.collidepoint(mousepos):
         return self.status.choosetip(mousepos)
Exemple #9
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    def think(self, dt, events, keys, mousepos, buttons):

        if self.paused:
            if any(e.type == KEYDOWN or e.type == MOUSEBUTTONDOWN for e in events):
                self.resume()
            return


        if vista.vrect.collidepoint(mousepos):
            edge = vista.grid.nearestedge(vista.screentoworld(mousepos))
            if edge != self.edgepoint:
                if self.panel.selected is not None:
                    appspec = self.panel.tiles[self.panel.selected]
                    self.parttobuild = self.body.canplaceapp(edge, appspec)
                elif self.status.selected is not None:
                    otype = self.status.selected
                    self.parttobuild = self.body.canplaceorgan(edge, otype)
                if self.parttobuild is not None:
                    worldpos = vista.HexGrid.edgeworld(*edge)
                    visible = self.body.mask.isvisible(worldpos)
                    self.canbuild = self.body.canaddpart(self.parttobuild) and visible
                    self.parttobuild.status = "ghost" if self.canbuild else "badghost"
        else:
            edge = None
            self.parttobuild = None
        self.edgepoint = edge

        for event in events:
            if event.type == KEYDOWN and event.key == K_SPACE:
                if settings.debugkeys:
                    self.body.addrandompart()
            if event.type == KEYDOWN and event.key == K_BACKSPACE:
                if settings.debugkeys:
                    self.body.addrandompart(20)
            if event.type == KEYDOWN and event.key == K_v:
                if settings.debugkeys:
                    wpos = vista.screentoworld(mousepos)
                    print "Visibility:", self.body.mask.visibility(wpos)
            if event.type == KEYUP and event.key == K_x:
                if settings.debugkeys:
                    if self.target is not None:
                        self.target.die()
            if event.type == MOUSEBUTTONDOWN and event.button == 1:
                self.clickat = event.pos
            if event.type == MOUSEBUTTONUP and event.button == 1:
                self.handleleftclick(mousepos)
            if event.type == MOUSEBUTTONUP and event.button == 3:
                self.handlerightclick(mousepos)
            if event.type == MOUSEBUTTONUP and event.button == 4 and settings.zoomonscroll:
                vista.zoomin()
            if event.type == MOUSEBUTTONUP and event.button == 5 and settings.zoomonscroll:
                vista.zoomout()
            if event.type == MOUSEMOTION and event.buttons[0]:
                self.handleleftdrag(event.pos, event.rel)

        if settings.showtips:
            tip.settip(self.choosetip(mousepos))

        if keys[K_F5] and settings.debugkeys:
            self.body.addrandompart()

        if (keys[K_x] and settings.debugkeys) or self.cutmode:
            newtarget = self.pointchildbyedge(mousepos)
            if newtarget != self.target:
                if self.target is not None:
                    self.target.setbranchstatus()
                self.target = newtarget
                if self.target is not None:
                    self.target.setbranchstatus("target")
        elif self.healmode:
            self.body.sethealstatus()
            self.target = self.body.nearestorgan(vista.screentoworld(mousepos))
        elif self.target is not None:
            self.target.setbranchstatus()
            self.target = None

        vista.think(dt, mousepos, keys)
        vista.icons["cut"].selected = self.cutmode
        vista.icons["heal"].selected = self.healmode

        self.body.think(dt, self.status.healmeter)
        self.panel.think(dt)
        self.status.think(dt, mousepos)
        self.twinklers += twinkler.newtwinklers(self.body.mask, dt)
        for t in self.twinklers:
            t.think(dt)
        self.twinklers = [t for t in self.twinklers if t.alive()]
        self.body.claimtwinklers(self.twinklers)
        self.body.attackenemies(self.shots)
        if random.random() < dt:
            self.shots += enemy.newshots(self.body)
        for s in self.shots: s.think(dt)
        self.shots = [s for s in self.shots if s.alive()]
        self.status.setheights(self.body.maxmutagen, self.body.maxplaster)
        self.status.mutagenmeter.amount += self.body.checkmutagen()
        self.status.healmeter.amount += self.body.checkplaster()
        tip.think(dt)
        self.twinklers += enemy.spoils
        del enemy.spoils[:]
        self.shots += enemy.spawnedshots
        del enemy.spawnedshots[:]
Exemple #10
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    def handleleftclick(self, mousepos):

        if self.clickat is None:  # It's a drag
            return
        (x0, y0), (x1, y1) = self.clickat, mousepos
        if abs(x0-x1) + abs(y0-y1) > 25:
            return
    
        bicon = self.status.iconpoint(mousepos)  # Any build icons pointed to
        vicon = vista.iconhit(mousepos)  # Any vista icons pointed to
        if vicon == "trash":
            if self.panel.selected is not None:
                self.panel.claimtile()
                noise.play("trash")
            self.clearselections()
        elif vicon == "zoomin":
            vista.zoomin()
        elif vicon == "zoomout":
            vista.zoomout()
        elif vicon == "pause":
            self.pause()
        elif vicon == "music":
            noise.nexttrack()
        elif vicon == "heal":
            self.body.core.setbranchstatus()
            if self.healmode:
                self.clearselections()
            else:
                self.clearselections()
                if vista.icons["heal"].active:
                    self.healmode = True
        elif vicon == "cut":
            if self.cutmode:
                self.clearselections()
            else:
                self.clearselections()
                if vista.icons["cut"].active:
                    self.cutmode = True
        elif vista.prect.collidepoint(mousepos):  # Click on panel
            self.clearselections(clearpanel = False)
            jtile = self.panel.iconp(mousepos)
            if jtile in (None, 0, 1, 2, 3, 4, 5):
                self.panel.selecttile(jtile)
        elif bicon is not None:
            self.clearselections(clearstatus = False)
            self.status.select(bicon.name)
        elif vista.vrect.collidepoint(mousepos):
            if self.cutmode and self.target is not None:
                self.target.die()
                self.clearselections()
            elif self.healmode and self.target is not None:
                self.target.autoheal = not self.target.autoheal
            elif self.parttobuild is not None and self.canbuild and self.body.canaddpart(self.parttobuild):
                if self.panel.selected is not None:
                    self.panel.claimtile()
                if self.status.selected is not None:
                    self.status.build()
                self.body.addpart(self.parttobuild)
                self.clearselections()
            else:
                worldpos = vista.screentoworld(mousepos)
                if vista.HexGrid.nearesttile(worldpos) == (0,0):
                    settings.showtips = not settings.showtips
                    noise.play("addpart")
Exemple #11
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    def think(self, dt, events, keys, mousepos, buttons):

        if self.paused:
            if any(e.type == KEYDOWN or e.type == MOUSEBUTTONDOWN
                   for e in events):
                self.resume()
            return

        if vista.vrect.collidepoint(mousepos):
            edge = vista.grid.nearestedge(vista.screentoworld(mousepos))
            if edge != self.edgepoint:
                if self.panel.selected is not None:
                    appspec = self.panel.tiles[self.panel.selected]
                    self.parttobuild = self.body.canplaceapp(edge, appspec)
                elif self.status.selected is not None:
                    otype = self.status.selected
                    self.parttobuild = self.body.canplaceorgan(edge, otype)
                if self.parttobuild is not None:
                    worldpos = vista.HexGrid.edgeworld(*edge)
                    visible = self.body.mask.isvisible(worldpos)
                    self.canbuild = self.body.canaddpart(
                        self.parttobuild) and visible
                    self.parttobuild.status = "ghost" if self.canbuild else "badghost"
        else:
            edge = None
            self.parttobuild = None
        self.edgepoint = edge

        for event in events:
            if event.type == KEYDOWN and event.key == K_SPACE:
                if settings.debugkeys:
                    self.body.addrandompart()
            if event.type == KEYDOWN and event.key == K_BACKSPACE:
                if settings.debugkeys:
                    self.body.addrandompart(20)
            if event.type == KEYDOWN and event.key == K_v:
                if settings.debugkeys:
                    wpos = vista.screentoworld(mousepos)
                    print "Visibility:", self.body.mask.visibility(wpos)
            if event.type == KEYUP and event.key == K_x:
                if settings.debugkeys:
                    if self.target is not None:
                        self.target.die()
            if event.type == MOUSEBUTTONDOWN and event.button == 1:
                self.clickat = event.pos
            if event.type == MOUSEBUTTONUP and event.button == 1:
                self.handleleftclick(mousepos)
            if event.type == MOUSEBUTTONUP and event.button == 3:
                self.handlerightclick(mousepos)
            if event.type == MOUSEBUTTONUP and event.button == 4 and settings.zoomonscroll:
                vista.zoomin()
            if event.type == MOUSEBUTTONUP and event.button == 5 and settings.zoomonscroll:
                vista.zoomout()
            if event.type == MOUSEMOTION and event.buttons[0]:
                self.handleleftdrag(event.pos, event.rel)

        if settings.showtips:
            tip.settip(self.choosetip(mousepos))

        if keys[K_F5] and settings.debugkeys:
            self.body.addrandompart()

        if (keys[K_x] and settings.debugkeys) or self.cutmode:
            newtarget = self.pointchildbyedge(mousepos)
            if newtarget != self.target:
                if self.target is not None:
                    self.target.setbranchstatus()
                self.target = newtarget
                if self.target is not None:
                    self.target.setbranchstatus("target")
        elif self.healmode:
            self.body.sethealstatus()
            self.target = self.body.nearestorgan(vista.screentoworld(mousepos))
        elif self.target is not None:
            self.target.setbranchstatus()
            self.target = None

        vista.think(dt, mousepos, keys)
        vista.icons["cut"].selected = self.cutmode
        vista.icons["heal"].selected = self.healmode

        self.body.think(dt, self.status.healmeter)
        self.panel.think(dt)
        self.status.think(dt, mousepos)
        self.twinklers += twinkler.newtwinklers(self.body.mask, dt)
        for t in self.twinklers:
            t.think(dt)
        self.twinklers = [t for t in self.twinklers if t.alive()]
        self.body.claimtwinklers(self.twinklers)
        self.body.attackenemies(self.shots)
        if random.random() < dt:
            self.shots += enemy.newshots(self.body)
        for s in self.shots:
            s.think(dt)
        self.shots = [s for s in self.shots if s.alive()]
        self.status.setheights(self.body.maxmutagen, self.body.maxplaster)
        self.status.mutagenmeter.amount += self.body.checkmutagen()
        self.status.healmeter.amount += self.body.checkplaster()
        tip.think(dt)
        self.twinklers += enemy.spoils
        del enemy.spoils[:]
        self.shots += enemy.spawnedshots
        del enemy.spawnedshots[:]
Exemple #12
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    def handleleftclick(self, mousepos):

        if self.clickat is None:  # It's a drag
            return
        (x0, y0), (x1, y1) = self.clickat, mousepos
        if abs(x0 - x1) + abs(y0 - y1) > 25:
            return

        bicon = self.status.iconpoint(mousepos)  # Any build icons pointed to
        vicon = vista.iconhit(mousepos)  # Any vista icons pointed to
        if vicon == "trash":
            if self.panel.selected is not None:
                self.panel.claimtile()
                noise.play("trash")
            self.clearselections()
        elif vicon == "zoomin":
            vista.zoomin()
        elif vicon == "zoomout":
            vista.zoomout()
        elif vicon == "pause":
            self.pause()
        elif vicon == "music":
            noise.nexttrack()
        elif vicon == "heal":
            self.body.core.setbranchstatus()
            if self.healmode:
                self.clearselections()
            else:
                self.clearselections()
                if vista.icons["heal"].active:
                    self.healmode = True
        elif vicon == "cut":
            if self.cutmode:
                self.clearselections()
            else:
                self.clearselections()
                if vista.icons["cut"].active:
                    self.cutmode = True
        elif vista.prect.collidepoint(mousepos):  # Click on panel
            self.clearselections(clearpanel=False)
            jtile = self.panel.iconp(mousepos)
            if jtile in (None, 0, 1, 2, 3, 4, 5):
                self.panel.selecttile(jtile)
        elif bicon is not None:
            self.clearselections(clearstatus=False)
            self.status.select(bicon.name)
        elif vista.vrect.collidepoint(mousepos):
            if self.cutmode and self.target is not None:
                self.target.die()
                self.clearselections()
            elif self.healmode and self.target is not None:
                self.target.autoheal = not self.target.autoheal
            elif self.parttobuild is not None and self.canbuild and self.body.canaddpart(
                    self.parttobuild):
                if self.panel.selected is not None:
                    self.panel.claimtile()
                if self.status.selected is not None:
                    self.status.build()
                self.body.addpart(self.parttobuild)
                self.clearselections()
            else:
                worldpos = vista.screentoworld(mousepos)
                if vista.HexGrid.nearesttile(worldpos) == (0, 0):
                    settings.showtips = not settings.showtips
                    noise.play("addpart")
Exemple #13
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	def think(self, dt, events, keys, mousepos, buttons):
		if vista.vrect.collidepoint(mousepos):
			edge = vista.grid.nearestedge(vista.screentoworld(mousepos))
			if edge != self.edgepoint:
				if panels.selectedtile is not None:
					appspec = status.state.tiles[panels.selectedtile]
					self.parttobuild = game.state.body.canplaceapp(edge, appspec)
				elif panels.selectedorgan is not None:
					otype = panels.selectedorgan
					self.parttobuild = game.state.body.canplaceorgan(edge, otype)
				if self.parttobuild is not None:
					worldpos = vista.HexGrid.edgeworld(*edge)
					visible = game.state.body.mask.isvisible(worldpos)
					self.canbuild = game.state.body.canaddpart(self.parttobuild) and visible
					self.parttobuild.status = "ghost" if self.canbuild else "badghost"
		else:
			edge = None
			self.parttobuild = None
		self.edgepoint = edge
		
		for event in events:
			if event.type == KEYDOWN and event.key == K_SPACE:
				if settings.debugkeys:
					game.state.body.addrandompart()
			if event.type == KEYDOWN and event.key == K_BACKSPACE:
				if settings.debugkeys:
					game.state.body.addrandompart(20)
			if event.type == KEYDOWN and event.key == K_v:
				if settings.debugkeys:
					wpos = vista.screentoworld(mousepos)
					print("Visibility:", game.state.body.mask.visibility(wpos))
			if event.type == KEYUP and event.key == K_x:
				if settings.debugkeys:
					if self.target is not None:
						self.target.die()
			if event.type == KEYUP and event.key == K_F11:
				context.push(makemap.MakeMap())
			if event.type == KEYUP and event.key == K_F9:
				context.push(restart.Restart())
			if event.type == MOUSEBUTTONDOWN and event.button == 1:
				self.clickat = event.pos
			if event.type == MOUSEBUTTONUP and event.button == 1:
				self.handleleftclick(mousepos)
			if event.type == MOUSEBUTTONUP and event.button == 3:
				self.handlerightclick(mousepos)
			if event.type == MOUSEBUTTONUP and event.button == 4 and settings.zoomonscroll:
				vista.zoomin()
			if event.type == MOUSEBUTTONUP and event.button == 5 and settings.zoomonscroll:
				vista.zoomout()
			if event.type == MOUSEMOTION and event.buttons[0]:
				self.handleleftdrag(event.pos, event.rel)
		
		if settings.showtips:
			tip.settip(self.choosetip(mousepos))
		
		if keys[K_F5] and settings.debugkeys:
			game.state.body.addrandompart()
		
		if (keys[K_x] and settings.debugkeys) or self.cutmode:
			newtarget = self.pointchildbyedge(mousepos)
			if newtarget != self.target:
				if self.target is not None:
					self.target.setbranchstatus()
				self.target = newtarget
				if self.target is not None:
					self.target.setbranchstatus("target")
		elif self.healmode:
			game.state.body.sethealstatus()
			self.target = game.state.body.nearestorgan(vista.screentoworld(mousepos))
		elif self.target is not None:
			self.target.setbranchstatus()
			self.target = None
		
		vista.think(dt, mousepos, keys)
		vista.icons["cut"].selected = self.cutmode
		vista.icons["heal"].selected = self.healmode
		
		game.state.think(dt)
		status.state.think(dt)
		tip.think(dt)