Exemple #1
0
    def draw_visual(self,c):
        '''Draws an ellipse in VPython. Ideally would only draw the top half of
        the ellipse, but draws the entire ellipse. This disadvantage makes it
        seem as if the head is more "round" than it actually is.

        '''
        ax = self.RotMat * np.array([[0],[0],[1]])
        vis.ellipsoid(pos = (self.pos[0,0],self.pos[1,0],self.pos[2,0]),
                         axis = (ax[0,0],ax[1,0],ax[2,0]),
                         length=self.height,
                         height=self.radius*2,
                         width=self.radius*2,
                         color=c)
def main():
    if len(argv) < 3:
        raise Exception('>>> ERROR! Please supply values for black hole mass [>= 1.0] and spin [0.0 - 1.0] <<<')
    m = float(argv[1])
    a = float(argv[2])
    horizon = m * (1.0 + sqrt(1.0 - a * a))
    cauchy = m * (1.0 - sqrt(1.0 - a * a))
    #  set up the scene
    scene.center = (0.0, 0.0, 0.0)
    scene.width = scene.height = 1024
    scene.range = (20.0, 20.0, 20.0)
    inner = 2.0 * sqrt(cauchy**2 + a**2)
    ellipsoid(pos = scene.center, length = inner, height = inner, width = 2.0 * cauchy, color = color.blue, opacity = 0.4)  # Inner Horizon
    outer = 2.0 * sqrt(horizon**2 + a**2)
    ellipsoid(pos = scene.center, length = outer, height = outer, width = 2.0 * horizon, color = color.blue, opacity = 0.3)  # Outer Horizon
    ergo = 2.0 * sqrt(4.0 + a**2)
    ellipsoid(pos = scene.center, length = ergo, height = ergo, width = 2.0 * horizon, color = color.gray(0.7), opacity = 0.2)  # Ergosphere
    if fabs(a) > 0.0:
        ring(pos=scene.center, axis=(0, 0, 1), radius = a, color = color.white, thickness=0.01)  # Singularity
    else:
        sphere(pos=scene.center, radius = 0.05, color = color.white)  # Singularity
    ring(pos=scene.center, axis=(0, 0, 1), radius = sqrt(isco(a)**2 + a**2), color = color.magenta, thickness=0.01)  # ISCO
    curve(pos=[(0.0, 0.0, -15.0), (0.0, 0.0, 15.0)], color = color.gray(0.7))
    #cone(pos=(0,0,12), axis=(0,0,-12), radius=12.0 * tan(0.15 * pi), opacity=0.2)
    #cone(pos=(0,0,-12), axis=(0,0,12), radius=12.0 * tan(0.15 * pi), opacity=0.2)
    #sphere(pos=(0,0,0), radius=3.0, opacity=0.2)
    #sphere(pos=(0,0,0), radius=12.0, opacity=0.1)
    # animate!
    ball = sphere()  # Particle
    counter = 0
    dataLine = stdin.readline()
    while dataLine:  # build raw data arrays
        rate(60)
        if counter % 1000 == 0:
            ball.visible = False
            ball = sphere(radius = 0.2)  # Particle
            ball.trail = curve(size = 1)  #  trail
        data = loads(dataLine)
        e = float(data['v4e'])
        if e < -120.0:
            ball.color = color.green
        elif e < -90.0:
            ball.color = color.cyan
        elif e < -60.0:
            ball.color = color.yellow
        elif e < -30.0:
            ball.color = color.orange
        else:
            ball.color = color.red
        r = float(data['r'])
        th = float(data['th'])
        ph = float(data['ph'])
        ra = sqrt(r**2 + a**2)
        sth = sin(th)
        ball.pos = (ra * sth * cos(ph), ra * sth * sin(ph), r * cos(th))
        ball.trail.append(pos = ball.pos, color = ball.color)
        counter += 1
        dataLine = stdin.readline()
Exemple #3
0
    def __init__(self, body, pos, radius, color, material, texture, showTrail,
                 rings):
        Particle.__init__(self, body, pos, radius, color, material, texture,
                          showTrail)

        self.rings = rings

        if rings:
            self.rings = vs.ellipsoid(pos=self.pos,
                                      size=(self.radius * 4, 0.01,
                                            self.radius * 4),
                                      opacity=0.95)
            width = 512  # must be power of 2
            height = 512  # must be power of 2
            image = Image.open(rings)
            image = image.resize((width, height), Image.ANTIALIAS)
            material = vs.materials.texture(data=image, mapping="cubic")

            self.rings.material = material
Exemple #4
0
    def build_LH(self, hand):

        print 'Building Left Hand..'
        self.leftHand = hand
        sz = (0.8, 1, 5)
        f1 = vp.ellipsoid(pos=(-2., 1.5, 6.2),
                          size=sz,
                          opacity=0.9,
                          color=(.7, 0.3, 0.3))
        f2 = vp.ellipsoid(pos=(-1., 1.5, 4.2),
                          size=sz,
                          opacity=0.9,
                          color=(.7, 0.3, 0.3))
        f3 = vp.ellipsoid(pos=(0., 1.5, 4),
                          size=sz,
                          opacity=0.9,
                          color=(.7, 0.3, 0.3))
        f4 = vp.ellipsoid(pos=(1., 1.5, 4.1),
                          size=sz,
                          opacity=0.9,
                          color=(.7, 0.3, 0.3))
        f5 = vp.ellipsoid(pos=(2., 1.5, 4.5),
                          size=sz,
                          opacity=0.9,
                          color=(.7, 0.3, 0.3))

        palm = vp.ellipsoid(pos=(0, 1.6, 10),
                            size=(9.6, 2., 6),
                            opacity=0.3,
                            color=(.5, 0, 0))
        palm.rotate(angle=-0.1)
        palm.rotate(angle=-0.1, axis=(0, 1, 0))

        self.vpLH = [palm, f1, f2, f3, f4, f5]
        for limb in self.vpLH:
            limb.x *= -2.5
            limb.pos += (16.5 * 3. + 1, 0, 0)
Exemple #5
0
        q_dot = Q.dot(w).tolist()
        return q_dot

    q0 = [0.0, 0.0, 0.0, 1.0]
    t = linspace(0.0, total_time, num_samples)
    quaternions = odeint(d_dt_q, q0, t)
    rotation_matrices = [array([[q[3] ** 2 + q[0] ** 2 - q[1] ** 2 - q[2] ** 2, 2.0 * (q[0] * q[1] - q[3] * q[2]), 2.0 * (q[0] * q[2] + q[3] * q[1])],
                                [2.0 * (q[0] * q[1] + q[3] * q[2]), q[3] ** 2 - q[0] ** 2 + q[1] ** 2 - q[2] ** 2, 2.0 * (q[1] * q[2] - q[3] * q[0])],
                                [2.0 * (q[0] * q[2] - q[3] * q[1]), 2.0 * (q[1] * q[2] + q[3] * q[0]), q[3] ** 2 - q[0] ** 2 - q[1] ** 2 + q[2] ** 2]]) for q in quaternions]

scene.background=(1,1,1)
scene.up = vector(0, 0, 1)

asteroid_3d = ellipsoid(pos=(0.0, 0.0, 0.0), up=(0.0, 0.0, 1.0),
                        length=2.0 * sim_params[0],
                        width=2.0 * sim_params[1],
                        height=2.0 * sim_params[2],
                        color=(153.0 / 255.0, 76.0 / 255.0, 0.0))

spacecraft = box(pos=tuple(states[0][0:3]), size=(100, 100, 100), make_trail=True,
                 color=(0.0, 128.0 / 255.0, 1.0), up=(0.0, 0.0, 1.0))
spacecraft.trail_object.color = color.gray(0.0)

height = arrow(pos=spacecraft.pos-states[0][3:7], axis=tuple(states[0][3:7]), shaftwidth=20.0,
               color=color.orange, up=(0.0, 0.0, 1.0))

if reference_frame == "body":
    ground_position = sphere(pos=height.pos, radius=5.0, make_trail=True, color=(0.0, 0.0, 204.0 / 255.0))
    ground_position.trail_object.color = (255.0 / 255.0, 255.0 / 255.0, 255.0 / 255.0)

else: