def main(): # Initialize window viz.setMultiSample(8) viz.go() # Setup SteamVR HMD hmd = steamvr.HMD() if not hmd.getSensor(): sys.exit('SteamVR HMD not detected') # Setup navigation node and link to main view navigationNode = viz.addGroup() viewLink = viz.link(navigationNode, viz.MainView) viewLink.preMultLinkable(hmd.getSensor()) # Load environment gallery = vizfx.addChild('gallery.osgb') gallery.hint(viz.OPTIMIZE_INTERSECT_HINT) gallery.disable(viz.SHADOW_CASTING) #Create skylight viz.MainView.getHeadLight().disable() sky_light = viz.addDirectionalLight(euler=(0,90,0), color=viz.WHITE) sky_light.setShadowMode(viz.SHADOW_DEPTH_MAP) #Start the Leap Motion! handGenerator = LeapListener() handGenerator.startLeap(hmd.getSensor()) # Add controllers for controller in steamvr.getControllerList(): # Create model for controller controller.model = controller.addModel(parent=navigationNode) controller.model.disable(viz.INTERSECTION) viz.link(controller, controller.model)
Use the mouse and WASD keys to move around. Press spacebar to begin the hunt!""".format(TRIAL_COUNT,TRIAL_DURATION) RESULTS = """You found {} of {} pigeons. Press spacebar to start over or escape to exit.""" TRIAL_SUCCESS = 'You caught the pigeon!' TRIAL_FAIL = 'The pigeon flew away!' viz.setMultiSample(4) viz.fov(60) viz.go(viz.FULLSCREEN) # Setup directional light viz.MainView.getHeadLight().disable() sky_light = viz.addDirectionalLight(euler=(0,20,0)) sky_light.color(viz.WHITE) sky_light.ambient([0.8]*3) viz.setOption('viz.lightModel.ambient',[0]*3) # Setup keyboard/mouse tracker tracker = vizcam.addWalkNavigate(moveScale=2.0) tracker.setPosition([0,1.8,0]) viz.link(tracker,viz.MainView) viz.mouse.setVisible(False) # Load piazza environment piazza = viz.addChild('piazza.osgb') viz.addChild('piazza_animations.osgb') # Loop fountain sound
def printPos(): print nav.getPosition() # vizact.onkeyup(' ',printPos) # viz.mouse(viz.OFF) # viz.mouse.setVisible(False) viz.mouse.setTrap() # Add environment maze = vizfx.addChild('maze.osgb') maze.hint(viz.OPTIMIZE_INTERSECT_HINT) maze.disable(viz.SHADOW_CASTING) #Create skylight viz.MainView.getHeadLight().disable() sky_light = viz.addDirectionalLight(euler=(0,90,0), color=viz.WHITE) sky_light.setShadowMode(viz.SHADOW_DEPTH_MAP) # Create canvas for displaying GUI objects canvas = viz.addGUICanvas(pos=[0, 3.0, 3.0]) canvas.alignment(viz.ALIGN_CENTER) canvasButtonTask = viztask.schedule(CanvasButtonTask(canvas)) instructions ="""Use the trigger to select and jump to painting.""" panel = vizinfo.InfoPanel(instructions, title='Vizard SteamVR Demo', key=None, icon=False, align=viz.ALIGN_CENTER, parent=canvas) click_button = viz.addButton(parent=canvas) SetWorld() bb = panel.getBoundingBox() canvas.setRenderWorld([bb.width, bb.height],[1,viz.AUTO_COMPUTE]) print(canvas.getNodeNames())
# Y = viz.addText3D('Y',pos=[0,1.1,0],color=viz.GREEN,scale=[0.3,0.3,0.3],align=viz.ALIGN_CENTER_BASE,parent=axes) # Z = viz.addText3D('Z',pos=[0,0,1.1],color=viz.BLUE,scale=[0.3,0.3,0.3],align=viz.ALIGN_CENTER_BASE,parent=axes) bridge_root.setPosition(pos) bridge_root.setEuler(euler) return bridge_root if __name__ == '__main__': viz.setMultiSample(8) viz.go() for window in viz.getWindowList(): window.getView().getHeadLight().disable() # # # Create directional light sky_light = viz.addDirectionalLight(euler=(-66,37,0),color=[1,1,1]) ## light1 = vizfx.addDirectionalLight(euler=(40,20,0), color=[0.7,0.7,0.7]) ## light2 = vizfx.addDirectionalLight(euler=(-65,15,0), color=[0.5,0.25,0.0]) ## sky_light.color(viz.WHITE) # # Adjust ambient color # viz.setOption('viz.lightModel.ambient',[0]*3) # sky_light.ambient([0.8]*3) # vizfx.setAmbientColor([0.3,0.3,0.4]) import oculus hmd = oculus.Rift() if not hmd.getSensor(): viz.logError('**ERROR: Failed to detect Oculus!') ORIGIN = [0,5,-17] gridRoot = GridRoot()