Exemple #1
0
    def __init__(self, type):
        ## All weapons start w/ a base d, and they gain or lose depending on what kind of weapon they're fighting against
        self.weaponInfo = weaponInfo()
        self.type = type
        self.damageCap = 0
        self.isRanged = False
        self.range = 1
        self.damage = self.findDamage()
        self.selfConstructed = False
        self.usesLeft = 50

        self.setRanged()
        self.damageCap = self.weaponInfo.weaponStrength(self.type)
Exemple #2
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    def __init__(self, self_type):
        # All weapons start w/ a base d, and
        # they gain or lose depending on what kind of weapon they're fighting against
        self.weapon_info = weaponInfo()
        self.type = self_type
        self.damage_cap = 0
        self.is_ranged = False
        self.range = 1
        self.damage = self.find_damage()
        self.self_constructed = False
        self.uses_left = 50

        self.set_ranged()
        self.damage_cap = self.weapon_info.weaponStrength(self.type)
Exemple #3
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    def __init__(self, goals, actions, x=0, y=0, district='d12', gender='male', do_not_load=False):
        Particle.__init__(self, (x, y), 1, 1)
        self.id = Tribute.ID_COUNTER
        Tribute.ID_COUNTER += 1
        self.goals = goals
        self.actions = actions

        # remove the fight action. we don't want them fighting unless someone is in range
        self.fight_action = actions[5]
        self.explore_action = actions[12]
        self.actions = self.actions[:5] + self.actions[6:12]

        self.district = district
        self.has_weapon = False
        self.weapon = weapon('')
        self.has_ally = False
        self.allies = []
        self.craftPouch = []
        self.fighting_state = FIGHT_STATE['not_fighting']
        self.opponent = None
        self.last_opponent = None
        self.sighted = None
        self.last_sighted_location = None
        self.last_action = None
        self.printy_action = 'none'
        self.old_state = self.state
        self.visited_set = set()
        self.explore_point_index = 0
        self.explore_point = NAVIGATION_POINTS[self.explore_point_index]

        self.hidden = False

        self.weaponInfo = weaponInfo()
        self.wepCanCraft = ''
        self.bestScavChoice = ''
        self.bestScavPoints = 0

        if do_not_load:
            self.attributes = None
            self.gender = gender
            self.stats = None
            self.last_name = None
            self.first_name = None
            self.killed = None
        else:
            d = json.load(open('./distributions/stats.json'))

            self.attributes = {
                'size': U(d['size']['mean'], d['size']['spread']),
                'strength': U(d['strength']['mean'], d['strength']['spread']),
                'speed': U(d['speed']['mean'], d['speed']['spread']),
                'hunting_skill': U(d['hunting_skill'][self.district]['mean'], d['hunting_skill'][self.district]['spread']),
                'fighting_skill': U(d['fighting_skill'][self.district]['mean'], d['fighting_skill'][self.district]['spread']),
                'weapon_skill': U(d['weapon_skill'][self.district]['mean'], d['weapon_skill'][self.district]['spread']),
                'camouflage_skill': U(d['camouflage_skill'][self.district]['mean'], d['camouflage_skill'][self.district]['spread']),
                'friendliness': U(d['friendliness']['mean'], d['friendliness']['spread']),
                'district_prejudices': dict(d['district_prejudices'][self.district]),
                'stamina': U(d['stamina']['mean'], d['stamina']['spread']),
                'endurance': U(d['endurance']['mean'], d['endurance']['spread']),
                'crafting_skill': U(d['crafting_skill'][self.district]['mean'], d['crafting_skill'][self.district]['spread']),
                'bloodlust': U(d['bloodlust']['mean'], d['bloodlust']['spread']),
                'max_health': U(d['max_health']['mean'], d['max_health']['spread'])
            }
            self.gender = gender
            self.stats = {
                'health': self.attributes['max_health'],
                'energy': self.attributes['stamina'],
                'hunger_energy': 100
            }

            self.last_name = random.choice(d['last_names'])
            if self.gender == 'male':
                self.first_name = random.choice(d['first_names_male'])
            else:
                self.first_name = random.choice(d['first_names_female'])

            self.killed = False
            pass