def _check_infinite_while_loop(self, node: AnyLoop) -> None:
        if not isinstance(node, ast.While):
            return

        real_node = operators.unwrap_unary_node(node.test)
        if isinstance(real_node, ast.NameConstant) and real_node.value is True:
            if not loops.has_break(node, break_nodes=self._breaks):
                self.add_violation(InfiniteWhileLoopViolation(node))
Exemple #2
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    def _check_infinite_while_loop(self, node: AnyLoop) -> None:
        if not isinstance(node, ast.While):
            return

        if loops.has_break(node, break_nodes=self._can_break_loop):
            return

        with suppress(ValueError):
            evaled = ast.literal_eval(node.test)
            if not isinstance(evaled, ast.Name) and bool(evaled):
                self.add_violation(InfiniteWhileLoopViolation(node))
 def _check_loop_needs_else(self, node: AnyLoop) -> None:
     if node.orelse and not loops.has_break(node,
                                            break_nodes=(ast.Break, )):
         self.add_violation(UselessLoopElseViolation(node))