Exemple #1
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def get_distance(a_x, a_y, b_x, b_y):
    """
    Get distance between two coordinates
    :param a_x: point a horizontal coordinate
    :param a_y: point a vertical coordinate
    :param b_x: point b horizontal coordinate
    :param b_y: point b vertical coordinate
    :return: distance value
    """
    return position_calc.get_distance(a_x, a_y, b_x, b_y)
Exemple #2
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def radar_visible_calc(self_context, enemy_detector_context_list, enemy_fighter_context_list):
    '''
    计算自身雷达的可见敌方目标,将自身上下文中雷达可见目标列表更新
    规则:
    1. 当一个雷达收到n个干扰机干扰时,在干扰机方向±5°范围内收到主瓣干扰,在其他方向收到副瓣干扰
    2. 若有n个干扰机对一个雷达进行干扰,只要有瞄准式干扰存在,则雷达整体受到瞄准式副瓣干扰影响,若无瞄准式干扰存在,则雷达受到阻塞式干扰影响
    3. 预警机雷达为全向探测,战机雷达为扇形方向探测
    :param self_context:自身上下文
    :param enemy_detector_context_list:敌方预警机上下文列表
    :param enemy_fighter_context_list:敌方战机上下文列表
    :return: 新发现detector数量和fighter数量
    '''

    radar_list = []
    r_band = self_context['r_band']
    o_pos_x = self_context['pos_x']
    o_pos_y = self_context['pos_y']
    course = self_context['course']
    r_max_range = config.get_r_max_range(r_band)

    # 预警机雷达为全向探测
    if r_band == config.get_band_L() or r_band == config.get_band_S():
        for unit in (enemy_detector_context_list + enemy_fighter_context_list):
            # 战机已被摧毁
            if not unit['alive']:
                continue
            e_pos_x = unit['pos_x']
            e_pos_y = unit['pos_y']
            distance = position_calc.get_distance(o_pos_x, o_pos_y, e_pos_x, e_pos_y)
            if distance <= r_max_range:
                radar_list.append(unit)
    # 战机雷达为扇形方向探测
    else:
        r_coverage_angle_X = config.get_r_coverage_angle_X()
        r_angle_low_bound = course - r_coverage_angle_X/2
        r_angle_up_bound  = course + r_coverage_angle_X/2

        for unit in (enemy_detector_context_list + enemy_fighter_context_list):
            # 战机已被摧毁
            if not unit['alive']:
                continue

            e_pos_x = unit['pos_x']
            e_pos_y = unit['pos_y']
            distance = position_calc.get_distance(o_pos_x, o_pos_y, e_pos_x, e_pos_y)
            angle = position_calc.angle_cal(o_pos_x, o_pos_y, e_pos_x, e_pos_y)
            # the coverage angle cross the horizon line
            if r_angle_low_bound < 0 and r_angle_up_bound > 0:
                if distance <= r_max_range and (angle >= (r_angle_low_bound + 360) or angle <= r_angle_up_bound):
                    radar_list.append(unit)
            elif r_angle_low_bound < 360 and r_angle_up_bound > 360:
                if distance <= r_max_range and (angle >= r_angle_low_bound or angle <= (r_angle_up_bound - 360)):
                    radar_list.append(unit)
            else:
                if distance <= r_max_range and angle >= r_angle_low_bound and angle <= r_angle_up_bound:
                    radar_list.append(unit)

    # 计算雷达新发现目标的数量,用于确定无人机的奖励
    new_detector_count = 0
    new_fighter_count  = 0
    id_list = []
    for item in self_context['radar_visible_list']:
        id_list.append(item['id'])
    for item in radar_list:
        if not item['id'] in id_list:
            if item['id'] > len(enemy_detector_context_list):
                new_fighter_count += 1
            else:
                new_detector_count += 1

    self_context['radar_visible_list'].clear()
    for radar in radar_list:
        enemy = {}
        enemy['id'] = radar['id']
        if radar['r_band'] == config.get_band_L() or radar['r_band'] == config.get_band_S():
            enemy['type'] = 0
        else:
            enemy['type'] = 1
        enemy['pos_x'] = radar['pos_x']
        enemy['pos_y'] = radar['pos_y']
        self_context['radar_visible_list'].append(enemy)

    return new_detector_count, new_fighter_count
Exemple #3
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def strike_act_validation_and_initiation(missile_type, fighter_context,
                                         detector_context_list, enemy_status,
                                         strike_list):
    '''
    打击有效性判断,更新打击列表内容,同时返回该打击动作的有效性指示
    :param missile_type: 导弹类型
    :param fighter_context: 发起攻击的战机上下文
    :param detector_context_list: 己方预警机上下文列表
    :param enemy_status: 目标状态
    :param strike_list: 打击列表[{'attacker_id': 攻击者编号, 'target_id': 目标编号, 'missile_type': 导弹类型(1:远程,2:中程), information_source_type: 信息来源类型(0:L预警机,1:S预警机,2:战机,3:被动侦测) step_count: step计数, op_count: 观测点计数, del_ind: 删除指示(默认false)}]
    :return: valid:打击动作是否有效(False,无效;True,有效)
    '''

    # print(missile_type,'\n')
    # print(fighter_context,'\n')
    # print(detector_context_list,'\n')
    # print(enemy_status,'\n')
    # print(strike_list)
    # b = a

    # 判断是否超出打击距离
    fighter_pos_x = fighter_context['pos_x']
    fighter_pos_y = fighter_context['pos_y']
    enemy_pos_x = enemy_status['pos_x']
    enemy_pos_y = enemy_status['pos_y']
    distance = position_calc.get_distance(fighter_pos_x, fighter_pos_y,
                                          enemy_pos_x, enemy_pos_y)
    if missile_type == config.get_s_missile_type():
        effective_strike_distance = config.get_s_missile_dis()
    if missile_type == config.get_l_missile_type():
        effective_strike_distance = config.get_l_missile_dis()
    if distance > effective_strike_distance:
        return False

    # 判断enemy是否存活
    if not enemy_status['alive']:
        return False

    sublist_of_strike = {}
    sublist_of_strike['attacker_id'] = fighter_context['id']
    sublist_of_strike['target_id'] = enemy_status['id']
    sublist_of_strike['missile_type'] = missile_type

    if fighter_context['j_enable']:
        for jammed in fighter_context['j_receive_list']:
            if enemy_status['id'] == jammed['id']:
                sublist_of_strike[
                    'information_source_type'] = config.get_hit_detection_source_passive(
                    )

    for detector in detector_context_list:
        if detector['alive'] and detector['radar_enable']:
            for radar in detector['radar_visible_list']:
                if enemy_status['id'] == radar['id']:
                    sublist_of_strike['information_source_type'] = detector[
                        'r_band']

    if fighter_context['radar_enable']:
        for radar in fighter_context['radar_visible_list']:
            if enemy_status['id'] == radar['id']:
                sublist_of_strike['information_source_type'] = fighter_context[
                    'r_band']
    if not 'information_source_type' in sublist_of_strike:
        print("cannot found information source type")
        print(fighter_context)
        print(detector_context_list)
        print(enemy_status)
        return False

    sublist_of_strike['step_count'] = 0
    sublist_of_strike['op_count'] = 0
    sublist_of_strike['del_ind'] = False
    strike_list.append(sublist_of_strike.copy())

    return True