Exemple #1
0
def refund_investigation_skill(skills_dict):
    """
    Gets the amount of resources for investigation skill refund
    Args:
        skills_dict: dictionary of our skills

    Returns:
        The amount of resources to refund them.
    """
    return abs(cost_at_rank("investigation", skills_dict.get("investigation", 0), 0))
Exemple #2
0
    def func(self):
        """Execute command."""
        caller = self.caller
        ability = ("ability" in self.switches
                   or self.cmdstring == "@adjustability"
                   or self.cmdstring == "@adjustabilities")
        char = None
        if "reset" in self.switches or "refund" in self.switches:
            try:
                char = caller.search(self.lhs).char_ob
            except (AttributeError, ValueError, TypeError):
                caller.msg("No player by that name.")
                return
            if char.db.xp is None:
                char.db.xp = 0
            if "reset" in self.switches:
                try:
                    from commands.base_commands.guest import (
                        setup_voc,
                        XP_BONUS_BY_SRANK,
                    )

                    rhs = self.rhs.lower()
                    setup_voc(char, rhs)
                    char.db.vocation = rhs
                    total_xp = char.db.total_xp or 0
                    total_xp = int(total_xp)
                    xp = XP_BONUS_BY_SRANK[char.db.social_rank]
                    xp += total_xp
                    char.db.xp = xp
                    caller.msg(
                        "%s has had their skills and stats set up as a %s." %
                        (char, rhs))
                    return
                except (AttributeError, ValueError, TypeError, KeyError):
                    caller.msg("Could not set %s to %s vocation." %
                               (char, self.rhs))
                    return
        if "refund" in self.switches:
            if not ability:
                skill_history = char.db.skill_history or {}
                try:
                    current = len(char.db.skill_history[self.rhs])
                    skill_list = skill_history[self.rhs]
                    cost = skill_list.pop()
                    skill_history[self.rhs] = skill_list
                    char.db.skill_history = skill_history
                except (KeyError, IndexError, TypeError):
                    try:
                        current = char.traits.get_skill_value(self.rhs)
                    except KeyError:
                        caller.msg("No such skill.")
                        return
                    cost = stats_and_skills.cost_at_rank(
                        self.rhs, current - 1, current)
                if current <= 0:
                    caller.msg("That would give them a negative skill.")
                    return
                char.traits.set_skill_value(self.rhs, current - 1)
                char.db.xp += cost
            else:
                ability_history = char.db.ability_history or {}
                try:
                    current = char.traits.get_ability_value(self.rhs)
                    ability_list = ability_history[self.rhs]
                    cost = ability_list.pop()
                    ability_history[self.rhs] = ability_list
                    char.db.ability_history = ability_history
                except (KeyError, IndexError, TypeError):
                    current = char.traits.get_ability_value(self.rhs)
                    if not current:
                        caller.msg("No such ability.")
                        return
                    cost = stats_and_skills.cost_at_rank(
                        self.rhs, current - 1, current)
                if current <= 0:
                    caller.msg("That would give them a negative rating.")
                    return
                char.traits.set_ability_value(self.rhs, current - 1)
                char.db.xp += cost
            caller.msg("%s had %s reduced by 1 and was refunded %s xp." %
                       (char, self.rhs, cost))
            return
        try:
            player, skill = self.lhs.strip().split("/")
            rhs = int(self.rhs)
        except (AttributeError, ValueError, TypeError):
            caller.msg("Invalid syntax")
            return
        targ = caller.search(player)
        if not targ:
            caller.msg("No player found by that name.")
            return
        char = targ.char_ob
        if not char:
            caller.msg("No active character for %s." % targ)
            return
        if ability:
            char.traits.set_ability_value(skill, rhs)
        else:
            char.traits.set_skill_value(skill, rhs)
        if rhs <= 0:
            if ability:
                caller.msg("Removed ability %s from %s." % (skill, char))
            else:
                caller.msg("Removed skill %s from %s." % (skill, char))
        else:
            caller.msg("%s's %s set to %s." % (char, skill, rhs))
        if not caller.check_permstring("immortals"):
            inform_staff("%s set %s's %s skill to %s." %
                         (caller, char, skill, rhs))