Exemple #1
0
    def test_battle_orders_flee(self):
        self.my_unit = WorldUnit.objects.create(
            owner_character_id=7,
            world_id=2,
            location_id=1003,
            origin_id=1003,
            name="Commonwealth lord unit",
            recruitment_type=WorldUnit.CONSCRIPTION,
            type=WorldUnit.INFANTRY,
            status=WorldUnit.FOLLOWING,
            mobilization_status_since=0,
            current_status_since=0,
            generation_size=30,
            default_battle_orders=Order.objects.create(what=Order.CHARGE)
        )

        self.barbarian_unit = WorldUnit.objects.create(
            owner_character=None,
            world_id=2,
            location_id=1003,
            origin_id=1003,
            name="Barbarian unit",
            recruitment_type=WorldUnit.CONSCRIPTION,
            type=WorldUnit.INFANTRY,
            status=WorldUnit.FOLLOWING,
            mobilization_status_since=0,
            current_status_since=0,
            generation_size=5,
            default_battle_orders=Order.objects.create(what=Order.MOVE)
        )

        initialize_unit(self.my_unit)
        initialize_unit(self.barbarian_unit)
        self.tile = Tile.objects.get(id=105)
        trigger_battles_in_tile(self.tile)
        self.battle = Battle.objects.get(id=1)

        self.assertTrue(
            WorldUnit.objects.filter(owner_character__isnull=True).exists())
        start_battle(self.battle)

        battle_unit = BattleUnit.objects.get(owner=None)
        self.assertEqual(
            battle_unit.get_order().what, Order.FLEE)

        battle_tick(self.battle)

        battle_unit = BattleUnit.objects.get(owner=None)
        self.assertEqual(
            battle_unit.get_order().what, Order.FLEE)
Exemple #2
0
 def test_conflict_creation_on_region_without_able_soldiers(self):
     tile = Tile.objects.get(id=108)
     trigger_battles_in_tile(tile)
     self.assertFalse(Battle.objects.exists())
    def test_battle_initialization(self):
        self.my_unit = WorldUnit.objects.create(
            owner_character_id=7,
            world_id=2,
            location_id=1003,
            origin_id=1003,
            name="Commonwealth lord unit",
            recruitment_type=WorldUnit.CONSCRIPTION,
            type=WorldUnit.INFANTRY,
            status=WorldUnit.FOLLOWING,
            mobilization_status_since=0,
            current_status_since=0,
            generation_size=5,
            default_battle_orders=Order.objects.create(what=Order.CHARGE))

        self.barbarian_unit = WorldUnit.objects.create(
            owner_character=None,
            world_id=2,
            location_id=1003,
            origin_id=1003,
            name="Barbarian unit",
            recruitment_type=WorldUnit.CONSCRIPTION,
            type=WorldUnit.INFANTRY,
            status=WorldUnit.FOLLOWING,
            mobilization_status_since=0,
            current_status_since=0,
            generation_size=30,
            default_battle_orders=Order.objects.create(what=Order.MOVE))

        initialize_unit(self.my_unit)
        initialize_unit(self.barbarian_unit)
        self.tile = Tile.objects.get(id=105)
        trigger_battles_in_tile(self.tile)
        self.battle = Battle.objects.get(id=1)

        self.assertTrue(
            WorldUnit.objects.filter(owner_character__isnull=True).exists())
        start_battle(self.battle)

        self.assertTrue(
            BattleOrganization.objects.filter(organization=World.objects.get(
                id=2).get_barbaric_state()).exists())

        self.assertTrue(
            BattleOrganization.objects.filter(organization_id=105).exists())

        self.assertEqual(BattleCharacter.objects.count(), 1)

        self.assertEqual(BattleUnit.objects.count(), 2)
        self.assertEqual(
            BattleUnit.objects.filter(battle_side__battle=self.battle).count(),
            2)

        self.assertEqual(
            BattleSoldier.objects.filter(
                battle_contubernium__battle_unit__battle_side__battle=self.
                battle).count(), 35)

        self.assertEqual(
            BattleSoldierInTurn.objects.filter(
                battle_turn__battle=self.battle).count(), 35)