Exemple #1
0
 def delete(self):
     # delete first, because if self.player is None the player will miss the
     # deletion and keep a memory of his own deleted unit
     Entity.delete(self)
     self.set_player(None)
Exemple #2
0
 def delete(self):
     self.place.exits.remove(self)
     if self.other_side:
         self.other_side.other_side = None
         self.other_side.delete()
     Entity.delete(self)
Exemple #3
0
 def delete(self):
     Entity.delete(self)
     self.set_player(None)
Exemple #4
0
 def delete(self):
     # delete first, because if self.player is None the player will miss the
     # deletion and keep a memory of his own deleted unit
     Entity.delete(self)
     self.set_player(None)