Exemple #1
0
def create_entity(group=None, etype='', force_id=None):
    global NEXT_ENTITY_ID

    if force_id:
        _entity_id = force_id

        if force_id in ENTITIES:
            logging.error('`force_id` overwriting existing ID')

        if int(force_id) >= NEXT_ENTITY_ID:
            NEXT_ENTITY_ID = int(force_id) + 1
    else:
        if REVOKED_ENTITY_IDS:
            _entity_id = REVOKED_ENTITY_IDS.pop()
        else:
            _entity_id = str(NEXT_ENTITY_ID)
            NEXT_ENTITY_ID += 1

    #NOTE: If this happens, you're doing something you shouldn't.
    #if _entity_id in ENTITIES:
    #	logging.fatal('New entity overwriting existing. Dumping to disk...')

    #	crash_dump(ENTITIES[_entity_id], ['_id', '_groups', '_etype'])

    _entity = {
        '_id': _entity_id,
        '_events': {},
        '_groups': [],
        '_etype': etype
    }

    ENTITIES[_entity['_id']] = _entity

    create_event(_entity, 'save')
    create_event(_entity, 'load')
    create_event(_entity, 'delete')
    create_event(_entity, 'logic')
    create_event(_entity, 'tick')
    create_event(_entity, 'post_tick')

    if group:
        add_entity_to_group(_entity, group)

    worlds.register_entity(_entity)

    return _entity
Exemple #2
0
def create_entity(group=None, etype="", force_id=None):
    global NEXT_ENTITY_ID

    if force_id:
        _entity_id = force_id

        if force_id in ENTITIES:
            logging.error("`force_id` overwriting existing ID")

        if int(force_id) >= NEXT_ENTITY_ID:
            NEXT_ENTITY_ID = int(force_id) + 1
    else:
        if REVOKED_ENTITY_IDS:
            _entity_id = REVOKED_ENTITY_IDS.pop()
        else:
            _entity_id = str(NEXT_ENTITY_ID)
            NEXT_ENTITY_ID += 1

            # NOTE: If this happens, you're doing something you shouldn't.
            # if _entity_id in ENTITIES:
            # 	logging.fatal('New entity overwriting existing. Dumping to disk...')

            # 	crash_dump(ENTITIES[_entity_id], ['_id', '_groups', '_etype'])

    _entity = {"_id": _entity_id, "_events": {}, "_groups": [], "_etype": etype}

    ENTITIES[_entity["_id"]] = _entity

    create_event(_entity, "save")
    create_event(_entity, "load")
    create_event(_entity, "delete")
    create_event(_entity, "logic")
    create_event(_entity, "tick")
    create_event(_entity, "post_tick")

    if group:
        add_entity_to_group(_entity, group)

    worlds.register_entity(_entity)

    return _entity
Exemple #3
0
def create_entity(group=None):
    global NEXT_ENTITY_ID

    if REVOKED_ENTITY_IDS:
        _entity_id = REVOKED_ENTITY_IDS.pop()
    else:
        _entity_id = str(NEXT_ENTITY_ID)
        NEXT_ENTITY_ID += 1

    _entity = {"_id": _entity_id, "_events": {}, "_groups": [], "_groups_orig": []}

    ENTITIES[_entity["_id"]] = _entity

    worlds.register_entity(_entity)
    create_event(_entity, "delete")
    create_event(_entity, "create")
    create_event(_entity, "loop")
    create_event(_entity, "tick")

    if group:
        add_entity_to_group(group, _entity)

    return _entity