def update_points(player, game): level = God.get_level_for_points(player.points) if level != player.level_no: if level < player.level_no: signal_msg = ugettext_noop("downgraded to level {level}") signals.addActivity.send( sender=None, user_from=player, user_to=player, message=signal_msg, arguments=dict(level=level), game=game, ) else: amount = calculate("level-gold", level=level) signal_msg = ugettext_noop("upgraded to level {level} and received {amount} gold") score(player, None, "level-gold", level=level) signals.addActivity.send( sender=None, user_from=player, user_to=player, message=signal_msg, arguments=dict(level=level, amount=amount["gold"]), game=None, ) player.level_no = level player.save()
def update_points(player, game): level = God.get_level_for_points(player.points) if level == player.level_no: return arguments = dict(level=level) if level < player.level_no: action_msg = 'level-downgrade' signal_msg = ugettext_noop("downgraded to level {level}") this_game = game else: action_msg = 'level-upgrade' # Check if the user has previously reached this level if level > player.max_level: # Update the maximum reached level player.max_level = level # Offer the corresponding amount of gold score(player, None, 'level-gold', external_id=level, level=level) signal_msg = ugettext_noop("upgraded to level {level} and received {amount} gold") amount = calculate('level-gold', level=level).get('gold', 0) arguments['amount'] = amount else: # The user should not receive additional gold signal_msg = ugettext_noop("upgraded back to level {level}") this_game = None signals.addActivity.send(sender=None, user_from=player, user_to=player, message=signal_msg, arguments=dict(level=level), game=game, action=action_msg)
def update_points(player, game): level = God.get_level_for_points(player.points) if level != player.level_no: if level < player.level_no: amount = calculate('level-gold', level=player.level_no).get('gold', 0) action_msg = 'gold-lost' signal_msg = ugettext_noop("downgraded to level {level} and lost {amount} gold") rollback(player, None, 'level-gold', external_id=player.level_no) signals.addActivity.send(sender=None, user_from=player, user_to=player, message=signal_msg, arguments=dict(level=level, amount=amount), game=game, action=action_msg) else: amount = calculate('level-gold', level=level) # Check if the user has previously reached this level if level > player.max_level: # Update the maximum reached level player.max_level = level # Offer the corresponding amount of gold score(player, None, 'level-gold', external_id=level, level=level) else: # The user should not receive additional gold amount['gold'] = 0 signal_msg = ugettext_noop("upgraded to level {level} and received {amount} gold") action_msg = 'gold-won' signals.addActivity.send(sender=None, user_from=player, user_to=player, message=signal_msg, arguments=dict(level=level, amount=amount['gold']), game=None, action=action_msg) player.level_no = level player.save()
def update_points(player, game): level = God.get_level_for_points(player.points) if level != player.level_no: if level < player.level_no: amount = calculate('level-gold', level=player.level_no).get('gold', 0) action_msg = 'gold-lost' signal_msg = ugettext_noop( "downgraded to level {level} and lost {amount} gold") rollback(player, None, 'level-gold', external_id=player.level_no) signals.addActivity.send(sender=None, user_from=player, user_to=player, message=signal_msg, arguments=dict(level=level, amount=amount), game=game, action=action_msg) else: amount = calculate('level-gold', level=level) signal_msg = ugettext_noop( "upgraded to level {level} and received {amount} gold") action_msg = 'gold-won' score(player, None, 'level-gold', external_id=level, level=level) signals.addActivity.send(sender=None, user_from=player, user_to=player, message=signal_msg, arguments=dict(level=level, amount=amount['gold']), game=None, action=action_msg) player.level_no = level player.save()
def update_points(player, game): level = God.get_level_for_points(player.points) if level != player.level_no: if level < player.level_no: signal_msg = ugettext_noop("downgraded to level {level}") signals.addActivity.send(sender=None, user_from=player, user_to=player, message=signal_msg, arguments=dict(level=level), game=game) else: amount = calculate('level-gold', level=level) signal_msg = ugettext_noop( "upgraded to level {level} and received {amount} gold") score(player, None, 'level-gold', level=level) signals.addActivity.send(sender=None, user_from=player, user_to=player, message=signal_msg, arguments=dict(level=level, amount=amount['gold']), game=None) player.level_no = level player.save()
def sync_user(player): """ Synchronise user points with database """ coin = Coin.get('points') points = real_points(player) if player.points != points and not player.magic.has_modifier('top-disguise'): logging.debug('%s had %d instead of %d points' % (player, player.points, points)) player.points = points player.level_no = God.get_level_for_points(player.points) player.save()
def sync_user(player): """ Synchronise user points with database """ coin = Coin.get("points") result = History.objects.filter(user=player.user, coin=coin).aggregate(total=models.Sum("amount")) points = result["total"] if result["total"] is not None else 0 if player.points != points and not player.magic.has_modifier("top-disguise"): logging.debug("%s had %d instead of %d points" % (player, player.points, points)) player.points = points player.level_no = God.get_level_for_points(player.points) player.save()
def sync_user(player): """ Synchronise user points with database """ coin = Coin.get('points') result = History.objects.filter(user=player.user,coin=coin).aggregate(total=models.Sum('amount')) points = result['total'] if result['total'] is not None else 0 if player.points != points: logging.debug('%s had %d instead of %d points' % (player, player.points, points)) player.points = points player.level_no = God.get_level_for_points(player.points) player.save()
def sync_user(player): """ Synchronise user points with database """ coin = Coin.get('points') result = History.objects.filter( user=player.user, coin=coin).aggregate(total=models.Sum('amount')) points = result['total'] if result['total'] is not None else 0 if player.points != points: logging.debug('%s had %d instead of %d points' % (player, player.points, points)) player.points = points player.level_no = God.get_level_for_points(player.points) player.save()
def update_points(player, game): level = God.get_level_for_points(player.points) if level != player.level_no: if level < player.level_no: signal_msg = ugettext_noop("downgraded to level {level}") else: signal_msg = ugettext_noop("upgraded to level {level}") signals.addActivity.send(sender=None, user_from=player, user_to=player, message=signal_msg, arguments=dict(level=level), game=game) player.level_no = level player.save()
def update_points(player, game): level = God.get_level_for_points(player.points) if level != player.level_no: if level < player.level_no: signal_msg = ugettext_noop("downgraded to level {level}") else: signal_msg = ugettext_noop("upgraded to level {level}") signals.addActivity.send(sender=None, user_from=player, user_to=player, message=signal_msg, arguments=dict(level=level), game=game) player.level_no = level player.save()
def update_points(player, game): level = God.get_level_for_points(player.points) if level != player.level_no: if level < player.level_no: amount = calculate('level-gold', level=player.level_no).get('gold', 0) action_msg = 'gold-lost' signal_msg = ugettext_noop( "downgraded to level {level} and lost {amount} gold") rollback(player, None, 'level-gold', external_id=player.level_no) signals.addActivity.send(sender=None, user_from=player, user_to=player, message=signal_msg, arguments=dict(level=level, amount=amount), game=game, action=action_msg) else: amount = calculate('level-gold', level=level) # Check if the user has previously reached this level if level > player.max_level: # Update the maximum reached level player.max_level = level # Offer the corresponding amount of gold score(player, None, 'level-gold', external_id=level, level=level) else: # The user should not receive additional gold amount['gold'] = 0 signal_msg = ugettext_noop( "upgraded to level {level} and received {amount} gold") action_msg = 'gold-won' signals.addActivity.send(sender=None, user_from=player, user_to=player, message=signal_msg, arguments=dict(level=level, amount=amount['gold']), game=None, action=action_msg) player.level_no = level player.save()
def update_points(player, game): level = God.get_level_for_points(player.points) if level != player.level_no: if level < player.level_no: amount = calculate('level-gold', level=player.level_no).get('gold', 0) action_msg = 'gold-lost' signal_msg = ugettext_noop("downgraded to level {level} and lost {amount} gold") rollback(player, None, 'level-gold', external_id=player.level_no) signals.addActivity.send(sender=None, user_from=player, user_to=player, message=signal_msg, arguments=dict(level=level, amount=amount), game=game, action=action_msg) else: amount = calculate('level-gold', level=level) signal_msg = ugettext_noop("upgraded to level {level} and received {amount} gold") action_msg = 'gold-won' score(player, None, 'level-gold', external_id=level, level=level) signals.addActivity.send(sender=None, user_from=player, user_to=player, message=signal_msg, arguments=dict(level=level, amount=amount['gold']), game=None, action=action_msg) player.level_no = level player.save()