Exemple #1
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    def __init__(self, screen):
        super().__init__(screen)
        self.rect = pg.Rect(0, 0, 0, 0)
        telephone = CUTSCENE_RESOURCES["telephone"]

        self.origin = pg.time.get_ticks()  # milliseconds
        self.elapsed = 0  # milliseconds
        self._isComplete = False
        self._isReversed = False

        self.render = RenderComponent(self, enableRepeat=False)
        self.render.add("telephone_none", telephone["none"])
        self.render.add("telephone_pick", telephone["pick"], 1100)
        self.render.add("telephone_hold", telephone["hold"])
        self.render.add("telephone_put", telephone["put"], 1100)

        self.audio = AudioComponent(self)

        self.dialogue = Dialogue(self.screen)
        self.dialogue.add(dialogue.TELEPHONE_1, 350, 150, "left")
        self.dialogue.add(dialogue.TELEPHONE_2, 350, 150, "left")

        speed = 1
        ts = [2000, 2800, 3300, 6300, 10300, 11300, 12100, 14000]
        self.timings = [speed * t for t in ts]
Exemple #2
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    def __init__(self, x, y, switchNum, screen, zoneArtwork=1):
        """
        :param x: Integer, the x-position of the wall.
        :param y: Integer, the y-position of the wall.
        :param switchNum: Integer, identifying the number of the button.
        :param screen: pygame.Surface, the screen to draw the wall onto.
        :param zoneArtwork: Integer, choosing the image based on zone.
        """
        self.screen = screen
        self.num = switchNum
        self.isOn = True

        # REFACTOR: Clumsy implementation to change image of the renderer
        # - Causes instantiating argument to be needlessly long.
        # - The code below does not scale well.
        if zoneArtwork == 1:
            button = ZONE1_RESOURCES["buttons"]
        if zoneArtwork == 2:
            button = ZONE2_RESOURCES["buttons"]
        self.render = RenderComponent(self, enableRepeat=False)
        self.render.add("on", [button["switch"][0]])
        self.render.add("off", button["switch"], 500)
        self.render.state = "on"
        self.rect = pg.Rect(x, y, 0, 0)

        self.audio = AudioComponent(self, isAutoPlay=False)
        self.audio.add("click", SFX_RESOURCES["scene_switch"])
Exemple #3
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    def __init__(self, settingName, settingChoices, size, colour, x, y,
                 spacing, screen):
        """
        :param settingName: String, the name of the setting.
        :param settingChoices: List, containing string options choices.
        :param size: Integer, the size of the font.
        :param colour: 3-Tuple, containing the RGB values of the colour.
        :param x: Integer, the x-position of the text.
        :param y: Integer, the y-position of the text.
        :param spacing: Integer, the gap between the setting name and choice.
        :param screen: pygame.Surface, representing the screen.
        """
        self.rect = pg.Rect(x, y, 0, 0)
        self.screen = screen

        self.index = 0
        self.optionChosen = None
        self.name = TextLabel(settingName, size, colour, x, y, self.screen)

        self.options = [
            TextLabel(choice, size, colour, x + spacing, y, self.screen)
            for choice in settingChoices
        ]

        self.audio = AudioComponent(self, isAutoPlay=False)
        self.audio.add("switch", SFX_RESOURCES["menu_option_switch"])
        self.audio.state = "switch"
 def __init__(self, scene):
     """
     :param scene: Scene Class, representing a level.
     """
     self.scene = scene
     self.audio = AudioComponent(self, isAutoPlay=False)
     self.audio.add("explosion", SFX_RESOURCES["cat_coop_jump"])
Exemple #5
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    def __init__(self, screen):
        super().__init__(screen)
        fontSize = 22
        fontColour = "white"
        x, y = 230, 155
        dx, dy = 0, 50

        self.backgroundSetting = _SettingsLabel("Orientación: ",
                                                ["Vertical", "Horizontal"],
                                                fontSize, fontColour, x, y,
                                                130, screen)
        self.fullscreenSetting = _SettingsLabel("Full Screen: ",
                                                ["Desactivar", "Activar"],
                                                fontSize, fontColour, x,
                                                y + dy, 130, screen)

        self.arrow = _Arrow(x - 40, y - 10, dx, dy, 2, screen)
        self.escapeImage = ImageLabel(MENU_RESOURCES["assets"]["esc"], 25, 440,
                                      screen)
        self.escapeText = TextLabel("Esc para volver", 14, fontColour, 50, 445,
                                    screen)

        self.effect = FadeEffect(self.screen)
        self.effect.timeStartDarken = float('inf')
        self.effect.timeEndDarken = float('inf')
        self.dt = 2

        background = MENU_RESOURCES["screens"]["options"][0]
        self.render = RenderComponent(self)
        self.render.add("background", background)
        self.render.state = "background"

        self.audio = AudioComponent(self, isAutoPlay=False)
        self.audio.add("exit", SFX_RESOURCES["menu_exit"])
Exemple #6
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    def __init__(self, x, y, num, screen, zoneArtwork=1):
        """
        :param x: Integer, the x-position of the wall.
        :param y: Integer, the y-position of the wall.
        :param num: Integer, identifying the number of the button.
        :param screen: pygame.Surface, the screen to draw the wall onto.
        :param zoneArtwork: Integer, choosing the image based on zone.
        """
        self.screen = screen
        self.num = num
        self.switchesWaiting = []
        self.isClosed = True

        # REFACTOR: Clumsy implementation to change image of the renderer.
        # - Causes instantiating argument to be needlessly long.
        # - The code below does not scale well.
        if zoneArtwork == 1:
            door = ZONE1_RESOURCES["doors"]
        if zoneArtwork == 2:
            door = ZONE2_RESOURCES["doors"]

        self.render = RenderComponent(self, enableRepeat=False)
        self.render.add("open", door["open"])
        self.render.add("closed", door["close"])
        self.render.state = "closed"
        self.rect = pg.Rect(x, y, 0, 0)

        self.audio = AudioComponent(self, isAutoPlay=False)
        self.audio.add("open", SFX_RESOURCES["scene_door"])
Exemple #7
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    def __init__(self, screen):
        super().__init__(screen)
        self.rect = pg.Rect(0, 0, 0, 0)

        self.x1 = 50
        self.y1 = 50
        self.x2 = 50
        self.y2 = 85
        self.spacing = 30

        self.p1Text = TextLabel("P1", 30, "orange", self.x1 - 35, self.y1 + 4,
                                self.screen)
        self.p2Text = TextLabel("P2", 30, "navy_blue", self.x2 - 35,
                                self.y2 + 4, self.screen)

        self._p1HP = None
        self._p1MaxHP = None
        self._p1Lives = []
        self._p2HP = None
        self._p2MaxHP = None
        self._p2Lives = []

        self._audio = AudioComponent(self, isAutoPlay=False, isRepeat=True)
        self._audio.add("healthy", SFX_RESOURCES["menu_heartbeat_healthy"])
        self._audio.add("injured", SFX_RESOURCES["menu_heartbeat_injured"])
        self._audio.add("danger", SFX_RESOURCES["menu_heartbeat_danger"])
Exemple #8
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    def __init__(self, screen):
        super().__init__(screen)
        self.fontSize = 50
        self.fontColour = "orange"
        self.x = 270
        self.y = 225

        self.pauseText = TextLabel("Pause",
                                   self.fontSize,
                                   self.fontColour,
                                   self.x,
                                   self.y,
                                   self.screen,
                                   isItalic=True)

        image = MENU_RESOURCES["screens"]["fade"][0]
        self.render = RenderComponent(self)
        self.render.add("background", image)
        self.render.state = "background"

        self.audio = AudioComponent(self, isAutoPlay=False)
        self.audio.add("pause", SFX_RESOURCES["menu_pause"])
        self.audio.state = "pause"

        # Need to draw once only otherwise it overrides what is already drawn
        # by the Scene Engine
        self.render.update()
        self.pauseText.update()
        self.pauseText.draw()
        self.render.draw()
Exemple #9
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    def __init__(self, screen):
        super().__init__(screen)
        self.rect = pg.Rect(0, 0, 0, 0)
        office = CUTSCENE_RESOURCES["office"]

        self.origin = pg.time.get_ticks()  # milliseconds
        self.elapsed = 0  # milliseconds
        self._isSentMessage = False

        self.render = RenderComponent(self)
        self.render.add("office_dog", office["dog"], 1500)
        self.render.add("office_cat", office["cat"], 1500)

        self.audio = AudioComponent(self, isAutoPlay=False)
        # self.audio.add("meow", SFX_RESOURCES["meow_1"])

        self.dialogue = Dialogue(self.screen)
        self.dialogue.add(dialogue.OFFICE_1, 240, 50, "left")
        self.dialogue.add(dialogue.OFFICE_2, 370, 100)
        self.dialogue.add(dialogue.OFFICE_3, 240, 50, "left")
        self.dialogue.add(dialogue.OFFICE_4, 370, 100)

        speed = 1
        ts = [0, 4000, 8000, 12000, 16000]
        self.timings = [speed * t for t in ts]
Exemple #10
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    def __init__(self, screen):
        super().__init__(screen)
        self.totalOptions = 4
        self.fontSize = 22
        self.fontColour = "white"
        self.x = 250
        self.y = 155
        self.dx = 0
        self.dy = 38

        self.option1 = TextLabel("1 Jugador", self.fontSize, self.fontColour,
                                 self.x, self.y + 1 * self.dy, self.screen)
        self.option2 = TextLabel("2 Jugadores", self.fontSize, self.fontColour,
                                 self.x, self.y + 2 * self.dy, self.screen)
        self.option3 = TextLabel("Opciones", self.fontSize, self.fontColour,
                                 self.x, self.y + 3 * self.dy, self.screen)
        self.option4 = TextLabel("Salir", self.fontSize, self.fontColour,
                                 self.x, self.y + 4 * self.dy, self.screen)
        self.title = ImageLabel(MENU_RESOURCES["assets"]["title"][0], 60, 55,
                                self.screen)
        self.arrow = _Arrow(self.x - 40, self.y + 28, self.dx, self.dy,
                            self.totalOptions, self.screen)

        background = MENU_RESOURCES["screens"]["main"][0]
        self.render = RenderComponent(self)
        self.render.add("background", background)
        self.render.state = "background"

        self.audio = AudioComponent(self, isAutoPlay=False)
        self.audio.add("enter", SFX_RESOURCES["menu_enter"])
Exemple #11
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    def __init__(self, screen):
        super().__init__(screen)
        self.rect = pg.Rect(0, 0, 0, 0)

        self.x = 50
        self.y = 50
        self.dx = 30

        self._HP = None
        self._maxHP = None
        self._lives = []

        self._audio = AudioComponent(self, isAutoPlay=False, isRepeat=True)
        self._audio.add("healthy", SFX_RESOURCES["menu_heartbeat_healthy"])
        self._audio.add("injured", SFX_RESOURCES["menu_heartbeat_injured"])
        self._audio.add("danger", SFX_RESOURCES["menu_heartbeat_danger"])
Exemple #12
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    def __init__(self, screen):
        super().__init__(screen)
        self.effect = FadeEffect(screen)

        background = MENU_RESOURCES["screens"]["splash"][0]
        background = addBackground(background)
        self.render = RenderComponent(self)
        self.render.add("background", background)
        self.render.state = "background"

        self.audio = AudioComponent(self)
        self.audio.add("door_knock", SFX_RESOURCES["splash_door_knock"])
        self.audio.add("door_open", SFX_RESOURCES["splash_door_open"])
        self.audio.add("door_close", SFX_RESOURCES["splash_door_close"])
        self.audio.add("meow", SFX_RESOURCES["splash_meow"])
        self.audio.link("door_knock", "door_open", delay=1000)
        self.audio.link("door_open", "meow")
        self.audio.link("meow", "door_close")
        self.audio.state = "door_knock"
Exemple #13
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    def __init__(self, screen):
        super().__init__(screen)
        self.fontSize = 18
        self.fontColour = "white"
        self.x = 150
        self.y = 320

        self.enterText = TextLabel("Enter para salir", self.fontSize,
                                   self.fontColour, self.x, self.y,
                                   self.screen)

        image = MENU_RESOURCES["screens"]["lose"][0]
        self.render = RenderComponent(self)
        self.render.add("idle", image)
        self.render.state = "idle"

        self.audio = AudioComponent(self, isAutoPlay=False)
        self.audio.add("meow", SFX_RESOURCES["menu_lose"])
        self.audio.state = "meow"
Exemple #14
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    def __init__(self, screen):
        super().__init__(screen)

        self.effect = FadeEffect(screen)
        self.effect.timeStartLighten = 0.0
        self.effect.timeEndLighten = 1.0
        self.effect.timeStartDarken = 1.0
        self.effect.timeEndDarken = 1.5

        image = pg.Surface((settings.WIDTH, settings.HEIGHT))
        image.fill(settings.COLOURS["dark_red"])
        image = image.convert()
        self.render = RenderComponent(self)
        self.render.add("idle", image)
        self.render.state = "idle"

        self.audio = AudioComponent(self, isAutoPlay=True, isRepeat=False)
        self.audio.add("death", SFX_RESOURCES["menu_death"])
        self.audio.state = "death"
Exemple #15
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    def __init__(self, screen):
        super().__init__(screen)
        self.effect = FadeEffect(screen)
        self.effect.timeEndDarken += 1.0

        ICONS = ICON_RESOURCES["assets"]
        self.render = RenderComponent(self)
        self.render.add("red", ICONS["red"][0])
        self.render.add("black", ICONS["black"][0])
        self.render.state = "black"

        w, h = ICONS["red"][0].get_size()
        offsetX = (settings.WIDTH - w) / 2
        offsetY = (settings.HEIGHT - h) / 2
        self.rect.center = (offsetX, offsetY)

        self.audio = AudioComponent(self, isRepeat=True, isAutoPlay=True)
        self.audio.add("intro_1", SFX_RESOURCES["menu_intro_1"])
        self.audio.add("intro_2", SFX_RESOURCES["menu_intro_2"])
        self.audio.state = "intro_1"
Exemple #16
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    def __init__(self, screen):
        """
        :param screen: pygame.Surface, representing the screen.
        """
        super().__init__()
        self.screen = screen
        self.rect = pg.Rect(0, 0, 0, 0)
        self.num = 0
        self.lives = 5

        self.isOnGround = False
        self.jumpSpeed = -12
        self.moveSpeed = 9

        self.physics = PhysicsComponent(self)
        self.render = RenderComponent(self, enableOrientation=True)
        self.audio = AudioComponent(self, isAutoPlay=False)
        self.audio.add("jump", SFX_RESOURCES["cat_jump"])

        self.keybinds = None
Exemple #17
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    def __init__(self, screen):
        super().__init__(screen)
        self.screen = screen
        self.fontSize = 18
        self.fontColour = "white"
        self.x = 150
        self.y = 320

        self.enterText = TextLabel("Enter para salir", self.fontSize,
                                   self.fontColour, self.x, self.y,
                                   self.screen)
        self.Text2 = TextLabel("NIVEL 3 COMING SOON...", 32, self.fontColour,
                               100, 100, self.screen)

        image = MENU_RESOURCES["screens"]["fade"][0]
        self.render = RenderComponent(self)
        self.render.add("idle", image)
        self.render.state = "idle"

        self.audio = AudioComponent(self, isAutoPlay=False, isRepeat=True)
        self.audio.add("win", SFX_RESOURCES["scene_win"])
        self.audio.state = "win"
Exemple #18
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    def __init__(self, screen):
        super().__init__(screen)
        self.rect = pg.Rect(0, 0, 0, 0)
        pig = CUTSCENE_RESOURCES["pig"]["appear"]
        pig = [addBackground(p) for p in pig]

        self.origin = pg.time.get_ticks()  # milliseconds
        self.elapsed = 0  # milliseconds
        self._isComplete = False

        self.render = RenderComponent(self, enableRepeat=False)
        self.render.add("appear", pig, 3000)

        self.audio = AudioComponent(self)
        self.audio.add("machine", SFX_RESOURCES["pig_machine"])
        self.audio.state = "machine"

        self.dialogue = Dialogue(self.screen)

        speed = 1
        ts = [3000]
        self.timings = [speed * t for t in ts]
Exemple #19
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    def __init__(self, x, y, dx, dy, totalOptions, screen):
        """
        :param x: Integer, the x-position of the arrow.
        :param y: Integer, the y-position of the arrow.
        :param dx: Integer, the change in x-position per movement.
        :param dy: Integer, the change in y-position per moevement.
        :param totalOptions: Integer, the total number of options.
        :param screen: pygame.Surface, representing the screen.
        """
        self.rect = pg.Rect(x, y, 0, 0)
        self.dx = dx
        self.dy = dy
        self.totalOptions = totalOptions
        self.screen = screen
        self.index = 0

        self.render = RenderComponent(self)
        self.render.add("spin", MENU_RESOURCES["assets"]["coin"], 350)
        self.render.state = "spin"

        self.audio = AudioComponent(self, isAutoPlay=False)
        self.audio.add("move", SFX_RESOURCES["menu_arrow"])
        self.audio.state = "move"
Exemple #20
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    def __init__(self, screen):
        super().__init__(screen)
        self.rect = pg.Rect(0, 0, 0, 0)
        jail = CUTSCENE_RESOURCES["jail"]

        self.origin = pg.time.get_ticks()  # milliseconds
        self.elapsed = 0  # milliseconds
        self._isComplete = False

        self.render = RenderComponent(self, enableRepeat=False)
        self.render.add("fence_show", jail["fence_show"], 2000)
        self.render.add("fence_static", jail["fence_static"])
        self.render.add("fence_hide", jail["fence_hide"], 2000)
        self.render.add("cat_static", jail["cat_static"])
        self.render.add("cat_close", jail["cat_close"], 3500)

        self.audio = AudioComponent(self)

        self.dialogue = Dialogue(self.screen)
        self.dialogue.add(dialogue.JAIL_1, 19, 25, "caption")

        speed = 1
        ts = [2000, 4000, 6000, 9500, 11500]
        self.timings = [speed * t for t in ts]