Exemple #1
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def duelCountdown(count, map, mode):
	players = sbserver.players()
	if len(sbserver.players()) != 2 or players[0] not in duelers or players[1] not in duelers:
		cancelDuel()
	elif count == 0:
		currently_dueling[0] = True
		sbserver.message(green('Fight!'))
		sbserver.setMap(map, mode)
		sbserver.setPaused(False)
	else:
		sbserver.message(green('%i seconds' % count))
		addTimer(1000, duelCountdown, (count-1, map, mode))
Exemple #2
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def duelCountdown(count, map, mode):
    players = sbserver.players()
    if len(sbserver.players()
           ) != 2 or players[0] not in duelers or players[1] not in duelers:
        cancelDuel()
    elif count == 0:
        currently_dueling[0] = True
        sbserver.message(green('Fight!'))
        sbserver.setMap(map, mode)
        sbserver.setPaused(False)
    else:
        sbserver.message(green('%i seconds' % count))
        addTimer(1000, duelCountdown, (count - 1, map, mode))
Exemple #3
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def onDuelCommand(cn, args):
    if args == '':
        sbserver.playerMessage(
            cn, error('Usage: #duel <mapname> (mode) (cn) (cn)'))
    args = args.split(' ')
    players = sbserver.players()
    if len(players) != 2:
        sbserver.playerMessage(
            cn,
            error(
                'There must be only two unspectated players to enter duel mode.'
            ))
    else:
        if len(args) == 2:
            map = args[0]
            mode = int(args[1])
        elif len(args) == 1:
            map = args[0]
            mode = sbserver.gameMode()
        else:
            sbserver.playerMessage(cn, error('Usage: #duel <mapname> (mode)'))
            return
        duelers[0] = players[0]
        duelers[1] = players[1]
        prev_mastermode = sbserver.masterMode()
        sbserver.setMasterMode(2)
        sbserver.message(green('Duel begins in...'))
        duelCountdown(5, map, mode)
Exemple #4
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def login(cn, user):
	if isLoggedIn(cn):
		raise StateError('You are already logged in')
	player(cn).user = user
	player(cn).logged_in = True
	triggerServerEvent('player_logged_in', (cn,))
	sbserver.message(info(green(sbserver.playerName(cn)) + ' is verified'))
Exemple #5
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	def handle_read(self):
		self.buff += self.recv(4096)
		if self.buff != "":
			m = re.search(self.pattern, self.buff)
			self.buff = ""
			sbserver.playerMessage(self.cn, green('Translation: ') + white(m.group(1)))
		remove_request(self.cn, self)
Exemple #6
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def clanWarTimer(count, cn):
	if count > 0:
		message(notice('Clan war starts in ' + green(str(count))))
		addTimer(1000, clanWarTimer, (count-1, cn))
	else:
		message(notice('Fight!'))
		setFrozen(False)
		setPaused(False)
Exemple #7
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def clanWarTimer(count, cn):
    if count > 0:
        message(notice('Clan war starts in ' + green(str(count))))
        addTimer(1000, clanWarTimer, (count - 1, cn))
    else:
        message(notice('Fight!'))
        setFrozen(False)
        setPaused(False)
Exemple #8
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def onDuelCommand(cn, args):
	if args == '':
		sbserver.playerMessage(cn, error('Usage: #duel <mapname> (mode) (cn) (cn)'))
	args = args.split(' ')
	players = sbserver.players()
	if len(players) != 2:
		sbserver.playerMessage(cn, error('There must be only two unspectated players to enter duel mode.'))
	else:
		if len(args) == 2:
			map = args[0]
			mode = int(args[1])
		elif len(args) == 1:
			map = args[0]
			mode = sbserver.gameMode()
		else:
			sbserver.playerMessage(cn, error('Usage: #duel <mapname> (mode)'))
			return
		duelers[0] = players[0]
		duelers[1] = players[1]
		prev_mastermode = sbserver.masterMode()
		sbserver.setMasterMode(2)
		sbserver.message(green('Duel begins in...'))
		duelCountdown(5, map, mode)
Exemple #9
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def setMM(cn, mm):
    sbserver.message((info(green('%s') + ' set master mode to ' + blue('%s')) %
                      (sbserver.playerName(cn), MMNAMES[mm])))
    sbserver.setMasterMode(mm)
Exemple #10
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def onCommand(cn, command):
     for i in urllib2.urlopen('http://tycho.usno.navy.mil/cgi-bin/timer.pl'):
          if 'EST' in i:
               sbserver.playerMessage(cn, green('The Eastern Standard Time is: ') + white(i))
Exemple #11
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from xsbs.ui import error, notice, warning, info
from xsbs.colors import colordict, green, orange
from xsbs.players import player, all as allPlayers, playerByName, playerByIpString
import sbserver
import time
import string

config = PluginConfig('ownage')
spreemessagesenable = config.getOption('Config', 'spreemessages', 'yes') == 'yes'
neomessagesenable = config.getOption('Config', 'neomessages', 'yes') == 'yes'
dommessagesenable = config.getOption('Config', 'dommessages', 'yes') == 'yes'
interval = int(config.getOption('Config', 'max_time_btwn_kills', '2'))
del config

spreemessages = {
	5: string.Template(green('$name') + ' is on a ' + orange('KILLING SPREE!')),
	10: string.Template(green('$name') + ' is ' + orange('UNSTOPPABLE!')),
	15: string.Template(green('$name') + ' is ' + orange('GODLIKE!'))
	}
endmsg = string.Template(orange('$victimname') + '\'s killing spree ended by ' + green('$killername'))
suicideendmsg = string.Template(orange('$victimname') + 'has ended his own killing spree!')

neomessages = {
	2: string.Template(orange('DOUBLE KILL!')),
	3: string.Template(orange('TRIPLE KILL!')),
	5: string.Template(orange('OVERKILL!')),
	7: string.Template(orange('KILLTACULAR!')),
	10: string.Template(orange('KILLOTROCITY!')),
	15: string.Template(orange('KILLTASTROPHE!')),
	20: string.Template(orange('KILLAPOCALYPSE!')),
	25: string.Template(orange('KILLIONAIRE!'))
Exemple #12
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def onCommand(cn, command):
			sbserver.playerMessage(cn, green(command) + green(": ") + red(commands[command]))                    
Exemple #13
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def setMM(cn, mm):
	sbserver.message((info(green('%s') + ' set master mode to ' + blue('%s')) % (sbserver.playerName(cn), MMNAMES[mm])))
	sbserver.setMasterMode(mm)
Exemple #14
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def resumeTimer(count, cn):
	if count > 0:
		sendServerMessage(notice('Resuming in ' + green(str(count)) + white('...')))
		addTimer(1000, resumeTimer, (count-1, cn))
	else:
		setPaused(False, cn)
Exemple #15
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def resumeTimer(count, cn):
	if count > 0:
		sendServerMessage(notice('Resuming in ' + green(str(count)) + white('...')))
		addTimer(1000, resumeTimer, (count-1, cn))
	else:
		setPaused(False, cn)