def __init__(self, bot, leader: discord.Member, players: [discord.Member], zone: Zone, channel: discord.TextChannel, restart: bool): self.bot = bot self.leader = leader self.players = players self.players.append(leader) self.characters = [] cc = bot.get_cog('CharacterController') for player in players: char = cc.get(player) char.reset_stats() self.characters.append(char) self.zone = zone if restart: leader_char = cc.get(leader) if zone.name in leader_char.depths.keys(): self.depth = zone.get_restart_level( leader_char.get_depth_progress(zone.name)) else: self.depth = 1 self.solo = True if len(players) == 1 else False self.channel = channel self.current_room = self.zone.get_next_room(self.characters, self.depth) self.status = 'idle' # idle, fighting