class Sound(BaseModel):
    """
    An audio processing pipeline that computes a frequency domain representation
    of the sound that follows a geometric scale
    """
    bark = zounds.ArrayWithUnitsFeature(zounds.BarkBands,
                                        samplerate=samplerate,
                                        stop_freq_hz=samplerate.nyquist,
                                        needs=BaseModel.fft,
                                        store=True)

    long_windowed = zounds.ArrayWithUnitsFeature(
        zounds.SlidingWindow,
        wscheme=zounds.SampleRate(frequency=zounds.Milliseconds(358),
                                  duration=zounds.Milliseconds(716)),
        wfunc=zounds.OggVorbisWindowingFunc(),
        needs=BaseModel.resampled,
        store=True)

    long_fft = zounds.ArrayWithUnitsFeature(zounds.FFT,
                                            needs=long_windowed,
                                            store=True)

    freq_adaptive = zounds.FrequencyAdaptiveFeature(
        zounds.FrequencyAdaptiveTransform,
        transform=np.fft.irfft,
        scale=scale,
        window_func=np.hanning,
        needs=long_fft,
        store=False)

    rasterized = zounds.ArrayWithUnitsFeature(lambda fa: fa.rasterize(64),
                                              needs=freq_adaptive,
                                              store=False)
Exemple #2
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class SoundWithNoSettings(BaseModel):
    short_windowed = zounds.ArrayWithUnitsFeature(
        zounds.SlidingWindow,
        wscheme=windowing_scheme,
        wfunc=zounds.OggVorbisWindowingFunc(),
        needs=BaseModel.resampled)

    fft = zounds.ArrayWithUnitsFeature(
        zounds.FFT,
        needs=short_windowed)

    geom = zounds.ArrayWithUnitsFeature(
        spectrogram,
        needs=fft,
        store=True)

    log_spectrogram = zounds.ArrayWithUnitsFeature(
        zounds.SlidingWindow,
        wscheme=zounds.SampleRate(
            frequency=windowing_scheme.frequency * (spectrogram_duration // 2),
            duration=windowing_scheme.frequency * spectrogram_duration * 3),
        needs=geom)

    ls = zounds.ArrayWithUnitsFeature(
        zounds.SlidingWindow,
        wscheme=spectrogram_sample_rate,
        needs=geom)
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class Sound(Resampled):
    """
    A simple pipeline that computes a perceptually weighted modified discrete
    cosine transform, and "persists" feature data in an in-memory store.
    """

    windowed = zounds.ArrayWithUnitsFeature(
        zounds.SlidingWindow,
        needs=Resampled.resampled,
        wscheme=zounds.HalfLapped(),
        wfunc=zounds.OggVorbisWindowingFunc(),
        store=True)

    mdct = zounds.ArrayWithUnitsFeature(zounds.MDCT, needs=windowed)

    weighted = zounds.ArrayWithUnitsFeature(lambda x: x * zounds.AWeighting(),
                                            needs=mdct)
def spectrogram(x):
    x = apply_scale(np.abs(x.real),
                    scale,
                    window=zounds.OggVorbisWindowingFunc())
    x = zounds.log_modulus(x * 100)
    return x * zounds.AWeighting()
Exemple #5
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MDCT invertibility requirements, is tricky, and requires some low level
knowledge that zounds' Scale attempts to abstract away.

See section 3.3 Setting MDCT Sizes for information about what we're fudging/
glossing over in this implementation.  We instead use the DCT2 transform, which
makes inversion easier, at the cost of more redundancy.
"""

from __future__ import division
import zounds
import scipy

samplerate = zounds.SR11025()
BaseModel = zounds.stft(resample_to=samplerate)

windowing_func = zounds.OggVorbisWindowingFunc()

scale = zounds.GeometricScale(300, 3030, 0.05, 100)


@zounds.simple_in_memory_settings
class Document(BaseModel):
    bark = zounds.ArrayWithUnitsFeature(zounds.BarkBands,
                                        samplerate=samplerate,
                                        stop_freq_hz=samplerate.nyquist,
                                        needs=BaseModel.fft,
                                        store=True)

    long_windowed = zounds.ArrayWithUnitsFeature(
        zounds.SlidingWindow,
        wscheme=zounds.SampleRate(frequency=zounds.Milliseconds(500),