Esempio n. 1
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    def initShape(self):
        #Add Value tab
        self.decode = decodeValues(self.heditor)
        self.search = search(self.heditor)
        self.goto = goto(self.heditor)
        self.options = options(self.heditor)

        self.insertTab(0, self.decode, "Decode")
        self.insertTab(1, self.search, QIcon(":hex_search.png"), "Search")
        self.insertTab(2, self.goto, "Goto")
        self.insertTab(3, self.options, QIcon(":hex_opt.png"), "Options")
Esempio n. 2
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def choice():
    showOptions()
    choice = -1

    while not (choice < len(options()) and choice >= 0):
        try:
            choice = int(input('Option: '))
        except:
            print('Input number')
            choice = -1
    return choice
Esempio n. 3
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File: right.py Progetto: alepee/dff
    def initShape(self):
        #Add Value tab
        self.decode = decodeValues(self.heditor)
        self.search = search(self.heditor)
        self.goto = goto(self.heditor)
        self.options = options(self.heditor)

        self.insertTab(0, self.decode,"Decode")
        self.insertTab(1, self.search, QIcon(":hex_search.png") ,"Search")
        self.insertTab(2, self.goto, "Goto")
        self.insertTab(3, self.options, QIcon(":hex_opt.png"), "Options")
Esempio n. 4
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def     Build( options = None, scriptfile = None, **kw ):
    
    if options is None:
        options = _BuiltinOptions()
        options.update( _ARGUMENTS )
    
    if _generate_help( options ):
        return
    
    build_variants = options.build_variants
    builds = []
    for v in _COMMAND_LINE_TARGETS:
        try:
            builds += build_variants.Convert( v )
         
        except logging.ErrorException:
            pass
    
    if builds:
        build_variants.Set( builds )
    
    for bv in options.build_variants.GetList():
        BuildVariant( options = options( build_variant = bv ), scriptfile = scriptfile, **kw )
Esempio n. 5
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logging.basicConfig(level=logging.INFO)

# Logging configuration
logger = logging.getLogger('main')
logger.setLevel(logging.INFO)

ch = logging.StreamHandler()
ch.setLevel(logging.DEBUG)
formatter = logging.Formatter(
    '%(asctime)s - %(levelname)s - %(message)s')
ch.setFormatter(formatter)
logger.addHandler(ch)

{%- if cookiecutter.use_logstash.startswith('y') -%}
logstash_options = options()['logstash']
ls = logstash.TCPLogstashHandler(
    host=logstash_options['host'],
    port=logstash_options['port'])
ls.setLevel(logging.INFO)
logger.addHandler(ls)
{%- endif %}

app = connexion.App("{{cookiecutter.project_name}}")
application = app.app
app.add_api("config/api.yml",
            strict_validation=True,
            validate_responses=True)

if __name__ == '__main__':
    app.run(port=8080, server='flask')
Esempio n. 6
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def main_menu():
    print("open main menu")
    done = False
    mainCount = 0
    while not done:
        #clock.tick(10)
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                quit()

            if event.type == pygame.KEYDOWN:

                if event.key == pygame.K_UP:

                    mainCount = mainCount - 1
                    print(mainCount)

                if mainCount == -1:
                    mainCount = 4
                    print(mainCount)
                if event.key == pygame.K_DOWN:

                    mainCount = mainCount + 1

                    print(mainCount)

                if mainCount == 5:
                    mainCount = 0
                    print(mainCount)

            #enter

                if event.key == pygame.K_RETURN:
                    if mainCount == 0:  #start
                        #import the game
                        pygame.mixer.music.stop()  #stop music from main menu
                        gameIntro(screen)
                    elif mainCount == 1:  #Options
                        #import the Options
                        options(screen)
                    elif mainCount == 2:  #help
                        #import the help
                        helps(screen)
                    elif mainCount == 3:
                        #credits
                        showCredits(screen)
                    elif mainCount == 4:
                        quit()


#Start
#Options
#Help
#Credits
#Quit

        screen.blit(menu_back, (0, 0))
        #messageText("Jim's Big Win",450,500,50,screen,255,255,255,"/Users/weijingwang/Documents/GitHub/he-is-jim\ local/assets/fonts/ComicSansMSRegular.ttf")#/assets/fonts/ComicSansMSRegular.ttf
        #messageText("Jim's Big Win",450,500,50,screen,255,255,255,"Roboto")

        #Draw "Press Up and Down to move selection"
        #messageText("Press Up and Down to move selection",30,470,15,screen,255,255,255,"ComicSans")
        # messageText("Press",30,470,15,screen,244,67,54,"ComicSans")
        # messageText("Up",71,470,15,screen,255,87,34,"ComicSans")
        # messageText("and",95,470,15,screen,255,152,0,"ComicSans")
        # messageText("Down",123,470,15,screen,255,193,7,"ComicSans")
        # messageText("to",165,470,15,screen,255,235,59,"ComicSans")
        # messageText("move",183,470,15,screen,76,175,80,"ComicSans")
        # messageText("select",220,470,15,screen,0,150,136,"ComicSans")
        # messageText("tion",255,470,15,screen,0,188,212,"ComicSans")
        #messageText("Press Enter to Select",30,490,15,screen,255,255,255,"ComicSans")
        # messageText("Press",30,490,15,screen,3,169,244,"ComicSans")
        # messageText("En",70,490,15,screen,33,150,243,"ComicSans")
        # messageText("ter",87,490,15,screen,63,81,181,"ComicSans")
        # messageText("to",115,490,15,screen,103,58,183,"ComicSans")
        # messageText("Se",135,490,15,screen,156,39,176,"ComicSans")
        # messageText("lect",155,490,15,screen,233,30,99,"ComicSans")

        button("Start", 0, 50, 200, 50, False, screen)
        button("Options", 0, 100, 200, 50, False, screen)
        button("Help", 0, 150, 200, 50, False, screen)
        button("Credits", 0, 200, 200, 50, False, screen)
        button("Quit", 0, 250, 200, 50, False, screen)

        if mainCount == 0:
            button("Start", 0, 50, 200, 50, True, screen)
        elif mainCount == 1:
            button("Options", 0, 100, 200, 50, True, screen)
        elif mainCount == 2:
            button("Help", 0, 150, 200, 50, True, screen)
        elif mainCount == 3:
            button("Credits", 0, 200, 200, 50, True, screen)
        elif mainCount == 4:
            button("Quit", 0, 250, 200, 50, True, screen)
        else:
            print(mainCount)
        pygame.display.update()
Esempio n. 7
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 def __init__(self):
     self.options = options().parse()
     self.doc = document()
Esempio n. 8
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def main_menu():

    print("open main menu")
    done = False
    mainCount = 0
    while not done:
        #clock.tick(10)
        for event in pg.event.get():
            if event.type == pg.QUIT:
                quit()

            if event.type == pg.KEYDOWN:

                if event.key == pg.K_UP:

                    mainCount = mainCount - 1
                    # print (mainCount)

                if mainCount == -1:
                    mainCount = 4
                    # print (mainCount)
                if event.key == pg.K_DOWN:

                    mainCount = mainCount + 1

                    # print (mainCount)

                if mainCount == 5:
                    mainCount = 0
                    # print (mainCount)

            #enter

                if event.key == pg.K_RETURN:
                    if mainCount == 0:  #start
                        #import the game
                        # done = True
                        pg.mixer.music.stop()  #stop music from main menu
                        gameIntro(screen)
                    elif mainCount == 1:  #Options
                        #import the Options
                        options(screen)
                    elif mainCount == 2:  #help
                        #import the help
                        helps(screen)
                    elif mainCount == 3:
                        #credits
                        showCredits(screen)
                    elif mainCount == 4:
                        quit()


#Start
#Options
#Help
#Credits
#Quit

        screen.blit(menu_back, (0, 0))
        messageText("press enter to select and arrow keys", 450, 470, 20,
                    screen, 255, 255, 255, "Roboto")

        messageText("ain't got that flow if it isn't a flow", 50, 500, 50,
                    screen, 255, 255, 255, "Roboto")

        button("Start", 0, 50, 200, 50, False, screen)
        button("Options", 0, 100, 200, 50, False, screen)
        button("Help", 0, 150, 200, 50, False, screen)
        button("Credits", 0, 200, 200, 50, False, screen)
        button("Quit", 0, 250, 200, 50, False, screen)

        if mainCount == 0:
            button("Start", 0, 50, 200, 50, True, screen)
        elif mainCount == 1:
            button("Options", 0, 100, 200, 50, True, screen)
        elif mainCount == 2:
            button("Help", 0, 150, 200, 50, True, screen)
        elif mainCount == 3:
            button("Credits", 0, 200, 200, 50, True, screen)
        elif mainCount == 4:
            button("Quit", 0, 250, 200, 50, True, screen)

        pg.display.update()
Esempio n. 9
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 def process(self):
     self.show_main_menu()
     self.variable = input()
     should_exit = False
     options(self.variable)
     return should_exit
Esempio n. 10
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File: main.py Progetto: Elyjax/Snake
menu = ["Jouer", "Options", "Quitter"]
nbMenu = len(menu)
ouvert = True

while ouvert:
    for event in pygame.event.get():
        if event.type == QUIT:
            ouvert = False
        if event.type == KEYDOWN:
            if event.key == K_ESCAPE:
                ouvert = False
            if event.key == K_RETURN:
                if menu[selectionActuelle] == "Jouer":
                    jouer(fenetre)
                if menu[selectionActuelle] == "Options":
                    options(fenetre)
                if menu[selectionActuelle] == "Quitter":
                    ouvert = False
            if event.key == K_UP:
                selectionActuelle -= 1
                if selectionActuelle < 0:
                    selectionActuelle = 0
            if event.key == K_DOWN:
                selectionActuelle += 1
                if selectionActuelle >= nbMenu:
                    selectionActuelle = nbMenu - 1

    fenetre.fill(couleurBlanche)  # On efface l'ecran

    # On affiche le menu
    espacement = fenetre.get_rect().height / (nbMenu + 1)
Esempio n. 11
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THE = options(
    "python smore.py",
    """
SMORE: simple multi-objective rule engine   
(C) 2016,2017 Tim Menzies, George Mathews MIT, v2.
The stuff we can use is either simple, or not at all.""",
    "",
    all=[
        "Misc options.",
        h("disable all tests", brave=False),
        h("found for flags", rounding=3),
        h("verbose level (0=silent)", verbose=[0, 1, 2, 3])
    ],
    sample=[
        "Incrementally sample data.",
        h("samples per column", samples=256),
        h("small effect (Cliff's delta)", smallEffect=[0.147, 0.33, 0.474][0])
    ],
    num=["Numeric samples.",
         h("never normalize", noNorms=False)],
    sym=["Samples of symbols.",
         h("bayesian k", k=1),
         h("bayesian m", m=2)],
    groups=[
        "Groupings of distance",
        h("distance power", f=2),
        h("distance columns", cols=["objs", "decs"]),
        h("cull factor", cull=0.5),
        h("smallest group size", minGroup=30),
        h("split redos", splitRedo=20),
        h("split bigger", splitBigger=0.1)
    ])