def initialize(self, length_count, length_to_word): self.guessed_letters = set() # initialize game state for letter in range(self.word_length): self.game_state.append('_') if self.multiplayer.lower() == 'y': # list of the word of such length to choose (print about 50 of them) print("Here are possible words of such length: ") if length_count[self.word_length] >= 50: print(length_to_word[self.word_length][:50]) else: print(length_to_word[self.word_length]) word = str( input("Please choose a word of length " + str(self.word_length) + ": ")) while len(word) != self.word_length or word not in length_to_word[ self.word_length]: word = str( input("Invalid choice. Please choose a word of length " + str(self.word_length) + ":")) else: ## create an AI to get a word of length based on level. self.level = str( input( "Please choose a level (easy,intermediate,medium,hard): ")) while self.level not in self.set_levels: self.level = str( input( "Please choose a proper level (easy,intermediate,medium,hard): " )) # create an instant of AI_computer based on level self.computer = AI.AI_Computer( self.level, dictionary.Dictionary(length_to_word[self.word_length])) # choose a word using the level word = self.computer.choose_word() # print ("word:",word) self.word = word # initial our word, it could be a bag of word from hard/ insane level if self.level != "hard": self.solver = AI.AI_solver() else: self.solver = AI.AI_hard_solver() self.solver.dic = dictionary.Dictionary( length_to_word[self.word_length] ) # object initial our solver data as a dictionary