def __init__(self): self.time = 0.0 self.color = pygame.color.Color("black") self.selectedColor = pygame.color.Color("black") Globals.SCREEN.fill(pygame.color.Color("black")) self.selectionID = 0 ImageManager.unloadAll() ImageManager.loadSet("Astoria") ImageManager.loadSet("debug") AudioManager.loadSfxSet("menu") AudioManager.loadSfxSet("game") if AudioManager.loadedMusic != "title" or\ not pygame.mixer.music.get_busy(): AudioManager.loadMusic("title") pygame.mixer.music.play(-1) Globals.LASTSCREENMAIN = True self.astoriaToggleTime = 0.0 self.astoriaToggleTimeInterval = 2 self.astoriaOpacity = 0 temp = ImageManager.levelRes["Astoria"]["Astoria1.png"] temp2 = ImageManager.levelRes["Astoria"]["Astoria2.png"] width = 500 height = 200 ImageManager.levelRes["Astoria"]["Astoria1.png"] =\ pygame.transform.scale(temp, (width, height)) ImageManager.levelRes["Astoria"]["Astoria2.png"] =\ pygame.transform.scale(temp2, (width, height))
def __init__(self): self.time = 0.0 self.color = pygame.color.Color("black") self.selectedColor = pygame.color.Color("black") Globals.SCREEN.fill(pygame.color.Color("black")) self.selectionID = 0 AudioManager.loadSfxSet("menu")
def __init__(self): self.time = 0.0 self.color = pygame.color.Color("white") AudioManager.loadSfxSet("title") ImageManager.loadSet("cutscene") self.temp = ImageManager.levelRes["cutscene"]["YOUWIN.png"] self.state = 0 self.sceneTime = 0.0
def __init__(self): self.time = 0.0 self.color = pygame.color.Color("black") self.selectedColor = pygame.color.Color("black") Globals.SCREEN.fill(pygame.color.Color("black")) self.temp = pygame.Surface((1, 1)) self.selectionID = 1 self.text = "LEVEL COMPLETE!" self.width, self.height = Globals.FONT.size(self.text) AudioManager.loadSfxSet("menu") Globals.LASTSCREENMAIN = False
def __init__(self): self.time = 0.0 self.color = pygame.color.Color("black") self.selectedColor = pygame.color.Color("black") Globals.SCREEN.fill(pygame.color.Color("black")) #self.selectionID = 0 self.currentLevel() AudioManager.loadSfxSet("menu") ImageManager.loadSet("map") self.temp =\ ImageManager.levelRes["map"]["Astoria_Map_Grass_aftersnowboss.png"] ImageManager.levelRes["map"]["Astoria_Map_Grass_aftersnowboss.png"] =\ pygame.transform.scale(self.temp, (800, 600))
def __init__(self): self.time = 0.0 self.color = pygame.color.Color("white") Globals.SCREEN.fill(pygame.color.Color("black")) self.text = "" self.width, self.height = Globals.FONT.size(self.text) AudioManager.loadSfxSet("title") if AudioManager.loadedMusic != "title" or\ not pygame.mixer.music.get_busy(): AudioManager.loadMusic("title") pygame.mixer.music.play(-1) ImageManager.loadSet("cutscene") self.temp = ImageManager.levelRes["cutscene"]["CutSceneSnowboss.png"] ImageManager.levelRes["cutscene"]["CutSceneSnowboss.png"] =\ pygame.transform.scale(self.temp, (800, 600))
def __init__(self): self.time = 0.0 self.color = pygame.color.Color("black") Globals.SCREEN.fill(pygame.color.Color("black")) self.text = "Noel's Journey ... " self.width, self.height = Globals.FONT.size(self.text) AudioManager.loadSfxSet("title") if AudioManager.loadedMusic != "title" or\ not pygame.mixer.music.get_busy(): AudioManager.loadMusic("title") pygame.mixer.music.play(-1) ImageManager.loadSet("title") self.temp = ImageManager.levelRes["title"]["Title_Screen.png"] ImageManager.levelRes["title"]["Title_Screen.png"] =\ pygame.transform.scale(self.temp, (1000, 600))
def __init__(self): self.time = 0.0 self.color = pygame.color.Color("black") Globals.SCREEN.fill(pygame.color.Color("black")) self.temp = pygame.Surface((1, 1)) self.text = "Gyration Games" self.width, self.height = Globals.FONT.size(self.text) self.FADEIN = True self.GGames = True self.soundPlaying = False AudioManager.loadSfxSet("title") ImageManager.loadSet("map") self.temp2 =\ ImageManager.levelRes["map"]["Astoria_Map_Grass_aftersnowboss.png"] ImageManager.levelRes["map"]["Astoria_Map_Grass_aftersnowboss.png"] =\ pygame.transform.scale(self.temp2, (800, 600))