Esempio n. 1
0
 def __init__(self):
     self.time = 0.0
     self.color = pygame.color.Color("black")
     self.selectedColor = pygame.color.Color("black")
     Globals.SCREEN.fill(pygame.color.Color("black"))
     self.selectionID = 0
     ImageManager.unloadAll()
     ImageManager.loadSet("Astoria")
     ImageManager.loadSet("debug")
     AudioManager.loadSfxSet("menu")
     AudioManager.loadSfxSet("game")
     if AudioManager.loadedMusic != "title" or\
             not pygame.mixer.music.get_busy():
         AudioManager.loadMusic("title")
         pygame.mixer.music.play(-1)
     Globals.LASTSCREENMAIN = True
     self.astoriaToggleTime = 0.0
     self.astoriaToggleTimeInterval = 2
     self.astoriaOpacity = 0
     temp = ImageManager.levelRes["Astoria"]["Astoria1.png"]
     temp2 = ImageManager.levelRes["Astoria"]["Astoria2.png"]
     width = 500
     height = 200
     ImageManager.levelRes["Astoria"]["Astoria1.png"] =\
         pygame.transform.scale(temp, (width, height))
     ImageManager.levelRes["Astoria"]["Astoria2.png"] =\
         pygame.transform.scale(temp2, (width, height))
 def __init__(self):
     self.time = 0.0
     self.color = pygame.color.Color("black")
     self.selectedColor = pygame.color.Color("black")
     Globals.SCREEN.fill(pygame.color.Color("black"))
     self.selectionID = 0
     AudioManager.loadSfxSet("menu")
 def __init__(self):
     self.time = 0.0
     self.color = pygame.color.Color("white")
     AudioManager.loadSfxSet("title")
     ImageManager.loadSet("cutscene")
     self.temp = ImageManager.levelRes["cutscene"]["YOUWIN.png"]
     self.state = 0
     self.sceneTime = 0.0
Esempio n. 4
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 def __init__(self):
     self.time = 0.0
     self.color = pygame.color.Color("black")
     self.selectedColor = pygame.color.Color("black")
     Globals.SCREEN.fill(pygame.color.Color("black"))
     self.temp = pygame.Surface((1, 1))
     self.selectionID = 1
     self.text = "LEVEL COMPLETE!"
     self.width, self.height = Globals.FONT.size(self.text)
     AudioManager.loadSfxSet("menu")
     Globals.LASTSCREENMAIN = False
Esempio n. 5
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 def __init__(self):
     self.time = 0.0
     self.color = pygame.color.Color("black")
     self.selectedColor = pygame.color.Color("black")
     Globals.SCREEN.fill(pygame.color.Color("black"))
     #self.selectionID = 0
     self.currentLevel()
     AudioManager.loadSfxSet("menu")
     ImageManager.loadSet("map")
     self.temp =\
         ImageManager.levelRes["map"]["Astoria_Map_Grass_aftersnowboss.png"]
     ImageManager.levelRes["map"]["Astoria_Map_Grass_aftersnowboss.png"] =\
         pygame.transform.scale(self.temp, (800, 600))
 def __init__(self):
     self.time = 0.0
     self.color = pygame.color.Color("white")
     Globals.SCREEN.fill(pygame.color.Color("black"))
     self.text = ""
     self.width, self.height = Globals.FONT.size(self.text)
     AudioManager.loadSfxSet("title")
     if AudioManager.loadedMusic != "title" or\
             not pygame.mixer.music.get_busy():
         AudioManager.loadMusic("title")
         pygame.mixer.music.play(-1)
     ImageManager.loadSet("cutscene")
     self.temp = ImageManager.levelRes["cutscene"]["CutSceneSnowboss.png"]
     ImageManager.levelRes["cutscene"]["CutSceneSnowboss.png"] =\
         pygame.transform.scale(self.temp, (800, 600))
Esempio n. 7
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 def __init__(self):
     self.time = 0.0
     self.color = pygame.color.Color("black")
     Globals.SCREEN.fill(pygame.color.Color("black"))
     self.text = "Noel's Journey ... "
     self.width, self.height = Globals.FONT.size(self.text)
     AudioManager.loadSfxSet("title")
     if AudioManager.loadedMusic != "title" or\
             not pygame.mixer.music.get_busy():
         AudioManager.loadMusic("title")
         pygame.mixer.music.play(-1)
     ImageManager.loadSet("title")
     self.temp = ImageManager.levelRes["title"]["Title_Screen.png"]
     ImageManager.levelRes["title"]["Title_Screen.png"] =\
         pygame.transform.scale(self.temp, (1000, 600))
Esempio n. 8
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 def __init__(self):
     self.time = 0.0
     self.color = pygame.color.Color("black")
     Globals.SCREEN.fill(pygame.color.Color("black"))
     self.temp = pygame.Surface((1, 1))
     self.text = "Gyration Games"
     self.width, self.height = Globals.FONT.size(self.text)
     self.FADEIN = True
     self.GGames = True
     self.soundPlaying = False
     AudioManager.loadSfxSet("title")
     ImageManager.loadSet("map")
     self.temp2 =\
         ImageManager.levelRes["map"]["Astoria_Map_Grass_aftersnowboss.png"]
     ImageManager.levelRes["map"]["Astoria_Map_Grass_aftersnowboss.png"] =\
         pygame.transform.scale(self.temp2, (800, 600))