Esempio n. 1
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 def __init__(self, playerId, settings):
     PartAnimatorBase.__init__(self, playerId, settings)
     self.axis = [SLATS_AXIS]
     self.matrixProvider = BigWorld.AileronMatrixProvider()
     self.maxAngle = self.settings.visualSettings.slateOffset
     self.slateOnAngle = math.radians(self.settings.visualSettings.slateOnAngle)
     self.speed = math.radians(settings.visualSettings.slateSpeed)
Esempio n. 2
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 def __init__(self, playerId, settings):
     PartAnimatorBase.__init__(self, playerId, settings)
     self.reversed = False
     self._normalizedSpeed = 0.0
     self._shakableAxis = consts.ROTATION_AXIS.PITCH
     self.delay = 0
     self._shakeSettings = None
     self.maxAngle = self.settings.visualSettings.aileronMaxAngle
     self._triggerStates = tuple()
     self.activeShakeState = None
     self.matrixProvider = BigWorld.AileronMatrixProvider()
     self.reloadSettings()
     return
 def __init__(self, playerId, settings):
     PartAnimatorBase.__init__(self, playerId, settings)
     self.matrixProvider = BigWorld.AileronMatrixProvider()
     self.reversed = False