Esempio n. 1
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def initBug():
	"""Called once after Civ has initialized its data structures."""
	global g_initDone
	if not g_initDone:
		import BugInit
		if BugInit.init():
			g_initDone = True
Esempio n. 2
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def initAfterReload():
	"""
	Initialize BUG and fires PythonReloaded event after reloading Python modules while game is still running.
	
	The first time this module is loaded after the game launches, the global context is not yet ready,
	and thus BUG cannot be initialized. When the Python modules are reloaded after being changed, however,
	this will reinitialize BUG and the main interface.
	"""

	import BugInit
	if BugInit.init():
		try:
			import CvScreensInterface
			CvScreensInterface.reinitMainInterface()
		except:
			import BugUtil
			BugUtil.error("BugInit - failure rebuilding main interface after reloading Python modules")
		getEventManager().fireEvent("PythonReloaded")

	import CvMainInterface #added Sephi		
	mainInterface = CvMainInterface.CvMainInterface()		
	mainInterface.initState()
		
# initialize BUG after Python modules have been reloaded
	initAfterReload()
Esempio n. 3
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def initAfterReload():
    """
	Initialize BUG and fires PythonReloaded event after reloading Python modules while game is still running.

	The first time this module is loaded after the game launches, the global context is not yet ready,
	and thus BUG cannot be initialized. When the Python modules are reloaded after being changed, however,
	this will reinitialize BUG and the main interface.
	"""
    import BugInit
    BugInit.init()
    try:
        import CvScreensInterface
        CvScreensInterface.reinitMainInterface()
    except:
        import BugUtil
        BugUtil.error(
            "BugInit - failure rebuilding main interface after reloading Python modules"
        )
    eventManager.fireEvent("PythonReloaded")
	def _handleInitBugEvent(self, eventType, argsList):
		"""Initializes BUG before handling event normally.
		"""
		import BugInit
		BugInit.init()
		self._handleDefaultEvent(eventType, argsList)
Esempio n. 5
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    def _handleInitBugEvent(self, eventType, argsList):
        """Initializes BUG before handling event normally.
		"""
        import BugInit
        BugInit.init()
        self._handleDefaultEvent(eventType, argsList)
Esempio n. 6
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def forceBUGModuleInit(argsList):
    import BugInit
    BugInit.init()