import pygame, sys, Draw, Enemies, Func, Gen import Config as C from pygame.locals import * from Const import * from Images import * from random import randint pygame.init() C.init() # --- To remove later --- # AreaX = 20 AreaY = 16 Gen.Create_Map(AreaX, AreaY) Draw.Map() Draw.Model(Humie, HumieX, HumieY) # Create an enemy of chosen type def Spawn(EnemyType, x=randint(0, AreaX - 1), y=randint(0, AreaY - 1)): # Spawn Enemy in x,y if EnemyType == 'Droid': Enemy = Enemies.droid while True: if C.Map[x][y][2]: C.Bots.append(Enemy(x, y)) break else: x = randint(0, AreaX - 1) y = randint(0, AreaY - 1)