def unloadItem(item): print '--> unload item ' + item x, y = image.findImgR(panel.Inventory, 'img/ship.bmp', 0.2) if x > 0: mouse.moveTo(x, y) mouse.leftClick() time.sleep(1.5) x = -1 x, y = image.findImgR(panel.Inventory, item) while x < 0: mouse.moveToP(panel.middle(panel.Inventory)) mouse.leftClick() mouse.wheel(-12) mouse.move(300, 0) x, y = image.findImgR(panel.Inventory, item) mouse.moveTo(x, y) mouse.leftDown() x, y = image.findImgR(panel.Inventory, 'img/item_hangar.bmp', 0.2) if x < 0: mouse.leftUp() return False mouse.moveTo(x, y) mouse.leftUp() time.sleep(1) print '<-- unload item ' + item + '\n' return True
def run(): print '--> mission The Damsel In Distress' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.lockTarget('img/pleasure_hub.bmp'): return False if not space.approach(): return False if not space.openAfterBurn(): return False if not space.launchDrones(): return False if not space.fireOne(): return False if not space.dronesEngage(): return False #there are two cargos mouse.move(-200, 0) if not space.pickMissionItem(): return False if not space.pickMissionItem(): return False if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission The Damsel In Distress\n' return True
def run(): print '--> mission The Seven\'s Brothel' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False print 'wait for message' time.sleep(10) if space.findClose(): mouse.leftClick() if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.openAfterBurn(): return False if not space.launchDrones(): return False while space.findEnemy(): mouse.leftClick() key.keyPressEx(sc.Lock) time.sleep(8) space.fireOne() time.sleep(15) mouse.move(-200, 0) if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission The Seven\'s Brothel\n' return True
def run(): print '--> mission The Sansha Spies' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.activateAccelerationGate(): return False if not space.openAfterBurn(): return False if not space.launchDrones(): return False while space.findEnemy(): mouse.leftClick() space.approach() key.keyPressEx(sc.Lock) time.sleep(8) space.fireOne() time.sleep(15) mouse.move(-200, 0) if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission The Sansha Spies\n' return True
def acceptMission(): print '--> accept mission' if not findAccept(): return False mouse.leftClick() mouse.move(0, 50) print 'wait until accepting mission' while not findCompleteMission(): time.sleep(0.2) if not findX(): return False mouse.leftClick() print '<-- accept mission\n' return True
def run(): # print '--> mission Recon 1' if not station.undock(): return False if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.activateAccelerationGate(): return False # pocket 1 # can activate acceleration gate without cleaning mouse.move(-200, 0) if not space.openAfterBurn(): return False if not space.activateAccelerationGate(): return False # # pocket 2 time.sleep(2) if space.findOK(): mouse.leftClick() if not space.missionObjectiveComplete(): return False if not space.backToAgentStation(): return False print '<-- mission Recon 1\n' return True
def undock(): print '--> undock' if not findUndock(): return False mouse.leftClick() mouse.move(200, 0) print 'wait until undock' while findUndock(): time.sleep(0.1) print 'wait until entering space' while not findEnteringSpace(): time.sleep(0.1) time.sleep(3) print '<-- undock\n' return True
def run(): print '--> mission Pirate Intrusion' if not station.undock(): return False if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.activateAccelerationGate(): return False # pocket 1 mouse.move(-200, 0) if not space.findTarget("img/acceleration_gate.bmp"): return False mouse.leftClick() if not space.approach(): return False if not space.openAfterBurn(): return False time.sleep(30) if not space.launchDrones(): return False while space.findEnemy(): mouse.leftClick() key.keyPressEx(sc.Lock) time.sleep(8) space.fireOne() time.sleep(15) mouse.move(-200, 0) if not space.dronesReturn(): return False if not space.activateAccelerationGate(): return False # pocket 2 if not space.launchDrones(): return False if not space.openAfterBurn(): return False while space.findEnemy(): mouse.leftClick() space.approach() key.keyPressEx(sc.Lock) time.sleep(8) space.fireOne() time.sleep(15) mouse.move(-200, 0) if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if not space.backToAgentStation(): return False print '<-- mission Pirate Intrusion\n' return True
def run(): print '--> mission Unauthorized Military Presence' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.activateAccelerationGate(): return False if not space.openMissionDetail(): return False if not space.lockTarget('img/blood_raider_personnel.bmp'): return False if not space.openAfterBurn(): return False if not space.approachFor(90): return False if not space.lockTarget('img/blood_raider_personnel.bmp'): return False if not space.launchDrones(): return False if not space.fireOne(): return False if not space.dronesEngage(): return False # mission item is in wreck while not space.findV(): if space.findEnemy(): mouse.leftClick() space.approach() key.keyPressEx(sc.Lock) time.sleep(8) space.fireOne() time.sleep(15) mouse.move(-200, 0) # collect space.pickWreck() if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Unauthorized Military Presence\n' return True
def run(): print '--> mission Foreign Investment' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False # there are guards if not space.launchDrones(): return False if not space.openMissionDetail(): return False if not space.openAfterBurn(): return False while space.findEnemy(): mouse.leftClick() key.keyPressEx(sc.Lock) time.sleep(8) space.fireOne() time.sleep(15) mouse.move(-200, 0) if not space.dronesReturn(): return False if not space.activateAccelerationGate(): return False # pocket 1 mouse.move(-200, 0) if not space.lockTarget("img/gallente_company_hq.bmp"): return False if not space.approach(): return False if not space.launchDrones(): return False if not space.fireOne(): return False if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Foreign Investment\n' return True
def run(): print '--> mission Mission of Mercy' if not station.undock(): return False pilot.autopilot() if not space.warpToMissionLocation(): return False if not space.enableAllLowSlot(): return False if not space.openMissionDetail(): return False if not space.activateAccelerationGate(): return False if not space.openAfterBurn(): return False # wait for enemy to warp in time.sleep(60) # establish hate if space.findEnemy(): mouse.leftClick() key.keyPressEx(sc.Lock) key.keyPressEx(sc.Keep) time.sleep(10) space.fireOne() time.sleep(5) if not space.launchDrones(): return False while not space.findV() and space.findEnemy(): mouse.leftClick() key.keyPressEx(sc.Keep) key.keyPressEx(sc.Lock) time.sleep(10) space.fireOne() time.sleep(50) mouse.move(-200, 0) mouse.leftClick() if not space.missionObjectiveComplete(): return False if not space.dronesReturn(): return False if space.setMissionWaypoint(): pilot.autopilot() else: mouse.leftClick() space.exitStartMap() space.backToAgentStation() print '<-- mission Mission of Mercy\n' return True