Esempio n. 1
0
    def test(self):

        plane = GafferScene.Plane()

        outputs = GafferScene.Outputs()
        outputs["in"].setInput(plane["out"])

        deleteOutputs = GafferScene.DeleteOutputs()
        deleteOutputs["in"].setInput(outputs["out"])

        # test that by default the scene is passed through

        self.assertScenesEqual(plane["out"], deleteOutputs["out"])
        self.assertSceneHashesEqual(plane["out"],
                                    deleteOutputs["out"],
                                    checks=self.allSceneChecks - {"globals"})

        # test that we can delete options

        outputs.addOutput("test",
                          IECoreScene.Output("fileName", "type", "data", {}))

        g = deleteOutputs["out"]["globals"].getValue()
        self.assertTrue("output:test" in g)

        deleteOutputs["names"].setValue("test")

        g = deleteOutputs["out"]["globals"].getValue()
        self.assertFalse("output:test" in g)
Esempio n. 2
0
    def __init__(self, name="RenderPass"):

        GafferDispatch.TaskNode.__init__(self, name)

        # Plugs
        # =====
        #
        # These define the interface that the user sees.

        self["in"] = GafferScene.ScenePlug()
        self["passName"] = Gaffer.StringPlug()

        # Internal node network
        # =====================
        #
        # This implements the functionality of the node

        # Delete any outputs the user has defined in the scene.
        # We want to be in complete control of these ourselves.
        self["__deleteOutputs"] = GafferScene.DeleteOutputs()
        self["__deleteOutputs"]["names"].setValue("*")
        self["__deleteOutputs"]["in"].setInput(self["in"])

        # Add an outputs node with the outputs we do want to make.
        self["__outputs"] = GafferScene.Outputs()
        self["__outputs"]["in"].setInput(self["__deleteOutputs"]["out"])
        self["__outputs"].addOutput(
            "beauty",
            IECoreScene.Output(
                "/tmp/renderPass/${passName}/beauty/beauty.####.exr", "exr",
                "rgba", {}))
        self["__outputs"].addOutput(
            "diffuse",
            IECoreScene.Output(
                "/tmp/renderPass/${passName}/diffuse/diffuse.####.exr", "exr",
                "color diffuse", {}))

        # Add a "passName" variable that the user can use upstream
        # to generate different scenes for different passes.
        self["__variables"] = GafferScene.SceneContextVariables()
        self["__variables"]["in"].setInput(self["__outputs"]["out"])
        passNameVariable = self["__variables"]["variables"].addMember(
            "passName", Gaffer.StringPlug())
        passNameVariable["value"].setInput(self["passName"])

        # Add a render node to render the scene. This is the meat
        # of our functionality.

        self["__arnoldRender"] = GafferArnold.ArnoldRender()
        self["__arnoldRender"]["in"].setInput(self["__variables"]["out"])

        # Add a post-process node to do something to the images that
        # we've generated. Use an expression to grab the filenames of
        # all output images and connect that into a variable the python
        # command can use.
        ## \todo Gaffer should provide a simple utility node to grab all the
        # filenames so we don't even need an expression.

        self["__postProcess"] = GafferDispatch.PythonCommand()
        self["__postProcess"]["preTasks"][0].setInput(
            self["__arnoldRender"]["task"])
        self["__postProcess"]["variables"].addMember(
            "filenames",
            Gaffer.StringVectorDataPlug(
                defaultValue=IECore.StringVectorData()), "filenames")
        self["__postProcess"]["command"].setValue(
            "for filename in variables['filenames'] : print 'Post-processing {0}'.format( filename )"
        )

        self["__postProcessExpression"] = Gaffer.Expression()
        self["__postProcessExpression"].setExpression(
            inspect.cleandoc("""
			sceneGlobals = parent["__arnoldRender"]["in"]["globals"]
			filenames = IECore.StringVectorData()
			for name, value in sceneGlobals.items() :
				if not name.startswith( "output:" ) :
					continue
				filenames.append( value.getName() )

			parent["__postProcess"]["variables"]["filenames"]["value"] = filenames
			"""))

        # Connect the post-process directly into our output task plug.
        # This means we don't need to implement any of the usual TaskNode
        # methods because we are deferring all the work to the internal
        # network.
        self["task"].setInput(self["__postProcess"]["task"])