def gotCurrentSpec(self, curSpec): self.entTypeReg = self.level.getEntityTypeReg() curSpec.setEntityTypeReg(self.entTypeReg) self.axis = loader.loadModel('models/misc/xyzAxis') self.axis.setColorOff() self.axis.setColorScale(1, 1, 1, 1, 1) self.initializeLevel(self.doId, curSpec, curSpec.getScenario()) entCreator = self.level.createEntityCreator() self.entTypes = entCreator.getEntityTypes() self.selectedEntity = None base.startTk() import InGameEditor doneEvent = self.uniqueName('editorDone') saveAsEvent = self.uniqueName('saveSpec') requestSaveEvent = self.uniqueName('requestSpecSave') undoEvent = self.uniqueName('undoEvent') redoEvent = self.uniqueName('redoEvent') wireframeEvent = self.uniqueName('wireframeEvent') oobeEvent = self.uniqueName('oobeEvent') csEvent = self.uniqueName('csEvent') runEvent = self.uniqueName('runEvent') texEvent = self.uniqueName('texEvent') self.editor = InGameEditor.InGameEditor( level=self, doneEvent=doneEvent, requestSaveEvent=requestSaveEvent, saveAsEvent=saveAsEvent, undoEvent=undoEvent, redoEvent=redoEvent, wireframeEvent=wireframeEvent, oobeEvent=oobeEvent, csEvent=csEvent, runEvent=runEvent, texEvent=texEvent) self.acceptOnce(doneEvent, self.doneEditing) self.accept(saveAsEvent, self.saveSpec) self.accept(requestSaveEvent, self.requestSpecSave) self.accept(undoEvent, self.doUndo) self.accept(redoEvent, self.doRedo) self.accept(wireframeEvent, self.doWireframe) self.accept(oobeEvent, self.doOobe) self.accept(csEvent, self.doCs) self.accept(runEvent, self.doRun) self.accept(texEvent, self.doTex) self.accept(self.editor.getEventMsgName('Select'), self.handleEntitySelect) self.accept(self.editor.getEventMsgName('Flash'), self.handleEntitySelect) self.editorInitialized = 1 self.buildEntityTree() return
def gotCurrentSpec(self, curSpec): self.entTypeReg = self.level.getEntityTypeReg() curSpec.setEntityTypeReg(self.entTypeReg) # for showing entities self.axis = loader.loadModel("models/misc/xyzAxis.bam") self.axis.setColorOff() # last 1 overrides default colorScale self.axis.setColorScale(1,1,1,1,1) ## by default, color the zones #self.level.setColorZones(1) # init the Level; this will create all the entities self.initializeLevel(self.doId, curSpec, curSpec.getScenario()) # maybe this should come from the actual level object? or from the AI? entCreator = self.level.createEntityCreator() self.entTypes = entCreator.getEntityTypes() self.selectedEntity = None base.startTk() import InGameEditor doneEvent = self.uniqueName('editorDone') saveAsEvent = self.uniqueName('saveSpec') requestSaveEvent = self.uniqueName('requestSpecSave') undoEvent = self.uniqueName('undoEvent') redoEvent = self.uniqueName('redoEvent') wireframeEvent = self.uniqueName('wireframeEvent') oobeEvent = self.uniqueName('oobeEvent') csEvent = self.uniqueName('csEvent') runEvent = self.uniqueName('runEvent') texEvent = self.uniqueName('texEvent') self.editor = InGameEditor.InGameEditor( level=self, doneEvent=doneEvent, requestSaveEvent=requestSaveEvent, saveAsEvent=saveAsEvent, undoEvent=undoEvent, redoEvent=redoEvent, wireframeEvent=wireframeEvent, oobeEvent=oobeEvent, csEvent=csEvent, runEvent=runEvent, texEvent=texEvent, ) self.acceptOnce(doneEvent, self.doneEditing) self.accept(saveAsEvent, self.saveSpec) self.accept(requestSaveEvent, self.requestSpecSave) self.accept(undoEvent, self.doUndo) self.accept(redoEvent, self.doRedo) self.accept(wireframeEvent, self.doWireframe) self.accept(oobeEvent, self.doOobe) self.accept(csEvent, self.doCs) self.accept(runEvent, self.doRun) self.accept(texEvent, self.doTex) self.accept(self.editor.getEventMsgName('Select'), self.handleEntitySelect) self.accept(self.editor.getEventMsgName('Flash'), self.handleEntitySelect) self.editorInitialized = 1 self.buildEntityTree()