Esempio n. 1
0
    def initialize(self):
        #bgmusic = load_bgmusic("palette.mp3")
        #bgmusic.play()

        self.background = Two_D.loadBackground()
        base.cam2dp.node().getDisplayRegion(0).setSort(-20)
        self.candyOnBoard = False
        self.playerCandyCount, self.pokemonCandyCount = 2, 0
        ######################Rare Candy###############################
        pokes=['caterpie', 'charmander', 'geodude']
        self.myPokesDark = Two_D.loadMyPokemon_Dark(pokes) # my pokemons
        self.myPokesBright = Two_D.loadMyPokemon_Bright()
        groupHide(self.myPokesBright)
        self.loadRareCandy() # load rare candy
        ######################Camera Initialization####################
        self.CAM_R, self.CAM_RAD = 12, 0
        camera.setPos(_FOCUS[0],_FOCUS[1]-12,_FOCUS[2]+25)
        camera.setHpr(0, -65, 0)
        self.cameraSpinCount, self.cameraZoomCount = 0, 0
        self.changingFocus = False
        self.spin = 0
        #######################ICONS###################################
        self.myIcon = Two_D.loadMyIcon()
        self.pokeIcon = Two_D.loadPokeIcon()
        self.playerCandyStatus = candyStatus(0, self.playerCandyCount)
        #######################FLAMES##################################
        base.enableParticles()
        self.fireCounter = 0
        self.onFire = False
        #######################STRINGSHOT#############################
        self.stringCounter = 0
        #######################GLOBALS#################################
        self.i = 0
        self.myDirection = ['zx', 'zy']
        self.rockCounter  = 0
        self.rockX, self.rockY = None, None
        self.rockOnMaze = False
        self.pokeMoveChoice = None
        self.myPokeName = None
        self.arrowKeyPressed = False
        self.pokemonDirection = 'd'
        self.mouseX, self.mouseY = None, None
        # direction the ball is going
        self.jerkDirection = None
        base.disableMouse()
        self.jerk = (0,0,0)
        self.MAZE = Model_Load.loadLabyrinth()
        Control.keyControl(self)
        self.loadPokemonLevel1()
        self.light()
        self.loadBall()
        self.pokeStatus = 0 # 0 is normal, 1 is burned, 2 is slow-speed
        ########################################ROCK###################
        self.rock = Model_Load.loadRock()
        self.rock.reparentTo(render)
        self.rock.hide() # Do not show, but load beforehand for performance
Esempio n. 2
0
 def initialize(self):
     taskMgr.stop()
     self.musicCounter, self.clock = 0, 0
     self.gameOverCounter = 0
     self.clockMSG = None
     self.music = load_bgmusic(_BGMUSIC[0])
     self.background = loadBackground()
     base.cam2dp.node().getDisplayRegion(0).setSort(-20)
     self.candyOnBoard = False
     self.playerCandyCount, self.pokeCandyCount = 0, 0
     self.gameOver = False
     self.displayInformation()
     self.instStatus = "show"
     ######################Rare Candy###############################
     pokes=['caterpie', 'charmander', 'geodude']
     self.myPokesDark = loadMyPokemon_Dark(pokes) # my pokemons
     self.myPokesBright = loadMyPokemon_Bright()
     groupHide(self.myPokesBright)
     self.loadRareCandy() # load rare candy
     ######################Camera Initialization####################
     self.CAM_R, self.CAM_RAD = 12, 0
     camera.setPos(_FOCUS[0],_FOCUS[1]-12,_FOCUS[2]+25)
     camera.setHpr(0, -65, 0)
     self.cameraSpinCount, self.cameraZoomCount = 0, 0
     self.changingFocus = False
     self.spin = 0
     #######################ICONS###################################
     self.myIcon = loadMyIcon()
     self.pokeIcon = loadPokeIcon()
     self.playerCandyStatus = candyStatus(0, self.playerCandyCount)
     self.pokeCandyStatus = candyStatus(1, self.pokeCandyCount)
     self.rareCandyImage = loadRareCandyImage()
     self.pokeRareCandyImage = loadRareCandyImage(pos=(-.3,0,-.75))
     #######################FLAMES##################################
     base.enableParticles()
     self.fireCounter = 0
     self.onFire = False
     #######################STRINGSHOT#############################
     self.stringCounter = 0
     #######################THUNDER################################
     self.thunderCounter = 0
     #######################SOUND##################################
     self.dangerous = load_sound("pikachu_d.wav")
     self.safe = load_sound("pikachu_s1.wav")
     self.use = load_sound("pikachu_u.wav")
     #######################"GLOBALS"##############################
     self.speedCounter = 0
     self.onThunder = False
     self.direction = 's'
     self.myDirection = ['zx', 'zy']
     self.rockCounter  = 0
     self.rockX, self.rockY = None, None
     self.rockOnMaze = False
     self.pokeMoveChoice = None
     self.myPokeName = None
     self.arrowKeyPressed = False
     self.pokemonDirection = 'd'
     self.mouseX, self.mouseY = None, None
     # direction the ball is going
     self.jerkDirection = None
     base.disableMouse()
     self.jerk = Vec3(0,0,0)
     self.MAZE = Model_Load.loadLabyrinth()
     Control.keyControl(self)
     self.loadPokemonLevel1()
     self.light()
     self.loadBall()
     self.pokeStatus = 0 # 0 is normal, 1 is burned, 2 is slow-speed
     ########################################ROCK###################
     self.rock = Model_Load.loadRock()
     self.rock.reparentTo(render)
     self.rock.hide() # Do not show, but load beforehand for performance