Esempio n. 1
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#!/usr/bin/env python
# A clock!
from LaserDisplay import *
import math
import random

WIDTH = 255
HEIGHT = 255

LD = LaserDisplay()

import time

LD.set_scan_rate(30000)
LD.set_blanking_delay(0)

while True:
  t = time.localtime()
  
  hours = t.tm_hour%12
  minutes = t.tm_min
  seconds = t.tm_sec

#  LD.set_color(RED)
#  LD.draw_text("%02i:%02i:%02i"%(hours,minutes,seconds), 220, 220, 20)

  LD.set_color(GREEN)
  angle = 2*PI*seconds/60 + PI/2
  r = 2.0/3 * (WIDTH/2)
  LD.draw_line(WIDTH/2, HEIGHT/2, WIDTH/2 + r*math.cos(angle), HEIGHT/2 + r*math.sin(angle))
Esempio n. 2
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    return gml

TOTAL_TIME=float(sys.argv[2])
TIME_STRETCH = 1
ZOOM=1.0
DELTA = 1

DEGRADATION = 0.40
#DEGRADATION is the percentage of points that we ignore in order to render
# faster in the laser display. Unfortunately we are not able to render too
# complex content in our display without resulting in a lot of blinking.

gml = readFile()
LD = LaserDisplay({"server":"localhost","port": 50000})
#LD = LaserDisplay()
LD.set_scan_rate(35000)
LD.set_blanking_delay(0)
LD.set_color(RED)

t0=datetime.now()
num_frame=0
while True:
  delta = datetime.now() - t0
  t = delta.seconds + delta.microseconds/1000000.0
  t = float(t)/TIME_STRETCH

  if t > TOTAL_TIME:
    t0=datetime.now()

  num_frame+=1
  print num_frame, t
Esempio n. 3
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#!/usr/bin/env python
# display ILDA animations from a given file

from LaserDisplay import *
import ILDA

#LD = LaserDisplay()
LD = LaserDisplay({"server": "localhost", "port": 50000})
LD.set_scan_rate(37000)
LD.set_blanking_delay(0)

WIDTH = 200
HEIGHT = 200
import sys
import random
ilda_file = open(sys.argv[1], 'rb')
ilda_frames = ILDA.readFrames(ilda_file)

frames = []
for f in ilda_frames:
    frame = []
    for p in f.iterPoints():
        frame.append(
            [WIDTH / 2 + (WIDTH / 2) * p.x, HEIGHT / 2 + (HEIGHT / 2) * p.y])
    frames.append(frame)
ilda_file.close()

LD.set_color(YELLOW)

for frame in frames:
    for _ in range(2):
Esempio n. 4
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    pygame.draw.line(grid, GRIDCOLOR, (x*SIZE[0]/100,SIZE[1]/2-3), (x*SIZE[0]/100,SIZE[1]/2+3))

for y in range(80):
    pygame.draw.line(grid, GRIDCOLOR, (SIZE[0]/2 - 3, y*SIZE[1]/80), (SIZE[0]/2 + 3, y*SIZE[1]/80))

surface = pygame.Surface(screen.get_size())

x_old=0
y_old=0

for _ in range(1000):
   frames = wro.readframes(READ_LENGTH)

display = LaserDisplay({"server":"localhost","port": 50000})
#display = LaserDisplay()
display.set_scan_rate(45000)
display.set_blanking_delay(0)
display.set_color(WHITE)

while True:
  try:
    clock.tick(FPS)
    for event in pygame.event.get():
        if event.type == pygame.QUIT: sys.exit()

#    for _ in range(30):
#      frames = wro.readframes(READ_LENGTH)
    
    frames = wro.readframes(READ_LENGTH)
    
    surface.fill(BGCOLOR)