def endGameSequence(centerPos1, centerPos2, rotationRobot1, rotationRobot2, distance, buffer, speed, displaywidth, displayheight): distance1 = distance distance2 = distance futureForward1 = [centerPos1[0] + speed * math.cos(rotationRobot1), centerPos1[1] + speed * math.sin(rotationRobot1)] futureBackward1 = [centerPos1[0] - speed * math.cos(rotationRobot1), centerPos1[1] - speed * math.sin(rotationRobot1)] if not Line_Functions.isHittingAnyBoundary(futureForward1, distance, 30, displaywidth, displayheight) and not Line_Functions.isIntersecting(futureBackward1, centerPos2, distance, distance, 20): print "Move Forward 1" startBounce(0, 'f', 0.5) elif not Line_Functions.isHittingAnyBoundary(futureBackward1, distance1, 30, displaywidth, displayheight)and not Line_Functions.isIntersecting(futureBackward1, centerPos2, distance1, distance2, 20): print "Move Backward 1" startBounce(0, 'b', 0.5) else: print "Stop 2" stop(1) futureForward2 = [centerPos2[0] + speed * math.cos(rotationRobot2), centerPos2[1] + speed * math.sin(rotationRobot2)] futureBackward2 = [centerPos2[0] - speed * math.cos(rotationRobot2), centerPos2[1] - speed * math.sin(rotationRobot2)] if not Line_Functions.isHittingAnyBoundary(futureForward2, distance2, 30, displaywidth, displayheight)and not Line_Functions.isIntersecting(centerPos1, futureForward2, distance1, distance2, 20): print "Move Forward 2" startBounce(1, 'f', 0.5) elif not Line_Functions.isHittingAnyBoundary(futureBackward2, distance2, 30, displaywidth, displayheight)and not Line_Functions.isIntersecting(centerPos1, futureBackward2, distance1, distance2, 20): print "Move Backward 2" startBounce(1, 'b', 0.5) else: print "Stop 2" stop(1)
# --- Game logic # # The method will be sending a tuple of the following form, where each point is expressed as(x,y) where x and y are between 0 and 1: # # ([center-point-front-robot-1, center-point-rear-robot-1], # [center-point-front-robot-2, center-point-rear-robot-2]) # #Test Data One testData = [[(0.25, 0.25), (0.3, 0.3)], [(0.7, 0.7), (0.7, 0.8)]] #Made testData below to test out bullets testData2 = [[(0.5, 0.7), (0.5,0.8)], [(0.7, 0.7), (0.7, 0.8)]] testData = Line_Functions.convertVisionDataToScreenCoords(testData, displaywidth, displayheight) #testData = [[(Robot 1)(x1, y1), (x2, y2)], [(Robot 2)(x1, y1), (x2, y2)]] #Split Test Data into two robots robot1 = testData[0] #[(0.25, 0.25), (0.3,0.3)] robot2 = testData[1] #[(0.7, 0.7), (0.7, 0.8)] #Find centers centerRobot1 = Line_Functions.centerOfLine(robot1[0], robot1[1]) centerRobot2 = Line_Functions.centerOfLine(robot2[0], robot2[1]) x1 = int(centerRobot1[0]); y1 = int(centerRobot1[1]); x2 = int(centerRobot2[0]); y2 = int(centerRobot2[1]) #Determine the distence between the two given points distance1 = int(60)
"""baddata = False if(xS<=0 or yS<=0 or xB<=0 or yB<=0 or xS>=1 or yS>=1 or xB>=1 or yB>=1 ): baddata = True if(x1S<=0 or y1S<=0 or x1B<=0 or y1B<=0 or x1S>=1 or y1S>=1 or x1B>=1 or y1B>=1): baddata = True if baddata: centerRobot1 = lastPosRobot1 rotationRobot1 = lastRotationRobot1 centerRobot2 = lastPosRobot2 rotationRobot2 = lastRotationRobot2 """ # else: testData = [[(xS, yS), (xB, yB)], [(x1S, y1S), (x1B, y1B)]] testData = Line_Functions.convertVisionDataToScreenCoords(testData, displaywidth, displayheight) # Split Test Data into two robots robot2 = testData[0] robot1 = testData[1] # Find centers centerRobot1 = Line_Functions.centerOfLine(robot1[0], robot1[1]) centerRobot2 = Line_Functions.centerOfLine(robot2[0], robot2[1]) # Determine the degrees the robot is facing from east rotationRobot1 = Line_Functions.rotationOfLine(robot1[0], robot1[1]) rotationRobot2 = Line_Functions.rotationOfLine(robot2[0], robot2[1]) """###Used to look for bad data from vision, if bad, set the pos/rotation to the last good data received if lastPosRobot1 is not None: