game = Tetris(Menu1.height, Menu1.width, speed, Menu1.width // 2 - 2) screen = pygame.display.set_mode(size) if MainState == "load": x, y, s, z = game.load() size = (x * 20 + 200, y * 20 + 100) gamesize = (x * 20, y * 20) game1 = Tetris(y, x, speed, x // 2 - 2) game1.field = z screen = pygame.display.set_mode(size) MainState = "start" game1.score = s game = game1 if speed == 2: gameBackground = Menu.Background("game_background_main.jpg", [0, -660 + size[1]]) else: gameBackground = Menu.Background("game_background_Dark.jpg", [0, -660 + size[1]]) try: while MainState == "start": if game.figure is None: game.new_block() counter += 1 if counter > 100000: counter = 0 if counter % (fps // game.level // 2) == 0 or pressing_down: if game.gameState == "start":