Esempio n. 1
0
def unloadItem(item):
    print '--> unload item ' + item

    result = findAtInventory('ship', 0.5)
    if not result:
    	return False
    mouse.leftClickAtP(result)
    time.sleep(2)

    result = findAtInventory(item)
    while not result:
        mouse.moveToP(panel.center(panel.Inventory))
        mouse.wheel(-12)
        mouse.moveTo(100, 100)
        result = findAtInventory(item)

    mouse.leftDownAtP(result)
    result = findAtInventory('item_hangar', 0.5)
    if not result:
    	mouse.leftUp()
    	return False
    mouse.moveToP(result)
    mouse.leftUp()
    time.sleep(1)

    print '<-- unload item ' + item + '\n'
    return True
Esempio n. 2
0
def run():
	print '--> mission The Spy Stash'

	if not ship.enableDefense():
		return False

	if not overview.activateAccelerationGate():
		return False

	# pocket 1 direct access

	ship.enableAfterburn()	

	if not overview.activateAccelerationGate():
		return False

	# pocket 2
	if not drones.launchSmall():
		return False

	ship.enableAfterburn()	

	overview.seekAndDestory()

	if not drones.back():
		return False

	result = findAtOverview('officers')
	if not result:
		return False
	mouse.doubleClickAtP(result)

	print 'wait until cargo open'
	result = None
	while not result:
		time.sleep(0.5)
		result = findAtFull('report')
	mouse.leftDownAtP(result)

	result = findAtFull('ship', 0.5)
	if not result:
		mouse.leftUp()
		return False
	mouse.moveToP(result)
	mouse.leftUp()
	time.sleep(2)

	result = findAtFull('x')
	if not result:
		return False
	mouse.leftClickAtP(result)

	print '<-- mission The Spy Stash\n'
	return True
Esempio n. 3
0
def activateAccelerationGate():
	switchTo('pilot')
	general.enterStarMap()

	print '--> activate acceleration gate\n'

	mouse.leftDownAtP(panel.center(panel.Full))
	mouse.move(500, 200)
	mouse.leftUp()

	result = findTarget('acceleration_gate')
	if not result:
		return False
	mouse.leftClickAtP(result)
	key.pressEx(sc.Activate)

	print 'wait to activate gate'
	while not findAtDashboard('warp_drive_active'):
		result = findAtFull('close')
		if not result:
			result = findAtFull('ok')
		if result:
			mouse.leftClickAtP(result)
			mouse.moveTo(result[0], result[1] - 200)
		handleDangerousAction();
		key.pressEx(sc.Activate)
		time.sleep(1)

	print 'wait until reach location'
	while findAtDashboard('warp_drive_active'):
		time.sleep(0.5)

	result = findAtFull('close')
	if not result:
		result = findAtFull('ok')
	if result:
		mouse.leftClickAtP(result)
		mouse.moveTo(result[0], result[1] - 200)
	time.sleep(1)

	while findAtDashboard('warp_drive_active'):
		time.sleep(0.5)

	print '<-- activate acceleration gate\n'

	general.exitStarMap()
	
	return True
Esempio n. 4
0
def run():
	print '--> mission Pick Your Position'

	if not overview.activateAccelerationGate():
		return False

	if not overview.switchTo('battle'):
		return False

	# pocket 1
	result = None
	while not result:
		time.sleep(0.5)
		result = findAtFull('close')
	mouse.leftClickAtP(result)

	if not overview.pickTarget('minmatar_emissary_1'):
		return False

	result = None
	while not result:
		time.sleep(0.5)
		result = findAtFull('close')
	mouse.leftClickAtP(result)

	if not overview.activateAccelerationGate():
		return False
		
	if not overview.switchTo('battle'):
		return False

	# back to pocket 0
	# double click will not open it!
	result = overview.findTarget('cargo')
	if not result:
		return False
	mouse.leftClickAtP(result)
	ship.approach()

	result = findAtSelectedItem('cargo_small')
	if not result:
		result = findAtSelectedItem('cargo_big')
		if not result:
			return False
	mouse.leftClickAtP(result)

	print 'wait until cargo open'
	while not findAtFull('loot_all'):
		time.sleep(0.2)
		mouse.leftClickAtP(result)


	result = findAtFull('ship')
	while not result:
		result = findAtFull('ship')
	mouse.leftClickAtP(result)

	result = findAtFull('minmatar_emissary')
	while not result:
		result = findAtFull('minmatar_emissary')
	mouse.leftDownAtP(result)

	result = findAtFull('ship_hl')
	while not result:
		result = findAtFull('ship_hl')
	mouse.moveTo(result[0] + 40, result[1] + 60)
	mouse.leftUp()

	result = findAtFull('close')
	while not result:
		result = findAtFull('close')
	mouse.leftClickAtP(result)

	time.sleep(1)
	result = findAtFull('ship_hl')
	if not result:
		result = findAtFull('ship')
	if result:
		mouse.moveToP(result)

	result = findAtFull('x')
	if result:
		mouse.leftClickAtP(result)

	print '<-- mission Pick Your Position\n'
	return True