Esempio n. 1
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 def load(self):
     """Load assets saved in asset list. Checks for duplicates and allowed extensions."""
     for order in self.manifest:
         cat = order[1]
         path = order[0]
         if cat == 'image':
             asset = PAL.load_image(path)
         elif cat == 'audio':
             asset = PAL.load_sound(path)
         else:
             raise Exception('Unsupported asset type.')
         self.assets[path] = asset
Esempio n. 2
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 def new_file(self,
              cv5=None,
              vf4=None,
              vx4=None,
              vr4=None,
              dddata=None,
              wpe=None):
     if cv5:
         self.cv5 = cv5
     else:
         self.cv5 = CV5()
     if vf4:
         self.vf4 = vf4
     else:
         self.vf4 = VF4()
     if vx4:
         self.vx4 = vx4
     else:
         self.vx4 = VX4()
     if vr4:
         self.vr4 = vr4
     else:
         self.vr4 = VR4()
     if dddata:
         self.dddata = dddata
     else:
         self.dddata = DDDataBIN()
     if wpe:
         self.wpe = wpe
     else:
         self.wpe = PAL.Palette()
Esempio n. 3
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 def __init__(self, level, config, adapter_class):
     """Setup engine components according to provided configuration and platform."""
     # Initialize Platform Abstracion Layer
     PAL.init()
     # Setup engine for level
     self.config = config
     self.renderer = Renderer(config.resolution, config.fullscreen, theme.white)
     self.level = level
     self.level_queue = []
     # Set timeout
     self.timer = PAL.get_clock()
     # objects = [units.Home(side='left', color=theme.red, rate=10, build_queue=[units.Bot for i in xrange(100)])]
     self.object_manager = ObjectManager()
     self.entity_manager = EntityManager()
     self.interaction_manager = InteractionManager()
     self.asset_manager = AssetManager(self.level.assets)
     self.event_manager = EventManager()
Esempio n. 4
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 def load_file(self,
               cv5,
               vf4=None,
               vx4=None,
               vr4=None,
               dddata=None,
               wpe=None):
     path = None
     name = None
     if isstr(cv5):
         path = os.path.dirname(cv5)
         name = os.path.basename(cv5)
         if name.split(os.extsep)[-1].lower() == 'cv5':
             name = name[:-4]
     if not vf4:
         if not path or not name:
             raise
         vf4 = os.path.join(path, '%s%svf4' % (name, os.extsep))
     if not vx4:
         if not path or not name:
             raise
         vx4 = os.path.join(path, '%s%svx4ex' % (name, os.extsep))
         # Check for and prefer expanded vx4 files
         if not os.path.exists(vx4):
             vx4 = os.path.join(path, '%s%svx4' % (name, os.extsep))
     if not vr4:
         if not path or not name:
             raise
         vr4 = os.path.join(path, '%s%svr4' % (name, os.extsep))
     if not dddata:
         if not path or not name:
             raise
         dddata = os.path.join(path, name, 'dddata%sbin' % os.extsep)
     if not wpe:
         if not path or not name:
             raise
         wpe = os.path.join(path, '%s%swpe' % (name, os.extsep))
     self.cv5 = CV5()
     self.cv5.load_file(cv5)
     self.vf4 = VF4()
     self.vf4.load_file(vf4)
     self.vx4 = VX4()
     self.vx4.load_file(vx4)
     self.vr4 = VR4()
     self.vr4.load_file(vr4)
     self.dddata = DDDataBIN()
     self.dddata.load_file(dddata)
     self.wpe = PAL.Palette()
     self.wpe.load_file(wpe)
     self.cv5_path = cv5 if isstr(cv5) else None
     self.vf4_path = vf4 if isstr(vf4) else None
     self.vx4_path = vx4 if isstr(vx4) else None
     self.vr4_path = vr4 if isstr(vr4) else None
     self.dddata_path = dddata if isstr(dddata) else None
     self.wpe_path = wpe if isstr(wpe) else None
Esempio n. 5
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 def get_target(self):
     return PAL.get_pointer_position()
Esempio n. 6
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 def update(self, delta):
     new_position = PAL.get_pointer_position()
     self.move(new_position[0]-self.position[0], new_position[1]-self.position[1])
     return []
Esempio n. 7
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 def flip(self):
     PAL.flip()
Esempio n. 8
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 def clear(self):
     PAL.clear_screen(self.surface, self.clear_color)
Esempio n. 9
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 def quit(self):
     PAL.quit()
     sys.exit()
Esempio n. 10
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 def __init__(self, resolution, fullscreen, clear_color):
     self.clear_color = clear_color
     self.surface = PAL.create_surface(resolution, fullscreen)
Esempio n. 11
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 def get(self):
     return PAL.get_events()