Esempio n. 1
0
    def __init__(self, parent, channel_levels, num_channels=68):
        frames = (make_frame(parent), make_frame(parent))
        channel_levels[:]=[]
        self.number_labels = []
        for channel in range(1, num_channels+1):

            # frame for this channel
            f = Frame(frames[channel > (num_channels/2)])
            # channel number -- will turn yellow when being altered
            num_lab = Label(f, text=str(channel), width=3, bg='grey40', 
                fg='white', font=stdfont, padx=0, pady=0, bd=0, height=1)
            num_lab.pack(side='left')
            self.number_labels.append(num_lab)

            # text description of channel
            Label(f, text=Patch.get_channel_name(channel), width=8, 
                font=stdfont, anchor='w', padx=0, pady=0, bd=0, 
                height=1, bg='black', fg='white').pack(side='left')

            # current level of channel, shows intensity with color
            l = Label(f, width=3, bg='lightBlue', font=stdfont, anchor='e', 
                      padx=1, pady=0, bd=0, height=1)
            l.pack(side='left')
            colorlabel(l)
            channel_levels.append(l)
            f.pack(side='top')

        self.channel_levels = channel_levels
Esempio n. 2
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 def stageassub(self):
     """returns the current onstage lighting as a levels
     dictionary, skipping the zeros, and using names where
     possible"""
     levs=self.oldlevels
     
     return dict([(Patch.get_channel_name(i),l) for i,l
                  in zip(range(1,len(levs)+1),levs)
                  if l>0])
Esempio n. 3
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 def updatestagelevels(self):
     self.master.after(100, self.updatestagelevels)
     for lev, idx in zip(self.oldlevels, xrange(0, 68 + 1)):
         self.stage.updatelightlevel(Patch.get_channel_name(idx + 1), lev)