Esempio n. 1
0
    def reset_board(self):
        self.board = CheckerBoard()
        self.board.printBoard()
        self.state = GameState(GameState.WhitesTurn)
        self.last_clicked = None

        #Reset the AI to the correct settings
        if self.ai_active and self.ai_color == Player.WHITE:
            self.white_player = Player.AI_Player(Player.WHITE, self)
            self.black_player = Player.Human_Player(Player.BLACK)
        elif self.ai_active and self.ai_color == Player.BLACK:
            self.white_player = Player.Human_Player(Player.WHITE)
            self.black_player = Player.AI_Player(Player.BLACK, self)
        else:
            self.white_player = Player.Human_Player(Player.WHITE)
            self.black_player = Player.Human_Player(Player.BLACK)
Esempio n. 2
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 def __init__(self):
     self.board = CheckerBoard()
     self.view = CheckersGUI(self)
     self.state = GameState(GameState.WhitesTurn)
     self.white_player = Player.Human_Player(Player.WHITE)
     self.black_player = Player.AI_Player(Player.BLACK, self)
     self.white_win_count = 0
     self.black_win_count = 0
Esempio n. 3
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 def __init__(self):
     self.board = CheckerBoard()
     self.view = CheckersGUI(self)
     self.state = GameState(GameState.WhitesTurn)
     self.white_player = Player.Human_Player(Player.WHITE)
     self.black_player = Player.AI_Player(Player.BLACK, self)
     self.white_win_count = 0
     self.black_win_count = 0
     self.last_clicked = None
     self.ai_active = True
     self.ai_color = Player.BLACK
Esempio n. 4
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    def set_ai(self, ai_state):
        self.ai_active = ai_state

        #If turning AI on and white is the AI player, set white player to AI and
        #black player to human
        if self.ai_active and self.ai_color == Player.WHITE:
            self.white_player = Player.AI_Player(Player.WHITE, self)
            self.black_player = Player.Human_Player(Player.BLACK)

            #If its whites turn, since white is AI, have white take its turn
            if self.state.get_state() == GameState.WhitesTurn:
                self.white_player.turn(self.board, self.state)

        elif self.ai_active and self.ai_color == Player.BLACK:
            self.white_player = Player.Human_Player(Player.WHITE)
            self.black_player = Player.AI_Player(Player.BLACK, self)

            if self.state.get_state() == GameState.BlacksTurn:
                self.black_player.turn(self.board, self.state)

        #If ai is off set both players to human
        else:
            self.white_player = Player.Human_Player(Player.WHITE)
            self.black_player = Player.Human_Player(Player.BLACK)