Esempio n. 1
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    def load(self):
        oneCard = loader.loadModel(
            'phase_4/models/minigames/garden_sign_memory')
        prop = self.attachNewNode('prop')
        PlayingCardGlobals.getImage(self.style, self.suit,
                                    self.rank).copyTo(prop)
        prop.setScale(7)
        oneCard.find('**/glow').removeNode()
        cs = oneCard.find('**/collision')
        for solidIndex in range(cs.node().getNumSolids()):
            cs.node().modifySolid(solidIndex).setTangible(False)

        cs.node().setName('cardCollision-%d' % self.value)
        sign = oneCard.find('**/sign1')
        if self.UseDifferentCardColors:
            index = self.rank % len(self.CardColors)
            color = self.CardColors[index]
            sign.setColorScale(*color)
        prop.setPos(0.0, 0.0, 0.08)
        prop.setP(-90)
        prop.reparentTo(oneCard)
        oneCard.reparentTo(self)
        cardBack = oneCard.find('**/sign2')
        cardBack.setColorScale(0.12, 0.35, 0.5, 1.0)
        cardModel = loader.loadModel('phase_3.5/models/gui/playingCard')
        cardModel.removeNode()
        self.setR(0)
        self.setScale(2.5)
        self.flipIval = None
        self.turnUpSound = base.loadSfx(
            'phase_4/audio/sfx/MG_pairing_card_flip_face_up.ogg')
        self.turnDownSound = base.loadSfx(
            'phase_4/audio/sfx/MG_pairing_card_flip_face_down.ogg')
        return
Esempio n. 2
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    def load(self):
        """Load the assets."""
        # these are just temp assets
        oneCard = loader.loadModel(
            "phase_4/models/minigames/garden_sign_memory")

        # grab the gag icon
        prop = self.attachNewNode('prop')
        PlayingCardGlobals.getImage(self.style, self.suit,
                                    self.rank).copyTo(prop)
        prop.setScale(7)

        # remove the bits we don't want
        oneCard.find('**/glow').removeNode()
        #oneCard.find('**/shadow').removeNode()
        # munge the collision to fit just the sign
        cs = oneCard.find('**/collision')
        #cs.setScale(1, 1.0, 0.5)
        #cs.setPos(0,0, 0.9)
        for solidIndex in range(cs.node().getNumSolids()):
            cs.node().modifySolid(solidIndex).setTangible(False)
        cs.node().setName('cardCollision-%d' % self.value)

        # munge the sign to fit the rank
        sign = oneCard.find('**/sign1')
        if self.UseDifferentCardColors:
            index = self.rank % len(self.CardColors)
            color = self.CardColors[index]
            sign.setColorScale(*color)

        # set up the prop that shows which tree it is
        prop.setPos(0.0, 0.0, 0.08)
        prop.setP(-90)
        prop.reparentTo(oneCard)

        oneCard.reparentTo(self)

        #set up the back of the card
        cardBack = oneCard.find('**/sign2')
        cardBack.setColorScale(0.12, 0.35, 0.5, 1.0)
        cardModel = loader.loadModel('phase_3.5/models/gui/playingCard')
        logo = cardModel.find('**/logo')
        logo.reparentTo(self)
        logo.setScale(0.45)
        logo.setP(90)
        logo.setZ(0.025)
        logo.setX(-0.05)
        logo.setH(180)

        cardModel.remove()

        self.setR(0)  # the default value is face Up
        self.setScale(2.5)

        self.flipIval = None

        self.turnUpSound = base.loadSfx(
            "phase_4/audio/sfx/MG_pairing_card_flip_face_up.mp3")
        self.turnDownSound = base.loadSfx(
            "phase_4/audio/sfx/MG_pairing_card_flip_face_down.mp3")
Esempio n. 3
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 def setImage(self):
     if self.faceUp:
         image = PlayingCardGlobals.getImage(self.style, self.suit,
                                             self.rank)
     else:
         image = PlayingCardGlobals.getBack(self.style)
     self['image'] = image
Esempio n. 4
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 def setImage(self):
     if self.faceUp:
         image = PlayingCardGlobals.getImage(self.style, self.suit, self.rank)
     else:
         image = PlayingCardGlobals.getBack(self.style)
     if self.image:
         self.image.removeNode()
     self.image = image.copyTo(self)
Esempio n. 5
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 def setImage(self):
     if self.faceUp:
         image = PlayingCardGlobals.getImage(self.style, self.suit, self.rank)
     else:
         image = PlayingCardGlobals.getBack(self.style)
     if self.image:
         self.image.removeNode()
     self.image = image.copyTo(self)
Esempio n. 6
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def dropTier1():
    chance5 = random.randrange(1, 6, 1)
    chance4 = random.randrange(1, 5, 1)
    if chance5 == 5:
        rank = '08'
    else:
        if chance5 == 4:
            rank = '07'
        else:
            if chance5 == 3:
                rank = '06'
            else:
                if chance5 == 2:
                    rank = '05'
                else:
                    rank = '04'
    if chance4 == 4:
        suit = 's'
    else:
        if chance4 == 3:
            suit = 'c'
        else:
            if chance4 == 2:
                suit = 'd'
            else:
                suit = 'h'
    return PlayingCardGlobals.getCardEncoding(suit, rank)
Esempio n. 7
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    def load(self):
        oneCard = loader.loadModel('phase_4/models/minigames/garden_sign_memory')
        prop = self.attachNewNode('prop')
        PlayingCardGlobals.getImage(self.style, self.suit, self.rank).copyTo(prop)
        prop.setScale(7)
        oneCard.find('**/glow').removeNode()
        cs = oneCard.find('**/collision')
        for solidIndex in xrange(cs.node().getNumSolids()):
            cs.node().modifySolid(solidIndex).setTangible(False)

        cs.node().setName('cardCollision-%d' % self.value)
        sign = oneCard.find('**/sign1')
        if self.UseDifferentCardColors:
            index = self.rank % len(self.CardColors)
            color = self.CardColors[index]
            sign.setColorScale(*color)
        prop.setPos(0.0, 0.0, 0.08)
        prop.setP(-90)
        prop.reparentTo(oneCard)
        oneCard.reparentTo(self)
        cardBack = oneCard.find('**/sign2')
        cardBack.setColorScale(0.12, 0.35, 0.5, 1.0)
        cardModel = loader.loadModel('phase_3.5/models/gui/playingCard')
        logo = cardModel.find('**/logo')
        logo.reparentTo(self)
        logo.setScale(0.45)
        logo.setP(90)
        logo.setZ(0.025)
        logo.setX(-0.05)
        logo.setH(180)
        cardModel.removeNode()
        self.setR(0)
        self.setScale(2.5)
        self.flipIval = None
        self.turnUpSound = base.loadSfx('phase_4/audio/sfx/MG_pairing_card_flip_face_up.ogg')
        self.turnDownSound = base.loadSfx('phase_4/audio/sfx/MG_pairing_card_flip_face_down.ogg')
        return
def dropTier3():
    chance2 = random.randrange(1, 3, 1)
    chance4 = random.randrange(1, 5, 1)
    if chance2 == 2:
        rank = '01'
    else:
        rank = '13'
    if chance4 == 4:
        suit = 's'
    elif chance4 == 3:
        suit = 'c'
    elif chance4 == 2:
        suit = 'd'
    else:
        suit = 'h'
    return PlayingCardGlobals.getCardEncoding(suit, rank)
def dropTier0():
    chance100 = random.randrange(1, 100, 1)
    chance4 = random.randrange(1, 5, 1)
    if chance100 > chanceOfHigherCard:
        rank = '03'
    else:
        rank = '02'
    if chance4 == 4:
        suit = 's'
    elif chance4 == 3:
        suit = 'c'
    elif chance4 == 2:
        suit = 'd'
    else:
        suit = 'h'
    return PlayingCardGlobals.getCardEncoding(suit, rank)
Esempio n. 10
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def dropTier3():
    chance2 = random.randrange(1, 3, 1)
    chance4 = random.randrange(1, 5, 1)
    if chance2 == 2:
        rank = '01'
    else:
        rank = '13'
    if chance4 == 4:
        suit = 's'
    elif chance4 == 3:
        suit = 'c'
    elif chance4 == 2:
        suit = 'd'
    else:
        suit = 'h'
    return PlayingCardGlobals.getCardEncoding(suit, rank)
Esempio n. 11
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def dropTier0():
    chance100 = random.randrange(1, 100, 1)
    chance4 = random.randrange(1, 5, 1)
    if chance100 > chanceOfHigherCard:
        rank = '03'
    else:
        rank = '02'
    if chance4 == 4:
        suit = 's'
    elif chance4 == 3:
        suit = 'c'
    elif chance4 == 2:
        suit = 'd'
    else:
        suit = 'h'
    return PlayingCardGlobals.getCardEncoding(suit, rank)
 def cheatResponse(self, cheatType, cheatTarget, success, hand):
     swap = False
     if cheatType == PlayingCardGlobals.ReplaceHoleCardOneCheat:
         self.setLocalAvatarHand(hand)
         swap = True
     else:
         if cheatType == PlayingCardGlobals.ReplaceHoleCardTwoCheat:
             self.setLocalAvatarHand(hand)
             swap = True
         else:
             if cheatType == PlayingCardGlobals.CaughtCheating:
                 self.guiCallback(PlayingCardGlobals.Leave)
                 self.deleteDialogs()
                 string = PLocalizer.PokerCaughtCheatingMessage % PlayingCardGlobals.CheatingFine
                 self.dialog = PDialog.PDialog(text=string,
                                               style=OTPDialog.Acknowledge,
                                               command=self.dialogCallback)
                 self.setDialogBin(self.dialog)
     if self.gui:
         if swap:
             if success:
                 string = PLocalizer.PokerSwapSuccessMessage
             else:
                 string = PLocalizer.PokerSwapFailureMessage
             self.swapResultDialog = PDialog.PDialog(
                 text=string,
                 style=OTPDialog.Acknowledge,
                 giveMouse=False,
                 command=self.swapResultCallback)
             self.setDialogBin(self.swapResultDialog)
             position = self.swapResultDialog.getPos()
             position.setZ(position[2] + 0.35)
             self.swapResultDialog.setPos(position)
             self.gui.updateSplitAndDoubleDown(hand)
             self.gui.updatePlayButtions()
             self.setTableState(self.allHands, self.chipsCount)
             value = PlayingCardGlobals.getBlackjackHandValue(hand)
             if value >= 21:
                 self.gui.disableAllPlayButtons()
                 self.gui.endTimer()
                 self.guiCallback(PlayingCardGlobals.AutoStay)
             if self.isLocalAvatarSeated():
                 actor = self.isLocalAvatarPlaying() and self.actors[
                     self.localAvatarSeat]
                 actor and actor.play('cards_cheat')
def dropTier2():
    chanceSuit4 = random.randrange(1, 5, 1)
    chance4 = random.randrange(1, 5, 1)
    if chanceSuit4 == 4:
        rank = '12'
    elif chanceSuit4 == 3:
        rank = '11'
    elif chanceSuit4 == 2:
        rank = '10'
    else:
        rank = '09'
    if chance4 == 4:
        suit = 's'
    elif chance4 == 3:
        suit = 'c'
    elif chance4 == 2:
        suit = 'd'
    else:
        suit = 'h'
    return PlayingCardGlobals.getCardEncoding(suit, rank)
Esempio n. 14
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def dropTier2():
    chanceSuit4 = random.randrange(1, 5, 1)
    chance4 = random.randrange(1, 5, 1)
    if chanceSuit4 == 4:
        rank = '12'
    elif chanceSuit4 == 3:
        rank = '11'
    elif chanceSuit4 == 2:
        rank = '10'
    else:
        rank = '09'
    if chance4 == 4:
        suit = 's'
    elif chance4 == 3:
        suit = 'c'
    elif chance4 == 2:
        suit = 'd'
    else:
        suit = 'h'
    return PlayingCardGlobals.getCardEncoding(suit, rank)
def dropTier1():
    chance5 = random.randrange(1, 6, 1)
    chance4 = random.randrange(1, 5, 1)
    if chance5 == 5:
        rank = '08'
    elif chance5 == 4:
        rank = '07'
    elif chance5 == 3:
        rank = '06'
    elif chance5 == 2:
        rank = '05'
    else:
        rank = '04'
    if chance4 == 4:
        suit = 's'
    elif chance4 == 3:
        suit = 'c'
    elif chance4 == 2:
        suit = 'd'
    else:
        suit = 'h'
    return PlayingCardGlobals.getCardEncoding(suit, rank)
 def cheatResponse(self, cheatType, cheatTarget, success, hand):
     swap = False
     if cheatType == PlayingCardGlobals.ReplaceHoleCardOneCheat:
         self.setLocalAvatarHand(hand)
         swap = True
     elif cheatType == PlayingCardGlobals.ReplaceHoleCardTwoCheat:
         self.setLocalAvatarHand(hand)
         swap = True
     elif cheatType == PlayingCardGlobals.CaughtCheating:
         self.guiCallback(PlayingCardGlobals.Leave)
         self.deleteDialogs()
         string = PLocalizer.PokerCaughtCheatingMessage % PlayingCardGlobals.CheatingFine
         self.dialog = PDialog.PDialog(text = string, style = OTPDialog.Acknowledge, command = self.dialogCallback)
         self.setDialogBin(self.dialog)
     
     if self.gui and swap:
         if success:
             string = PLocalizer.PokerSwapSuccessMessage
         else:
             string = PLocalizer.PokerSwapFailureMessage
         self.swapResultDialog = PDialog.PDialog(text = string, style = OTPDialog.Acknowledge, giveMouse = False, command = self.swapResultCallback)
         self.setDialogBin(self.swapResultDialog)
         position = self.swapResultDialog.getPos()
         position.setZ(position[2] + 0.34999999999999998)
         self.swapResultDialog.setPos(position)
         self.gui.updateSplitAndDoubleDown(hand)
         self.gui.updatePlayButtions()
         self.setTableState(self.allHands, self.chipsCount)
         value = PlayingCardGlobals.getBlackjackHandValue(hand)
         if value >= 21:
             self.gui.disableAllPlayButtons()
             self.gui.endTimer()
             self.guiCallback(PlayingCardGlobals.AutoStay)
         
         if self.isLocalAvatarSeated() and self.isLocalAvatarPlaying():
             actor = self.actors[self.localAvatarSeat]
             if actor:
                 actor.play('cards_cheat')
Esempio n. 17
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 def getCardName(self):
     PlayingCardGlobals.getCardName(self.value)
Esempio n. 18
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 def getCardName(self):
     PlayingCardGlobals.getCardName(self.value)
Esempio n. 19
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 def setImage(self):
     if self.faceUp:
         image = PlayingCardGlobals.getImage(self.style, self.suit, self.rank)
     else:
         image = PlayingCardGlobals.getBack(self.style)
     self['image'] = image