Esempio n. 1
0
def run():
    print "--> mission The Black Market Hub"

    if not ship.enableDefense():
        return False

    if not overview.activateAccelerationGate():
        return False

        # pocket 1
    if not drones.launchSmall():
        return False

    ship.enableAfterburn()

    overview.seekAndDestory()

    if not drones.back():
        return False

    if not overview.activateAccelerationGate():
        return False

        # pocket 2

    if not overview.switchTo("lcs"):
        return False

    if not overview.lockTarget("docked_bestower", 1):
        return False

    ship.approachFor(5)

    ship.enableAfterburn()

    if not drones.launchSmall():
        return False

    ship.fireOnce()

    drones.engage()

    overview.switchTo("battle")

    while not overview.pickCargo():
        time.sleep(1)

    drones.back()

    print "<-- mission The Black Market Hub\n"
    return True
Esempio n. 2
0
def run():
	print '--> mission The Missing Canvoy'

	ship.enableDefense()

	if not overview.activateAccelerationGate():
		return False

	if not overview.switchTo('lcs'):
		return False

	if not overview.lockTarget('powerful_em', 1):
		return False

	ship.enableAfterburn()

	ship.approachFor(120)

	if not drones.launchSmall():
		return False

	ship.fireOnce()

	drones.engage()

	print 'wait for 80 sec'
	time.sleep(80)

	if not overview.lockTarget('lesser_drone_hive', 1):
		return False

	ship.approachFor(60)

	ship.fireOnce()

	drones.engage()

	while not overview.pickCargo():
		time.sleep(2)

	while overview.pickCargo():
		pass

	if not drones.back():
		return False

	print '<-- mission The Missing Canvoy\n'
	return True
def run():
	print '--> mission Unauthorized Military Presence'

	if not ship.enableDefense():
		return False

	if not general.openMissionDetails():
		return False

	ship.enableAfterburn()

	if not overview.activateAccelerationGate():
		return False

	if not overview.switchTo('battle'):
		return False

	if not overview.lockTarget('guristas_personnel'):
		return False

	if not ship.enableAfterburn():
		return False

	if not ship.approachFor(240):
		return False

	if not overview.lockTarget('guristas_personnel', 20):
		return False

	if not drones.launchSmall():
		return False

	if not ship.fireOnce():
		return False

	if not drones.engage():
		return False

	# mission item is in wreck
	while not findAtMissionDetails('v'):
		# collect
		overview.pickWreck()	

	if not general.missionObjectiveComplete():
		return False

	# sometimes we already has millitans
	# but the mission is not complete until all enemy dies
	overview.seekAndDestory()

	# just in case
	overview.pickTarget('guristas_personnel')

	if not drones.back():
		return False

	print '<-- mission Unauthorized Military Presence\n'
	return True
Esempio n. 4
0
def run():
	print '--> mission New Frontiers - Raw Materials (1 of 7)'

	if not ship.enableDefense():
		return False

	if not general.openMissionDetails():
		return False

	if not drones.launchSmall():
		return False

	if not overview.switchTo('mine'):
		return

	if not overview.lockTarget('green_arisite', 1):
		return False

	ship.enableAfterburn()

	ship.approachFor(70)

	ship.mine()

	begin = time.time()
	while not findAtMissionDetails('v') and time.time() - begin > 130:
		overview.lockTarget('green_arisite', 20)
		ship.mine()
		begin = time.time()

	if not general.missionObjectiveComplete():
		return False

	if not drones.back():
		return False

	print '<-- mission New Frontiers - Raw Materials (1 of 7)\n'
	return True
def run():
	print '--> mission Intercept The Sabateurs'

	if not ship.enableDefense():
		return False

	if not drones.launchSmall():
		return False

	overview.seekAndDestory()

	if not drones.back():
		return False

	ship.enableAfterburn()

	if not overview.activateAccelerationGate():
		return False

	# pocket 1
	# main enemies are 90km away
	# approach for 85 secs
	# mean while clean up nearby enemy

	drones.launchSmall()
	
	if not overview.switchTo('battle'):
		return False

	if not overview.lockEnemy(20):
		return False

	ship.fireOnce()

	if not overview.lockTarget('transport', 1):
		return False

	ship.enableAfterburn()

	ship.approachFor(85)

	# wait for stop
	begin = time.time()
	while time.time() - begin < 20:
		ship.stop()
		key.pressEx(sc.Unlock)

	mouse.moveToP(panel.center(panel.Drones))

	mouse.wheel(-100)

	while findAtDrones('fighting'):
		time.sleep(10)

	drones.back()

	# use sentry to destory all the smalls

	for i in range(6):
		overview.lockTarget('s', 1)

	drones.launchSentry()

	begin = time.time()
	while overview.lockTarget('s', 1) and time.time() - begin < 130:
		ship.fireOnce()
		drones.engage()

	drones.back()

	# do the rest

	ship.fireOnce()

	drones.launchSmall()

	overview.seekAndDestory()

	while not overview.pickCargo():
		pass

	drones.back()

	print '<-- mission Intercept The Sabateurs\n'
	return True
Esempio n. 6
0
def run():
	print '--> mission New Frontiers - Raw Materials (2 of 7)'

	if not ship.enableDefense():
		return False

	ship.enableAfterburn()

	if not overview.activateAccelerationGate():
		return False

	print 'pocket 1'

	if not overview.switchTo('battle'):
		return False

	if not drones.launchSentry():
		return False

	if not overview.lockTarget('drone_energy', 25):
		return False

	drones.engage()

	time.sleep(160)

	if not drones.back():
		return False

	mouse.moveTo(100, 100)

	result = findAtDrones('sentry')
	if result:
		mouse.leftClickAtP(result)

	if not drones.launchSmall():
		return False

	ship.enableAfterburn()

	overview.seekAndDestory()

	if not overview.switchTo('lcs'):
		return False

	if not overview.lockTarget('delainens', 1):
		return False

	ship.approachFor(30)

	drones.engage()

	overview.switchTo('battle')

	while not overview.pickCargo():
		pass

	while overview.pickCargo():
		pass

	overview.seekAndDestory()

	if not drones.back():
		return False

	print '<-- mission New Frontiers - Raw Materials (2 of 7)\n'
	return True