def __init__(self):
     self.debugTrue = 0
     self.frameNum = 0
     self.cooldown = 0
     
     frame1 = Frame.Frame(os.path.join('data\\imgs\\praia.png'))
     frame2 = Frame.Frame('data\\imgs\\praia2.png')
     self.frames = [frame1,frame2]
     self.curFrame = self.frames[self.frameNum]
     self.floorPy = 611
     self.curState = States.s_default()
     self.frameCooldown = 45
 def __init__(self):
     self.debugTrue = 0
     self.frameNum = 0
     self.cooldown = 0
     
     frame1 = Frame.Frame('data\\imgs\\trainingRoom.png')
     frame2 = Frame.Frame('data\\imgs\\trainingRoom2.png')
     self.frames = [frame1, frame2]
     self.curFrame = self.frames[self.frameNum]
     self.floorPy = 675
     self.curState = States.s_default()
     self.frameCooldown = 25
    def __init__(self):
        self.debugTrue = 0
        self.frameNum = 0
        self.cooldown = 0;
        
        frame1 = Frame.Frame('data\\imgs\\Menu\\ChoiseMenu.png')
        frame2 = Frame.Frame('data\\imgs\\Menu\\ChoiseMenu.png')

        self.frames = [frame1, frame2]
        self.curFrame = self.frames[self.frameNum]
        self.curState = States.s_default()
        self.frameCooldown = 25
    def __init__(self):
        self.debugTrue = 0
        self.frameNum = 0
        self.cooldown = 0
        
        frame1 = Frame.Frame('data\\imgs\\ChocoLake.png')
        frame2 = Frame.Frame('data\\imgs\\ChocoLake2.png')
        self.frames = [frame1, frame2]
        self.curFrame = self.frames[self.frameNum]
        self.floorPy = 485
        self.curState = States.s_default()
        self.frameCooldown = 25

        if(pygame.mixer.music.get_busy()):
            pygame.mixer.music.stop()