Esempio n. 1
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def quebratijolos(matriz,bola,tela,vet):
	tijolo = []
	for col in range (len(matriz)):
		for lin in range (len(matriz[col])):
			posbola = tela.bbox(bola)
			tijolo = tela.bbox(matriz[col][lin])
			if posbola != None and  tijolo != None:
				sobreposto = TP.sobreposicao_planos(posbola,tijolo)
				if tijolo != None and sobreposto != None:
					vet = TB.dir_bola(vet,sobreposto,posbola)	
					tela.delete(matriz[col][lin])
					matriz[col][lin]=[0,0,0,0]
	return vet		
Esempio n. 2
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def quebratijolos(matriz, bola, tela, vet):
    tijolo = []
    for col in range(len(matriz)):
        for lin in range(len(matriz[col])):
            posbola = tela.bbox(bola)
            tijolo = tela.bbox(matriz[col][lin])
            if posbola != None and tijolo != None:
                sobreposto = TP.sobreposicao_planos(posbola, tijolo)
                if tijolo != None and sobreposto != None:
                    vet = TB.dir_bola(vet, sobreposto, posbola)
                    tela.delete(matriz[col][lin])
                    matriz[col][lin] = [0, 0, 0, 0]
    return vet
Esempio n. 3
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def barras_laterais(barras,boll,vet,tela):
	for elem in range(len(barras)):
		posbola = tela.bbox(boll)
		sobreposto = TP.sobreposicao_planos(posbola,barras[elem])
		if sobreposto != None:
			vet = TB.dir_bola(vet,sobreposto,posbola)
	return vet
####
#~ def movecomando(janela,comando):
	#~ ws = janela.winfo_screenwidth()
	#~ hs = janela.winfo_screenheight()
	
	#~ x = janela.winfo_pointerxy()[0]
	#~ print(x, ws,hs)
	#~ input()
	janela.move(comando,x)
Esempio n. 4
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def barras_laterais(barras, boll, vet, tela):
    for elem in range(len(barras)):
        posbola = tela.bbox(boll)
        sobreposto = TP.sobreposicao_planos(posbola, barras[elem])
        if sobreposto != None:
            vet = TB.dir_bola(vet, sobreposto, posbola)
    return vet
    ####
    # ~ def movecomando(janela,comando):
    # ~ ws = janela.winfo_screenwidth()
    # ~ hs = janela.winfo_screenheight()

    # ~ x = janela.winfo_pointerxy()[0]
    # ~ print(x, ws,hs)
    # ~ input()
    janela.move(comando, x)
Esempio n. 5
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def main():
	############## tkinter criando janelas
	janela = tkinter.Tk()	#
	canvas_altura = 600	#
	canvas_largura = 620	#
	tela = tkinter.Canvas(janela, bg='white', width=canvas_largura, height=canvas_altura)	#
	###############
	

	
######## paredes
	plano1= TP.cria_plano("0 0 620 10")
	plano2= TP.cria_plano("0 0 10 600")
	plano3= TP.cria_plano("610 0 620 600")
	plano4= TP.cria_plano("0 590 620 600")
################### mapa
	#~ matriz=[[0]]
	matriz = [	[0,0,1,1,1,0,0,0,0,0,0],\
				[1,1,1,1,1,1,0,0,0,0,0],\
				[1,1,1,1,1,1,1,0,0,0,0],\
				[1,1,1,1,1,1,1,1,0,0,0],\
				[0,1,1,1,1,1,1,1,1,0,0],\
				[0,0,1,1,1,1,1,1,1,1,1],\
				[0,1,1,1,1,1,1,1,1,1,0],\
				[0,1,1,1,1,1,1,1,1,0,0],\
				[1,1,1,1,1,1,1,1,0,0,0],\
				[1,1,1,1,1,1,1,0,0,0,0],\
				[1,1,1,1,1,1,0,0,0,0,0],\
				[0,0,1,1,1,0,0,0,0,0,0]]
	mat = cria_obstaculos(matriz,tela)
################## mapa
	tela.create_rectangle(plano1,width=0,fill="black")
	tela.create_rectangle(plano2,width=0,fill="black")
	tela.create_rectangle(plano3,width=0,fill="black")
	tela.create_rectangle(plano4,width=0,fill="black")
	###barra do jogador:
	comando = tela.create_rectangle([300,580,400,600],width=0,fill="purple")
######## paredes
	
	# bola
	bola = TB.cria_bola(20,400,500)
	boll = tela.create_oval(bola,width=1,fill="green")

	#img = tela.create_image(10,10,image="pkb.png")
	# bola
	tela.pack(padx=10, pady=10)		
	
## fisica da bola
	barra= None
	vet = "SO"
	barras=[plano1,plano2,plano3,plano4]
	tela.delete(boll)
	while 1:
		boll = tela.create_oval(bola,width=2,fill="black")
		### moldura
		vet = barras_laterais(barras,boll,vet,tela)
		### tijolinhos
		vet = quebratijolos(mat,boll,tela,vet)
		###		
		TB.move_bola(bola,vet)
		##comando
		#~ movecomando(tela,comando)
		##
		tela.update()
		time.sleep(.005)
		tela.delete(boll)


		
		
## fisica da bola

	################### escrevendo janela com tkinter
		#
	janela.mainloop()	#
	####################
	return 0
Esempio n. 6
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def main():
    ############## tkinter criando janelas
    janela = tkinter.Tk()  #
    canvas_altura = 600  #
    canvas_largura = 620  #
    tela = tkinter.Canvas(janela, bg="white", width=canvas_largura, height=canvas_altura)  #
    ###############

    ######## paredes
    plano1 = TP.cria_plano("0 0 620 10")
    plano2 = TP.cria_plano("0 0 10 600")
    plano3 = TP.cria_plano("610 0 620 600")
    plano4 = TP.cria_plano("0 590 620 600")
    ################### mapa
    # ~ matriz=[[0]]
    matriz = [
        [0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0],
        [1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0],
        [1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0],
        [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0],
        [0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0],
        [0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1],
        [0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
        [0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0],
        [1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0],
        [1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0],
        [1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0],
        [0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0],
    ]
    mat = cria_obstaculos(matriz, tela)
    ################## mapa
    tela.create_rectangle(plano1, width=0, fill="black")
    tela.create_rectangle(plano2, width=0, fill="black")
    tela.create_rectangle(plano3, width=0, fill="black")
    tela.create_rectangle(plano4, width=0, fill="black")
    ###barra do jogador:
    comando = tela.create_rectangle([300, 580, 400, 600], width=0, fill="purple")
    ######## paredes

    # bola
    bola = TB.cria_bola(20, 400, 500)
    boll = tela.create_oval(bola, width=1, fill="green")

    # img = tela.create_image(10,10,image="pkb.png")
    # bola
    tela.pack(padx=10, pady=10)

    ## fisica da bola
    barra = None
    vet = "SO"
    barras = [plano1, plano2, plano3, plano4]
    tela.delete(boll)
    while 1:
        boll = tela.create_oval(bola, width=2, fill="black")
        ### moldura
        vet = barras_laterais(barras, boll, vet, tela)
        ### tijolinhos
        vet = quebratijolos(mat, boll, tela, vet)
        ###
        TB.move_bola(bola, vet)
        ##comando
        # ~ movecomando(tela,comando)
        ##
        tela.update()
        time.sleep(0.005)
        tela.delete(boll)

    ## fisica da bola

    ################### escrevendo janela com tkinter
    #
    janela.mainloop()  #
    ####################
    return 0
Esempio n. 7
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def main():
	############## tkinter criando janelas
	janela = tkinter.Tk()	#
	canvas_altura = 600		#
	canvas_largura = 600	#
	tela = tkinter.Canvas(janela, bg='white', width=canvas_largura, height=canvas_altura)	#
	###############
	

	
######## paredes
	plano1= TP.cria_plano("0 0 600 2")
	plano2= TP.cria_plano("0 0 2 600")
	plano3= TP.cria_plano("598 0 600 600")
	plano4= TP.cria_plano("0 598 600 600")
	plano_A= TP.cria_plano("200 200 202 600")
	plano_B= TP.cria_plano("300 300 600 302")
	
	tela.create_rectangle(plano_B,width=0,fill="red")
	tela.create_rectangle(plano_A,width=0,fill="red")
	tela.create_rectangle(plano1,width=0,fill="red")
	tela.create_rectangle(plano2,width=0,fill="red")
	tela.create_rectangle(plano3,width=0,fill="red")
	tela.create_rectangle(plano4,width=0,fill="red")
######## paredes
	
	# bola
	bola = TB.cria_bola(50,10,100)
	boll = tela.create_oval(bola,width=0,fill="red")
	# bola
	tela.pack()		
	
## fisica da bola
	barra= None
	vet = "SE"
	barras=[plano1,plano2,plano3,plano4,plano_A,plano_B]
	while 1:
		for elem in barras:
			if TP.sobreposicao_planos(bola,elem) != None:
				barra = TP.direcao_parede(elem)
				vet = TB.vet_bola(vet,barra)
				print(vet,barra)
			
		TB.move_bola(bola,vet)
		boll = tela.create_oval(bola,width=2,fill="red")
		tela.update()
		time.sleep(.01)
		#~ if TB.vet_bola(vet,barra) == "NO":
			
			#~ tela.move(boll,-1,-1)
			#~ tela.update()
			#~ time.sleep(.01)	
			
		#~ if TB.vet_bola(vet,barra) == "SE":
			
			#~ tela.move(boll,1,1)
			#~ tela.update()
			#~ time.sleep(.01)	
			
		#~ if TB.vet_bola(vet,barra) == "SO":
			
			#~ tela.move(boll,-1,1)
			#~ tela.update()
			#~ time.sleep(.01)	
			
	
## fisica da bola

	################### escrevendo janela com tkinter
		#
	janela.mainloop()	#
	####################
	return 0