def assembleSuspensionSound(appearance, lodLink, isPlayer): if not WWISE.WW_isInitialised(): return elif not appearance.typeDescriptor.hasSiegeMode: return else: siegeVehicleDescr = appearance.typeDescriptor.siegeVehicleDescr if siegeVehicleDescr is None: return suspensionSoundParams = siegeVehicleDescr.chassis.hullAimingSound if suspensionSoundParams is None: return model = appearance.compoundModel if model is None: return hullNode = model.node(TankPartNames.HULL) if hullNode is None: return suspensionSound = Vehicular.SuspensionSound(appearance.id) for sound in suspensionSoundParams.sounds: if isPlayer: suspensionSound.setSoundsForState(sound.state, sound.underLimitSounds.PC, sound.overLimitSounds.PC) suspensionSound.setSoundsForState(sound.state, sound.underLimitSounds.NPC, sound.overLimitSounds.NPC) suspensionSound.bodyMatrix = None suspensionSound.angleLimitValue = suspensionSoundParams.angleLimitValue suspensionSound.lodLink = lodLink suspensionSound.lodSetting = suspensionSoundParams.lodDist suspensionSound.vehicleMatrix = appearance.filter.groundPlacingMatrix suspensionSound.bodyMatrix = appearance.filter.bodyMatrix appearance.suspensionSound = suspensionSound return
def assembleSuspensionSound(appearance, lodLink, isPlayer): if not WWISE.WW_isInitialised(): return elif not appearance.typeDescriptor.hasSiegeMode: return else: siegeVehicleDescr = appearance.typeDescriptor.siegeVehicleDescr if siegeVehicleDescr is None: return suspensionSoundParams = siegeVehicleDescr.chassis.get('hullAimingSound', None) if suspensionSoundParams is None: return sounds = suspensionSoundParams['sounds'] lodDist = suspensionSoundParams['lodDist'] if sounds is None or lodDist is None: return model = appearance.compoundModel if model is None: return hullNode = model.node(TankPartNames.HULL) if hullNode is None: return suspensionSound = Vehicular.SuspensionSound(appearance.id) for sound in sounds: if isPlayer: suspensionSound.setSoundsForState(sound.state, sound.PC) else: suspensionSound.setSoundsForState(sound.state, sound.NPC) suspensionSound.bodyMatrix = None suspensionSound.lodLink = lodLink suspensionSound.lodSetting = lodDist appearance.suspensionSound = suspensionSound return