Esempio n. 1
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 def __init__(self, x, y, sprite):
     self.image = sprite.image
     self.spawnX = x
     self.spawnY = y
     self.x = x
     self.y = y + Level.yOffset
     self.width = sprite.width
     self.height = sprite.height
     self.rect = pygame.Rect(self.x, self.y, self.width, self.height)
     self.speed = 10
     self.hp = 10
     self.score = 0
     self.xp = 0
     self.level = 0
     self.levelNum = Font.createTextObject(Font.smallCambria,
                                           str(self.level), Color.black)
     self.healthBar = Bar(self, self.hp, self.hp)
     self.levelBar = LevelBar(self,
                              self.xp,
                              100,
                              Color.purple,
                              Color.white,
                              yOffset=-2,
                              height=2)
     self.inv = Inventory(self)
     self.weapon = Weapons.Flame(self)
     self.cooldown = 0
Esempio n. 2
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 def __init__(self, x, y, sprite, hp):
     self.x = x
     self.y = y
     self.width = sprite.width
     self.height = sprite.height
     self.rect = pygame.Rect(self.x, self.y, self.width, self.height)
     self.sprite = sprite
     self.image = sprite.image
     self.hp = hp
     self.healthBar = Fighter.Bar(self, self.hp, self.hp)
     self.radius = 50
     self.score = 0
     self.weapon = Weapons.Flame(self)
     self.time = 0
Esempio n. 3
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 def __init__(self, x, y, sprite):
     self.cooldown = 0
     self.direction = 0
     self.image = sprite.image
     self.x = x + 50 * random.gauss(0, 1)
     self.y = y + 20 * random.gauss(0, 1) + Level.yOffset
     self.width = sprite.width
     self.height = sprite.height
     self.rect = pygame.Rect(self.x, self.y, self.width, self.height)
     self.speed = 2
     self.hp = 10
     self.healthBar = Bar(self, self.hp, self.hp)
     self.stop = False
     self.defeated = False
     self.killer = None
     self.weapon = Weapons.Flame(self)
Esempio n. 4
0
            b.draw(screen)


class TowerShop(Shop):
    pass


map = Map(Sprite.map)
bg = Map(Sprite.bg)
alphabg = Map(Sprite.alphabg)
alphabg2 = Map(Sprite.greyalpha, 600, 100)

wave = Wave(5, FPS)
offset = Offset(xOffset, yOffset)
shop = Shop(0, height + yOffset, [
    Weapons.Flame(Fighter.player),
    Weapons.Thunder(Fighter.player),
    Weapons.Icer(Fighter.player)
], [5, 10, 20])
skinsShop = Shop(
    width - 100,
    200, [Sprite.zach, Sprite.victoriaGold, Sprite.allison, Sprite.ben],
    [1, 2, 3, 4],
    style=1)

#Examples of Bad Object Oriented Programming Below
#wave1 = Wave(5, FPS, 1)
#wave2 = Wave(10, FPS * 1.1, 2)
#wave3 = Wave(20, FPS * 1.2, 3)