Esempio n. 1
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 def OnCollision(self, CollisionEvent):
     if self.Active and CollisionEvent.OtherObject.Bounceable:
         modifier = -1 if self.UpdateBasedOnSprite and self.Owner.Sprite.FlipX else 1
         
         
         adder = 0
         if self.TopModify:
             boxloc = self.Owner.Transform.Translation + self.Owner.BoxCollider.Offset
             
             boxdims = self.Owner.BoxCollider.Size
             angle = self.Owner.Transform.EulerAngles.z
             normal = VectorMath.Vec3.RotateVector(VectorMath.Vec3(0,1,0), VectorMath.Vec3(0,0,1), angle)
             
             shifter = (boxloc + boxdims * .5 * normal) - CollisionEvent.FirstPoint.WorldPoint
             
             adder = shifter.y if shifter.y > 0 else 0
             if self.Owner.Name == "Mushroom":
                 print(adder)
             #rigid = CollisionEvent.OtherObject.RigidBody
             
             #def Modifying():
             #    rigid.Velocity += VectorMath.Vec3(0, shifter.y,0)
                 
             #seq = Action.Sequence(CollisionEvent.OtherObject.Actions)                
             #Action.Call(seq, Modifying)
             #Action.Delay(seq, 0.1)
             
         if CollisionEvent.OtherObject.Bounceable:
             impulseEvent = Zero.ScriptEvent()
             impulseEvent.ForcedVx = self.ForcedVx * modifier     
             impulseEvent.ForcedVy = self.ForcedVy + adder 
             CollisionEvent.OtherObject.DispatchEvent("BounceEvent", impulseEvent)
Esempio n. 2
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 def Initialize(self, initializer):
     Zero.Connect(self.Owner, Events.CollisionStarted, self.OnCollision)
     self.TriggerEvent = Zero.ScriptEvent()
     self.triggerable = True
     if not self.Owner.SoundEmitter:
         self.Owner.AddComponentByName("SoundEmitter")
     self.Owner.SoundEmitter.Positional = False
Esempio n. 3
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    def OnMouseDown(self, MouseDownEvent):
        self.Owner.Sprite.Color = VectorMath.Vec4(1, 0, 0, 0.25)

        heroClickEvent = Zero.ScriptEvent()
        heroClickEvent.Target = self.hero
        heroClickEvent.MaxRangeSqrt = 36
        self.Owner.Region.DispatchEvent("heroClickEvent", heroClickEvent)
Esempio n. 4
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    def OnLogicUpdate(self, LogicUpdate):
        LightStart = Zero.ScriptEvent()
        LightStart.Min = self.Min
        LightStart.Max = self.Max
        LightStart.Source = self.Owner
        LightStart.Center = self.Owner.Transform.Translation

        self.Owner.Region.DispatchEvent("LightStartEvent", LightStart)
Esempio n. 5
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    def Initialize(self, initializer):
        Zero.Connect(self.Owner, Events.CollisionStarted, self.OnCollision)
        self.TryKeyEvent = Zero.ScriptEvent()
        self.TryKeyEvent.Callback = lambda: self.OpenDoor()

        self.TryKeyEvent.KeyHole = self.KeyHole
        self.Opened = True if not self.KeyHole else False

        self.observer_list = []
Esempio n. 6
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    def OnCollision(self, CollisionEvent):
        obj = CollisionEvent.OtherObject

        if (obj.WeatherObjects != None):
            WeatherDestory = Zero.ScriptEvent()
            WeatherDestory.Owner = self.Owner
            WeatherDestory.CollidePos = CollisionEvent.FirstPoint.WorldPoint
            WeatherDestory.RainDropEffect = self.RainDropEffect
            obj.DispatchEvent("WeatherDestory", WeatherDestory)
Esempio n. 7
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    def OnLogicUpdate(self, UpdateEvent):
        if not self.Activated:
            if self.StartFreezing:
                self.FreezeCounter += UpdateEvent.Dt
                self.Owner.DragEffect.Drag *= 1.1
                if self.Owner.FlowEffect:
                    self.Owner.FlowEffect.FlowSpeed *= 0.95
                
                #self.Owner.AddComponentByName("FreezeAnim")
                if self.FreezeCounter > self.FreezeDelay:
                    freezeflow = Zero.ScriptEvent()
                    self.Owner.Region.DispatchEvent("FreezeFlowEvent", freezeflow)
                    self.Activated = True
                    self.Owner.Collider.Ghost = False
                    self.Owner.DragEffect.Active = False
                    
                    if self.Owner.FlowEffect:
                        self.Owner.FlowEffect.Active = False
                        
                    self.Owner.GravityEffect.Active = True
                    for contactholder in self.Owner.Collider.Contacts:
                        
                        otherobj = contactholder.OtherObject
                        if otherobj.MouseLocationIndicator:
                            continue
                        elif otherobj.CannotBeFrozen:
                            continue
                        elif otherobj.GrowableGround:
                            continue
                        elif otherobj.PlantAnnihilator:
                            continue  
                        if otherobj.RigidBody:
                            otherobj.RigidBody.Kinematic= False
                            otherobj.RigidBody.Static= True
                        if otherobj.AIMovementInterface:
                            otherobj.AIMovementInterface.Deactivate()
                        if otherobj.BurnAnim:
                            otherobj.BurnAnim.Active = False
                        if otherobj.PoisonAnim:
                            otherobj.PoisonAnim.Active = False
                        
                        #if otherobj.FreezeAnim:
                        #    otherobj.FreezeAnim.Active = False
        else:
            effect_active = False
            for contactholder in self.Owner.Collider.Contacts:
                if contactholder.OtherObject.CannotBeFrozen:
                    effect_active = True

            if not effect_active:
                s = self.Owner.Sprite.Color 
                self.Owner.Sprite.Color = VectorMath.Vec4(s.x * 2.3, s.y * 2.3, s.z * 2.3, 1)
                self.Owner.GravityEffect.Active = False
                if self.Owner.CanHurt:
                    self.Owner.CanHurt.Active = False
                Zero.Disconnect(self.Space, Events.LogicUpdate, self)
Esempio n. 8
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    def Initialize(self, initializer):
        self.xnum = int(self.Owner.Transform.Scale.x * 2)
        self.ynum = int(self.Owner.Transform.Scale.y * 2)
        self.RecArray = [[None for x in range(self.xnum)]
                         for x in range(self.ynum)]
        self.freeze_event = Zero.ScriptEvent()
        self.frozen_set = set()
        self.curious_offset = Vec3(0, 0.035, 0)

        if self.CreateWaterRing:
            self.cache_ring = dict()
            self.cache_ring2 = dict()

        onlytop = "WaterTopOnly"
        for i, col in enumerate(self.RecArray):
            for j, item in enumerate(col):
                boxwidth = self.Owner.Sprite.Size.x * self.Owner.Transform.Scale.x
                boxheight = self.Owner.Sprite.Size.y * self.Owner.Transform.Scale.y

                self.origin = self.Owner.Transform.Translation + Vec3(
                    -boxwidth / 2 + self.Rec_W * 0.5,
                    +boxheight / 2 - self.Rec_W * 0.5, 0.1)

                v3 = Vec3((self.Rec_W + 0.0000001) * j,
                          -1 * (self.Rec_H + 0.0000001) * i, 0)
                objname = "WaterTop" if i == 0 else "WaterMid"
                item = self.Space.CreateAtPosition(objname, self.origin + v3)
                item.AttachToRelative(self.Owner)
                self.RecArray[i][j] = item

                if self.CreateWaterRing:
                    # manage side waves
                    obj = None
                    if j == self.xnum - 1:
                        obj = self.Space.CreateAtPosition(
                            onlytop, self.origin + v3 + Vec3(0, 0, 1))
                        obj.Transform.RotateByAngles(Vec3(0, 0, -math.pi / 2))

                    if j == 0:
                        obj = self.Space.CreateAtPosition(
                            onlytop, self.origin + v3 + Vec3(0, 0, 1))
                        obj.Transform.RotateByAngles(Vec3(0, 0, math.pi / 2))

                    if obj:
                        self.cache_ring[(j, i)] = obj

                    # manage bottom waves
                    if i == self.ynum - 1:
                        obj = self.Space.CreateAtPosition(
                            onlytop, self.origin + v3 + self.curious_offset +
                            Vec3(0, 0, 1))
                        obj.Transform.RotateByAngles(Vec3(0, 0, math.pi))
                        self.cache_ring2[(j, i)] = obj
Esempio n. 9
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    def Initialize(self, initializer):
        Zero.Connect(self.Space, Events.LogicUpdate, self.OnLogicUpdate)
        #Zero.Connect(self.Space, Events.MouseUpdate, self.OnMouseUpdate)
        self.sequence = Action.Sequence(self.Owner.Actions)

        self.LightStart = Zero.ScriptEvent()
        self.LightStart.Min = self.Min
        self.LightStart.Max = self.Max
        self.LightStart.Source = self.Owner
        self.LightStart.Center = self.Owner.Transform.Translation

        self.Test()
        self.Test2()
Esempio n. 10
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    def Initialize(self, initializer):
        Zero.Connect(self.Owner, Events.CollisionStarted, self.OnCollision)
        self.GetKeyEvent = Zero.ScriptEvent()

        def destroyer():
            if self.Owner.DestroyInterface:
                self.Owner.DestroyInterface.Destroy()
            else:
                self.Owner.Destroy()
            self.Owner.Destroy()

        self.GetKeyEvent.Callback = destroyer
        self.GetKeyEvent.KeyValue = self.KeyValue
Esempio n. 11
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    def OnCollision(self, CollisionEvent):
        if self.Active:
            if self.UpdateBasedOnSprite:
                if (self.Owner.Sprite.FlipX == True and
                        self.ForcedVx > 0) or (self.Owner.Sprite.FlipX == False
                                               and self.ForcedVx < 0):
                    self.ForcedVx = -self.ForcedVx

            if CollisionEvent.OtherObject.Bounceable:
                impulseEvent = Zero.ScriptEvent()
                impulseEvent.ForcedVx = self.ForcedVx
                impulseEvent.ForcedVy = self.ForcedVy
                CollisionEvent.OtherObject.DispatchEvent(
                    "BounceEvent", impulseEvent)
Esempio n. 12
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    def Initialize(self, initializer):
        self.xnum = int(self.Owner.Transform.Scale.x * 2)
        self.ynum = int(self.Owner.Transform.Scale.y * 2)
        self.RecArray = [[None for x in range(self.xnum)]
                         for x in range(self.ynum)]
        self.freeze_event = Zero.ScriptEvent()
        self.frozen_set = set()

        for i, col in enumerate(self.RecArray):
            for j, item in enumerate(col):
                boxwidth = self.Owner.Sprite.Size.x * self.Owner.Transform.Scale.x
                boxheight = self.Owner.Sprite.Size.y * self.Owner.Transform.Scale.y

                self.origin = self.Owner.Transform.Translation + Vec3(
                    -boxwidth / 2 + self.Rec_W * 0.5,
                    +boxheight / 2 - self.Rec_W * 0.5, 0.1)

                v3 = Vec3((self.Rec_W + 0.0000001) * j,
                          -1 * (self.Rec_H + 0.0000001) * i, 0)
                objname = "WaterTop" if i == 0 else "WaterMid"
                item = self.Space.CreateAtPosition(objname, self.origin + v3)
                item.AttachToRelative(self.Owner)
                self.RecArray[i][j] = item
Esempio n. 13
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 def OnCollision(self, CollisionEvent):    
     if self.Active:
         FreezeEvent = Zero.ScriptEvent()
         CollisionEvent.OtherObject.DispatchEvent("FreezeEvent", FreezeEvent)
 def PerformAbsorb(self):
     if not self.Deactivated:
         heroClickEvent = Zero.ScriptEvent()
         heroClickEvent.Target = self.hero
         self.Owner.Region.DispatchEvent("heroClickEvent", heroClickEvent)
Esempio n. 15
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 def Initialize(self, initializer):
     Zero.Connect(self.Owner, Events.CollisionStarted, self.OnCollision)
     self.GetKeyEvent = Zero.ScriptEvent()
     self.GetKeyEvent.Callback = lambda: self.Owner.Destroy()
     self.GetKeyEvent.KeyValue = self.KeyValue
Esempio n. 16
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     Action.Delay(sequence, self.Lifetime)
     Action.Call(sequence, self.OnDeath)
 
 def OnDeath(self):
     #let anyone listening know we just died
Esempio n. 17
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 def Initialize(self, initializer):
     Zero.Connect(self.Owner, Events.CollisionStarted, self.OnCollision)
     self.TriggerEvent = Zero.ScriptEvent()
     self.triggerable = True
Esempio n. 18
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 def OnCollision(self, CollisionEvent):
     PoisonEvent = Zero.ScriptEvent()
     CollisionEvent.OtherObject.DispatchEvent("PoisonEvent", PoisonEvent)
Esempio n. 19
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 def OnCollision(self, CollisionEvent):
     if self.Active:
         BurnEvent = Zero.ScriptEvent()
         CollisionEvent.OtherObject.DispatchEvent("BurnEvent", BurnEvent)
Esempio n. 20
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    def Initialize(self, initializer):
        Zero.Connect(self.Owner, Events.CollisionStarted, self.OnCollision)
        self.TryKeyEvent = Zero.ScriptEvent()
        self.TryKeyEvent.Callback = lambda: self.OpenDoor()

        self.TryKeyEvent.KeyHole = self.KeyHole
Esempio n. 21
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 def BurnFriends():
     burnevent = Zero.ScriptEvent()
     for ch in self.Owner.Collider.Contacts:
         ch.OtherObject.DispatchEvent("BurnEvent", burnevent)