Esempio n. 1
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def scoreBlowUp(board: Board, pos):
    board = board.copy()
    before = enemiesVsPlayerHeuristic(board)
    board.update_explosion(pos)
    after = enemiesVsPlayerHeuristic(board)
    #times 100 to ensure it is above movement moves
    return (after-before)*100
Esempio n. 2
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def all_possible_moves(board: Board):
    moves = []
    for pos in board:
        if (board.at(pos).isMyToken):
            if(board.nearby_enemy(pos)):
                moves.append((None, pos, None))

    for pos in board:
        if (board.at(pos).isMyToken):
            moves.extend(possible_moves(board.at(pos).numTokens, pos, board))

    return moves
Esempio n. 3
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def blowUps(board: Board):
    pieces = myPieces(board)
    moves = []
    for pos in pieces:
        if(board.nearby_enemy(pos)):
               moves.append((None, pos, None))
    return moves
Esempio n. 4
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def bestMoves(board: Board):
    bmap = createbmap(board)
    pieces = myPieces(board)
    moves = []
    for pos in pieces:
        if(board.nearby_enemy(pos)):
            moves.append((scoreBlowUp(board, pos), (None, pos, None)))

        for move in possible_moves(board[pos].numTokens, pos, board):
            res = rankPiece(board.amountOfTokensAtDestination(move), move[2], bmap)
            moves.append((res, move))
    
    moves.sort(key=lambda x:x[0], reverse=True)
    m = []
    for move in moves:
        m.append(move[1])
    return m
Esempio n. 5
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def BlowUp(board: Board, isMax: bool):

    moveBoard = board.copy()
    moves = blowUps(moveBoard)
    #blow up all pieces next to enemies
    while (len(moves) > 0):
        move = moves[0]
        moveBoard.update_board(move[1], move[2], move[0])
        moves = blowUps(moveBoard)

    #if min then flip so we rank the board
    #relative to max
    if (not isMax):
        moveBoard.flipPlayer()

    bestRes = rankBoard(moveBoard)
    return bestRes
Esempio n. 6
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class MainPlayer:
    def __init__(self, colour):
        board = {"white": _WHITE_START_SQUARES, "black": _BLACK_START_SQUARES}
        self.board = Board(board, colour)
        self.colour = colour
        self.visted = {}
        self.totalTime = 0

    def action(self):
        start = time.time()

        depth = None
        if (self.totalTime >= 50):
            depth = 1

        bhash = self.board.to_hashable()
        #if previously visiten chosen the second action to avoid
        #repeated states
        if (bhash in self.visted):
            actions = self.visted[bhash]
            if (len(actions) > 1):
                action = actions[1][1]
            else:
                action = actions[0][1]

        #else use AI to determine Move
        else:
            actions = determineMove(self.board.copy(), depth)
            action = actions[0][1]
            self.visted[bhash] = actions

        end = time.time()
        duration = end - start
        self.totalTime += duration

        if (action == None):
            return ("BOOM", ())
        if (action[0] == None):
            return ("BOOM", (action[1]))
        else:
            return ("MOVE", action[0], action[1], action[2])

    def update(self, colour, action):
        if (action[0] == "BOOM"):
            self.board.update_board(action[1], None, None)
        else:
            self.board.update_board(action[2], action[3], action[1])
Esempio n. 7
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def breakTiesWithRankPieceHeuristic(board: Board, moves):
    bmap = createbmap(board)
    topSame = []
    notTop = []
    topRes = moves[0][0]
    for (res, move) in moves:
        if(topRes == res):
            if(move[0]==None):
                newres = scoreBlowUp(board, move[1])
            else:
                newres = rankPiece(board.amountOfTokensAtDestination(move), move[2], bmap)
            
            topSame.append(((res, move), newres))
        else:
            notTop.append((res,move))
    
    topSame.sort(key=lambda x: x[1], reverse = True)
    result = []
    for move in topSame:
        result.append(move[0])
    
    result.extend(notTop)
    return result
Esempio n. 8
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 def __init__(self, colour):
     board = {"white": _WHITE_START_SQUARES, "black": _BLACK_START_SQUARES}
     self.board = Board(board, colour)
     self.colour = colour
     self.visted = {}
     self.totalTime = 0
Esempio n. 9
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def cane_make_move(pos: tuple, board:Board):
    return isInsideBoard(pos) and board.can_move_here(pos)