def __init__(
        self,
        parent=None,
        direction=Qt.LeftToRight,
        node=None,
        icon=None,
        iconSize=None,
        **args
    ):
        QGraphicsWidget.__init__(self, parent, **args)
        self.setAcceptedMouseButtons(Qt.NoButton)
        self.__direction = direction

        self.setLayout(QGraphicsLinearLayout(Qt.Horizontal))

        # Set the maximum size, otherwise the layout can't grow beyond its
        # sizeHint (and we need it to grow so the widget can grow and keep the
        # contents centered vertically.
        self.layout().setMaximumSize(QSizeF(QWIDGETSIZE_MAX, QWIDGETSIZE_MAX))

        self.setSizePolicy(QSizePolicy.MinimumExpanding, QSizePolicy.MinimumExpanding)

        self.__iconSize = iconSize or QSize(64, 64)
        self.__icon = icon

        self.__iconItem = QGraphicsPixmapItem(self)
        self.__iconLayoutItem = GraphicsItemLayoutItem(item=self.__iconItem)

        self.__channelLayout = QGraphicsGridLayout()
        self.__channelAnchors = []

        if self.__direction == Qt.LeftToRight:
            self.layout().addItem(self.__iconLayoutItem)
            self.layout().addItem(self.__channelLayout)
            channel_alignemnt = Qt.AlignRight

        else:
            self.layout().addItem(self.__channelLayout)
            self.layout().addItem(self.__iconLayoutItem)
            channel_alignemnt = Qt.AlignLeft

        self.layout().setAlignment(self.__iconLayoutItem, Qt.AlignCenter)
        self.layout().setAlignment(
            self.__channelLayout, Qt.AlignVCenter | channel_alignemnt
        )

        if node is not None:
            self.setSchemeNode(node)
Esempio n. 2
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    def __init__(self, parent=None, direction=Qt.LeftToRight,
                 node=None, icon=None, iconSize=None, **args):
        QGraphicsWidget.__init__(self, parent, **args)
        self.setAcceptedMouseButtons(Qt.NoButton)
        self.__direction = direction

        self.setLayout(QGraphicsLinearLayout(Qt.Horizontal))

        # Set the maximum size, otherwise the layout can't grow beyond its
        # sizeHint (and we need it to grow so the widget can grow and keep the
        # contents centered vertically.
        self.layout().setMaximumSize(QSizeF(QWIDGETSIZE_MAX, QWIDGETSIZE_MAX))

        self.setSizePolicy(QSizePolicy.MinimumExpanding,
                           QSizePolicy.MinimumExpanding)

        self.__iconSize = iconSize or QSize(64, 64)
        self.__icon = icon

        self.__iconItem = QGraphicsPixmapItem(self)
        self.__iconLayoutItem = GraphicsItemLayoutItem(item=self.__iconItem)

        self.__channelLayout = QGraphicsGridLayout()
        self.__channelAnchors = []

        if self.__direction == Qt.LeftToRight:
            self.layout().addItem(self.__iconLayoutItem)
            self.layout().addItem(self.__channelLayout)
            channel_alignemnt = Qt.AlignRight

        else:
            self.layout().addItem(self.__channelLayout)
            self.layout().addItem(self.__iconLayoutItem)
            channel_alignemnt = Qt.AlignLeft

        self.layout().setAlignment(self.__iconLayoutItem, Qt.AlignCenter)
        self.layout().setAlignment(self.__channelLayout,
                                   Qt.AlignVCenter | channel_alignemnt)

        if node is not None:
            self.setSchemeNode(node)
Esempio n. 3
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    def __init__(self, *args, **kwargs):
        QGraphicsWidget.__init__(self, *args, **kwargs)
        self.setAcceptedMouseButtons(Qt.LeftButton | Qt.RightButton)

        self.source = None
        self.sink = None

        # QGraphicsWidget/Items in the scene.
        self.sourceNodeWidget = None
        self.sourceNodeTitle = None
        self.sinkNodeWidget = None
        self.sinkNodeTitle = None

        self.__links = []

        self.__textItems = []
        self.__iconItems = []
        self.__tmpLine = None
        self.__dragStartItem = None

        self.setLayout(QGraphicsLinearLayout(Qt.Vertical))
        self.layout().setContentsMargins(0, 0, 0, 0)
Esempio n. 4
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    def __init__(self, *args, **kwargs):
        QGraphicsWidget.__init__(self, *args, **kwargs)
        self.setAcceptedMouseButtons(Qt.LeftButton | Qt.RightButton)

        self.source = None
        self.sink = None

        # QGraphicsWidget/Items in the scene.
        self.sourceNodeWidget = None
        self.sourceNodeTitle = None
        self.sinkNodeWidget = None
        self.sinkNodeTitle = None

        self.__links = []

        self.__textItems = []
        self.__iconItems = []
        self.__tmpLine = None
        self.__dragStartItem = None

        self.setLayout(QGraphicsLinearLayout(Qt.Vertical))
        self.layout().setContentsMargins(0, 0, 0, 0)
Esempio n. 5
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 def __init__(self, parent=None, rug=None):
     QGraphicsWidget.__init__(self, parent)
     self.rug_items = []
     self.set_rug(rug)
     self.setMaximumHeight(30)
     self.setMinimumHeight(30)
Esempio n. 6
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 def __init__(self, parent=None, **kwargs):
     QGraphicsWidget.__init__(self, parent, **kwargs)
Esempio n. 7
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 def __init__(self, parent=None, **kwargs):
     QGraphicsWidget.__init__(self, parent, **kwargs)