Esempio n. 1
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 def _with_context(self, proc, flush):
     #print "GLContext._with_context: Entering context", self._ns_context ###
     old_context = NSOpenGLContext.currentContext()
     self._ns_context.makeCurrentContext()
     try:
         self._with_share_group(proc)
         if flush:
             self._ns_flush()
     finally:
         #print "GL: Restoring previous context" ###
         if old_context:
             old_context.makeCurrentContext()
         else:
             NSOpenGLContext.clearCurrentContext()
Esempio n. 2
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 def _with_context(self, proc, flush):
     # print "GLContext._with_context: Entering context", self._ns_context ###
     old_context = NSOpenGLContext.currentContext()
     self._ns_context.makeCurrentContext()
     try:
         self._with_share_group(proc)
         if flush:
             self._ns_flush()
     finally:
         # print "GL: Restoring previous context" ###
         if old_context:
             old_context.makeCurrentContext()
         else:
             NSOpenGLContext.clearCurrentContext()
Esempio n. 3
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 def __init__(self, share_group, _ns_pixel_format):
     GGLContext.__init__(self, share_group)
     shared_context = self._get_shared_context()
     if shared_context:
         ns_share = shared_context._ns_context
     else:
         ns_share = None
     ns_context = NSOpenGLContext.alloc().initWithFormat_shareContext_(_ns_pixel_format, ns_share)
     self._ns_context = ns_context
Esempio n. 4
0
 def __init__(self, share_group, _ns_pixel_format):
     GGLContext.__init__(self, share_group)
     shared_context = self._get_shared_context()
     if shared_context:
         ns_share = shared_context._ns_context
     else:
         ns_share = None
     ns_context = NSOpenGLContext.alloc().initWithFormat_shareContext_(
         _ns_pixel_format, ns_share)
     self._ns_context = ns_context