def _with_context(self, proc, flush): #print "GLContext._with_context: Entering context", self._ns_context ### old_context = NSOpenGLContext.currentContext() self._ns_context.makeCurrentContext() try: self._with_share_group(proc) if flush: self._ns_flush() finally: #print "GL: Restoring previous context" ### if old_context: old_context.makeCurrentContext() else: NSOpenGLContext.clearCurrentContext()
def _with_context(self, proc, flush): # print "GLContext._with_context: Entering context", self._ns_context ### old_context = NSOpenGLContext.currentContext() self._ns_context.makeCurrentContext() try: self._with_share_group(proc) if flush: self._ns_flush() finally: # print "GL: Restoring previous context" ### if old_context: old_context.makeCurrentContext() else: NSOpenGLContext.clearCurrentContext()
def __init__(self, share_group, _ns_pixel_format): GGLContext.__init__(self, share_group) shared_context = self._get_shared_context() if shared_context: ns_share = shared_context._ns_context else: ns_share = None ns_context = NSOpenGLContext.alloc().initWithFormat_shareContext_(_ns_pixel_format, ns_share) self._ns_context = ns_context
def __init__(self, share_group, _ns_pixel_format): GGLContext.__init__(self, share_group) shared_context = self._get_shared_context() if shared_context: ns_share = shared_context._ns_context else: ns_share = None ns_context = NSOpenGLContext.alloc().initWithFormat_shareContext_( _ns_pixel_format, ns_share) self._ns_context = ns_context