def __init__(self, x, y, deltaX, deltaY, mass, name, color, fixed=False): BasicObject.__init__(self, x, y) self.deltaX = deltaX self.deltaY = deltaY self.mass = mass self.fixed = fixed self.name = name self.color = color
def __init__(self,worldMap,name,scopeDist,width,height,color): BasicObject.__init__(self,worldMap,name,width,height,color) self.scopeDist = scopeDist # for calculation of q-value self.oldState = None self.oldAction = None # encourage to visit un-explored area self.prevPos = []
def __init__(self, worldMap, name, scopeDist, width, height, color): BasicObject.__init__(self, worldMap, name, width, height, color) self.scopeDist = scopeDist # for calculation of q-value self.oldState = None self.oldAction = None # encourage to visit un-explored area self.prevPos = []
def setUp(self): self.object = BasicObject(2, 2)
def __init__(self, worldMap, name, width, height, color): BasicObject.__init__(self, worldMap, name, width, height, color) #Already initialized at a random position by superclass self.reward = 0
def __init__(self,worldMap,name,width,height,color): BasicObject.__init__(self,worldMap,name,width,height,color) #Already initialized at a random position by superclass self.reward = 0