Esempio n. 1
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    def tab_save(self):
        # TODO Update the GUI to show all selected levels
        tab = self.tabBar()
        tab = tab.currentIndex()
        setting = Setup()

        if tab == 1:
            print('Save Network')
        else:
            # Save projects Dataa
            editor = self.lineEditUnreal.text()
            project = self.lineEditProject.text()
            scene = self.lineEditSubfolder.text()

            if not setting.last_job_run():
                self.data_base_save()
            self.data = TableProgram()
            self.data.write_data_path(editor, project, scene)
            self.data.write_data_levels()

            # Save State Data
            csv_state = self.csv_checkBox_enable
            csv_item = 'False'
            if QtWidgets.QAbstractButton.isChecked(csv_state):
                csv_item = self.csv_comboBox.currentText()

            self.data.csv_data(csv_item)

        ViewTabSetup.close(self)
Esempio n. 2
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    def __init__(self):
        super(TableProgram, self).__init__()
        data = Setup()
        self.base_sql = data.last_job_run()
        self.bd_exist = os.path.exists(self.base_sql)

        self.bd = sqlite3.connect(self.base_sql)

        if not self.bd_exist:
            self.create_all_tables()
Esempio n. 3
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 def data_base_save(self):
     options = QFileDialog.Options()
     directory = join(expanduser('~'), 'BBLUE4')
     database = QFileDialog.getSaveFileName(self,
                                            'Save your projects',
                                            directory=directory,
                                            filter='*.db',
                                            options=options)
     edit = Setup()
     edit.last_job_add(database[0])
    def __init__(self, parent=None):
        super(ViewTabHelp, self).__init__(parent)
        self.setupUi(self)

        self.data = Setup()

        # Version Panel
        url_octi = self.label_url_octicons
        url_website = self.label_url_website
        url_octi.setText('''<a 
        href='https://octicons.github.com/'>Github's Icons - Octicons</a>''')
        url_website.setText('''<a 
        href='https://github.com/stilobique/BatchBuildLightUE4/'>Github 
        Depot</a>''')

        self.pushButtonClose.clicked.connect(self.close)
Esempio n. 5
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all indication."""

# 1/ Check the number version -> Valid
# 2/ Propose a news number version -> Valid
# 3/ Edit the INI file and pack-it -> Valid
# 4/ Upload on Github :) .

import subprocess
import fileinput
import re

from os.path import dirname, join
from BatchLightUE4.Controllers.Setup import Setup

# All Variable
init = Setup()
setup_file = join(
    'E:\WORKS\Git\BatchBuildLightUE4\BatchLightUE4\Controllers\Setup.py')
# str_find = re.search('number = \'\' ', setup_file)
package = dirname(__file__) + '/packages.bat'

print('Actual Version : ', init.number)
nbr_version = input('Number Version : ')

with fileinput.FileInput(setup_file, inplace=True) as file:
    for line in file:
        # print(re.search(r"number = '(.)*'", 'wesh = ', line.rstrip()))
        str_old = r"number = '" + init.number + "'"
        str_new = r"number = '" + nbr_version + "'"
        print(line.rstrip().replace(str_old, str_new))
Esempio n. 6
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    def __init__(self, parent=None):
        """
        Main Window, principal view, this windows can show all level,
        access on many option -path setup, network, log...
        """
        super(MainWindows, self).__init__(parent)
        self.setupUi(self)
        # Setup settings base

        self.data = Setup()
        self.job = self.data.last_job_run()
        self.checkBoxLevels = {}

        # Triggered Menu
        #     File Menu
        self.actionLast_project.triggered.connect(self.open_save)
        self.actionExit.triggered.connect(self.close)

        #    Setup and Option Menu
        self.actionProject.triggered.connect(self.view_project)
        self.actionNetworks.triggered.connect(lambda: self.view_project(1))
        self.actionCSV.triggered.connect(lambda: self.view_project(2))

        #   Log Panel
        self.actionShow_log_folder.triggered.connect(self.view_log)
        self.actionClean_Log.triggered.connect(self.view_log)

        #   Help Tab
        self.actionAbout.triggered.connect(self.view_help)
        self.actionShortcut.triggered.connect(lambda: self.view_help(1))

        self.pushLevelsSelect.clicked.connect(lambda: self.select_level(True))
        self.pushLevelsDeselect.clicked.connect(self.select_level)
        self.toolLevelsEdit.clicked.connect(lambda: self.view_project(0))

        # Generate all Checkbox Levels.
        # TODO Refactoring the Check perforce (not OO and fonctional only
        # with Perforce ! Need to be think with Subversion and Git.
        if self.job:
            self.data = TableProgram()
            levels = self.data.select_levels()
            level_checkbox = self.data.select_levels(state=2)
            self.csv = self.data.csv_data()
            i = 0
            while i < len(level_checkbox):
                key = level_checkbox[i][1]
                key_folder = basename(dirname(level_checkbox[i][2]))
                self.checkBoxLevels[key] = QtWidgets.QCheckBox(key)
                self.checkBoxLevels[key].setObjectName(key)
                csv_value = self.csv[0]
                if csv_value != str('False'):
                    # TODO Add a progress bar, the the soft check many levels
                    #  the request can be long.
                    for level_name in levels:
                        if key_folder in level_name[2]:
                            p4 = perforce.connect()
                            filename = perforce.Revision(p4, level_name[2])

                            if 'otherOpen' in filename._p4dict:
                                bubble_msg = filename._p4dict.get('otherOpen0')
                                tooltip = bubble_msg
                                self.checkBoxLevels[key].setToolTip(tooltip)
                                self.checkBoxLevels[key].setEnabled(False)

                self.allLevelsCheck.addWidget(self.checkBoxLevels[key])
                self.allLevelsCheck.contentsMargins()
                i = i + 1

            if 'False' not in self.csv[0]:
                self.checkBoxSubmit.setEnabled(True)

        self.pushToolsBuils.clicked.connect(self.view_rendering)
        self.pushToolsBuils.setToolTip(self.pushToolsBuils.statusTip())
Esempio n. 7
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    def __init__(self):
        super(ViewTabSetup, self).__init__()
        self.setupUi(self)

        self.data = Setup()
        self.job = self.data.last_job_run()

        if self.job:
            # Project Tab
            self.data = TableProgram()
            data_paths = self.data.select_path(1)

            self.ue4_path = data_paths[0][1]
            self.ue4_project = data_paths[0][2]
            self.dir_project = os.path.dirname(self.ue4_project)
            self.scene = data_paths[0][3]
            self.levels_path = join(self.dir_project, 'content', self.scene)
            self.levels_path = os.path.abspath(self.levels_path)
            self.data_level = self.project_list_level(self.levels_path)

            # CSV Tab
            self.data_csv = self.data.csv_data()
            if self.data_csv[0] == 'False' or self.data_csv is None:
                self.csv_boolean = 0
                self.csv_software = 2
            else:
                self.csv_boolean = 2
                self.csv_software = self.data_csv[0]

        else:
            news_DB = True
            self.ue4_path = self.data.base('editor')
            self.ue4_project = self.data.base('project')
            self.scene = self.data.base('sub folder')
            self.data_level = []
            self.csv_boolean = 0
            self.csv_software = 1

        # Project Panel
        self.levels_list = QtGui.QStandardItemModel()
        self.project_tree_generate(self.levels_list, self.data_level)
        self.treeViewLevels.setModel(self.levels_list)
        self.treeViewLevels.clicked.connect(self.project_update_level)
        self.levels_list.setHorizontalHeaderLabels([self.tr('Level Name')])
        self.pushPathOpenUnreal.clicked.connect(lambda: self.open_save(1))
        self.lineEditUnreal.setText(self.ue4_path)
        self.pushPathOpenProject.clicked.connect(lambda: self.open_save(2))
        self.lineEditProject.setText(self.ue4_project)
        name = project_name(self.lineEditProject.text())
        self.lineEditProjectName.setText(name)
        self.lineEditSubfolder.setText(self.scene)

        # Network Panel
        # TODO Make all network options

        # CSV Panel
        """All option about the CSV options."""
        self.csv_checkBox_enable.setCheckState(self.csv_boolean)
        self.csv_checkBox_enable.clicked.connect(self.csv_enable)
        if self.csv_software:
            self.csv_comboBox.itemText(2)

        # Button Box, Save and Cancel
        btn = QtWidgets.QDialogButtonBox
        #   Restore Default

        #   Save
        self.buttonBoxProjects.button(btn.Save).clicked.connect(self.tab_save)
        self.buttonBoxCSV.button(btn.Save).clicked.connect(self.tab_save)

        #   Close Event
        self.buttonBoxProjects.button(btn.Cancel).clicked.connect(self.close)
        self.buttonBoxNetwork.button(btn.Cancel).clicked.connect(self.close)
        self.buttonBoxCSV.button(btn.Cancel).clicked.connect(self.close)
Esempio n. 8
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"""Generate a Packages with the update version, launch this file and follow
all indication."""

# 1/ Check the number version -> Valid
# 2/ Propose a news number version -> Valid
# 3/ Edit the INI file and pack-it -> Valid
# 4/ Upload on Github :) .

import subprocess

from os.path import dirname
from BatchLightUE4.Controllers.Setup import Setup

# All Variable
init = Setup()
package = dirname(__file__) + '/packages.bat'

print('Actual Version : ', init.version())
nbr_version = input('Number Version : ')
init.version(update=nbr_version)

subprocess.call(package)