def __init__(self): self.hitDelegate = None self.damageDelegate = None self.speedDelegate = None self.effectDelegates = [] self.makes_contact = False self.powerPoints = 0 self.currPowerPoints = 0 self.preconditionsStep = PreconditionStep(self) self.announcementStep = AnnouncementStep(self) self.removePPStep = RemovePPStep(self) self.hitStep = HitStep(self) self.damageStep = DamageStep(self) self.effectsStep = EffectsStep(self) self.handleContactStep = HandleContactStep(self) self.handleMissEffectsStep = HandleMissEffectsStep(self)
class Attack: """ Represents an Attack """ def __init__(self): self.hitDelegate = None self.damageDelegate = None self.speedDelegate = None self.effectDelegates = [] self.makes_contact = False self.powerPoints = 0 self.currPowerPoints = 0 self.preconditionsStep = PreconditionStep(self) self.announcementStep = AnnouncementStep(self) self.removePPStep = RemovePPStep(self) self.hitStep = HitStep(self) self.damageStep = DamageStep(self) self.effectsStep = EffectsStep(self) self.handleContactStep = HandleContactStep(self) self.handleMissEffectsStep = HandleMissEffectsStep(self) def use(self, user, target, environment): """ Uses the current attack Object in a Battle """ messages = [] messages += self.preconditionsStep.perform(user, target, environment) if self.preconditionsStep.passed: messages += self.announcementStep.perform(user, target, environment) messages += self.removePPStep.perform(user, target, environment) messages += self.hitStep.perform(user, target, environment) if self.hitStep.hit: messages += self.damageStep.perform(user, target, environment) messages += self.effectsStep.perform(user, target, environment) messages += self.handleContactStep.perform( user, target, environment) else: messages += self.handleMissEffectsStep.perform( user, target, environment) return messages # Helper Methods def addDelegate(self, delegateCategory, delegate): """ Adds a delegate to an Attack Object """ if delegateCategory == Tags.effectDelegateTag: self.effectDelegates.append(delegate) return setattr(self, delegateCategory, delegate) def isStatus(self): """ Returns if the Attack is a status attack """ return isinstance(self.damageDelegate, NullDamageDelegate)
class Attack: """ Represents an Attack """ def __init__(self): self.hitDelegate = None self.damageDelegate = None self.speedDelegate = None self.effectDelegates = [] self.makes_contact = False self.powerPoints = 0 self.currPowerPoints = 0 self.preconditionsStep = PreconditionStep(self) self.announcementStep = AnnouncementStep(self) self.removePPStep = RemovePPStep(self) self.hitStep = HitStep(self) self.damageStep = DamageStep(self) self.effectsStep = EffectsStep(self) self.handleContactStep = HandleContactStep(self) self.handleMissEffectsStep = HandleMissEffectsStep(self) def use(self, user, target, environment): """ Uses the current attack Object in a Battle """ messages = [] messages += self.preconditionsStep.perform(user, target, environment) if self.preconditionsStep.passed: messages += self.announcementStep.perform(user, target, environment) messages += self.removePPStep.perform(user, target, environment) messages += self.hitStep.perform(user, target, environment) if self.hitStep.hit: messages += self.damageStep.perform(user, target, environment) messages += self.effectsStep.perform(user, target, environment) messages += self.handleContactStep.perform(user, target, environment) else: messages += self.handleMissEffectsStep.perform(user, target, environment) return messages # Helper Methods def addDelegate(self, delegateCategory, delegate): """ Adds a delegate to an Attack Object """ if delegateCategory == Tags.effectDelegateTag: self.effectDelegates.append(delegate) return setattr(self, delegateCategory, delegate) def isStatus(self): """ Returns if the Attack is a status attack """ return isinstance(self.damageDelegate, NullDamageDelegate)