Esempio n. 1
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class checkOver(unittest.TestCase):
    """ Test cases of checkOver """
    
    def  setUp(self):
        """ Build the Confusion for the test """
        self.user = BuildPokemonBattleWrapper()
        self.confusion = Confusion()
        self.turns = 2
        
    def overCured(self):
        """ Test that the Confusion is cured when it is over """
        messages = []
        self.confusion.turns = 0
        self.user.secondaryEffects = [self.confusion]
        self.confusion.checkOver(self.user, messages)
        
        assert self.user.secondaryEffects == [], "Should be cured"
        
    def overMessage(self):
        """ Test that the Message is correct when it is over """
        messages = []
        self.confusion.turns = 0
        self.user.secondaryEffects = [self.confusion]
        message = self.user.getHeader() + Confusion.over
        self.confusion.checkOver(self.user, messages)
        
        assert len(messages) == 1, "Should receive one message"
        assert messages[0] == message, "Should receive a message that the confusion is over"
    
    def notOverStillConfused(self):
        """ Test that thePkmn is still confused when it isn't over """
        messages = []
        self.confusion.turns = self.turns
        self.user.secondaryEffects = [self.confusion]
        self.confusion.checkOver(self.user, messages)
        
        assert self.user.secondaryEffects == [self.confusion], "Should still be confused"

    def notOverTurnsDecremented(self):
        """ Test that the Turns is decremented when it isn't over """
        messages = []
        self.confusion.turns = self.turns
        self.confusion.checkOver(self.user, messages)
        
        assert self.confusion.turns == self.turns-1, "Should have turns decremented"

    def notOverMessage(self):
        """ Test that the Message is correct when it isn't over """
        messages = []
        self.confusion.turns = self.turns
        message = self.user.getHeader() + Confusion.start
        self.confusion.checkOver(self.user, messages)
        
        assert len(messages) == 1, "Should receive one message"
        assert messages[0] == message, "Should receive a message that the Pkmn is still confusion"
Esempio n. 2
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class cure(unittest.TestCase):
    """ Test cases of cure """
    
    def  setUp(self):
        """ Build the Confusion for the test """
        self.user = BuildPokemonBattleWrapper()
        self.confusion = Confusion()
        
    def cured(self):
        """ Test that the Confusion is cured"""
        self.user.secondaryEffects = [self.confusion]
        self.confusion.cure(self.user)
        assert self.user.secondaryEffects == [], "Should be cured"
Esempio n. 3
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class confused(unittest.TestCase):
    """ Test cases of confused """
    
    def  setUp(self):
        """ Build the Confusion for the test """
        self.confusion = Confusion()
        
    def isConfused(self):
        """ Test that Pkmn is confused on 1 """
        confused = self.confusion.confused(1)
        assert confused, "Should be confused"
        
    def notConfused(self):
        """ Test that Pkmn is not confused on 1 """
        confused = self.confusion.confused(0)
        assert not confused, "Should be confused"
Esempio n. 4
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    def alreadyConfused(self):
        """ Test that confusion is not applied when the target is already confused """
        self.user.secondaryEffects = [Confusion()]
        message = self.user.getHeader() + Confusion.already
        messages = self.delegate.applyEffect(self.user, self.target, None)

        assert len(messages) == 1, "Should get one message"
        assert messages[
            0] == message, "Should say that the Pkmn is already confused"

        assert len(self.user.secondaryEffects
                   ) == 1, "Pkmn should not get another confusion effect"
    def applyEffect(self, user, target, environment):
        """ Apply the Confusion to the target """
        pkmn = self.getEffectedPokemon(user, target)
        messages = []
        message = pkmn.getHeader()

        if not pkmn.getAbility().canBeConfused(pkmn, messages):
            """ No need to do anything extra """
        elif not self.isConfused(pkmn):
            pkmn.secondaryEffects.append(Confusion())
            messages.append(message + Confusion.start)
        else:
            messages.append(message + Confusion.already)

        return messages
Esempio n. 6
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 def alreadyConfused(self):
     """ Test that isConfused returns correctly when the pkmn is Confused """
     self.pkmn.secondaryEffects = [Confusion()]
     confused = self.delegate.isConfused(self.pkmn)
     assert confused, "Pokemon should be confused if it has a Confusion Effect"
Esempio n. 7
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 def  setUp(self):
     """ Build the Confusion for the test """
     self.confusion = Confusion()
Esempio n. 8
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 def  setUp(self):
     """ Build the Confusion for the test """
     self.user = BuildPokemonBattleWrapper()
     self.confusion = Confusion()
     self.turns = 2